158 lines
6.3 KiB
Plaintext
158 lines
6.3 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main( var_0 )
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{
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if ( !isdefined( var_0 ) )
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return;
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switch ( var_0 )
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{
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case "script_vehicle_m1a1_abrams_player_tm":
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case "script_vehicle_m1a1_abrams_minigun":
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setallvehiclefx( var_0, "fx/treadfx/tread_dust_hamburg_cheap" );
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setvehiclefx( var_0, "water" );
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setvehiclefx( var_0, "paintedmetal" );
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setvehiclefx( var_0, "riotshield" );
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break;
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case "script_vehicle_uk_utility_truck_no_rail_player":
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case "script_vehicle_uk_utility_truck_no_rail":
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case "script_vehicle_uk_utility_truck":
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setallvehiclefx( var_0, "fx/treadfx/tread_dust_default" );
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setvehiclefx( var_0, "water" );
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setvehiclefx( var_0, "rock", undefined );
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setvehiclefx( var_0, "metal", undefined );
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setvehiclefx( var_0, "brick", undefined );
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setvehiclefx( var_0, "plaster", undefined );
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setvehiclefx( var_0, "asphalt", undefined );
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setvehiclefx( var_0, "paintedmetal", undefined );
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setvehiclefx( var_0, "riotshield", undefined );
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setvehiclefx( var_0, "snow", "fx/treadfx/tread_snow_default" );
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setvehiclefx( var_0, "slush", "fx/treadfx/tread_snow_default" );
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setvehiclefx( var_0, "ice", "fx/treadfx/tread_ice_default" );
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break;
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case "script_vehicle_b2":
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case "script_vehicle_pavelow_noai":
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case "script_vehicle_pavelow":
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case "script_vehicle_mi28_flying_low":
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case "script_vehicle_osprey_fly":
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case "script_vehicle_osprey":
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case "script_vehicle_mi28_flying":
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case "script_vehicle_ch46e_ny_harbor":
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case "script_vehicle_ch46e_low":
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case "script_vehicle_ch46e_notsolid":
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case "script_vehicle_ch46e":
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case "script_vehicle_mi17_woodland_landing_noai":
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case "script_vehicle_mi17_woodland_fly_cheap_noai":
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case "script_vehicle_mi17_woodland_fly_noai":
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case "script_vehicle_mi17_woodland_noai":
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case "script_vehicle_mi17_woodland_landing_so":
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case "script_vehicle_mi17_woodland_landing":
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case "script_vehicle_mi17_woodland_fly_cheap":
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case "script_vehicle_mi17_woodland_fly":
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case "script_vehicle_mi17_woodland":
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case "script_vehicle_harrier":
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case "script_vehicle_blackhawk_minigun_low":
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case "script_vehicle_blackhawk_hero_hamburg":
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case "script_vehicle_blackhawk_low_thermal":
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case "script_vehicle_blackhawk_low":
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case "script_vehicle_blackhawk_hero_sas_night":
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case "script_vehicle_blackhawk":
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case "script_vehicle_littlebird_player":
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case "script_vehicle_littlebird_bench":
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case "script_vehicle_littlebird_md500":
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case "script_vehicle_littlebird_armed":
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case "script_vehicle_cobra_helicopter_fly_player":
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case "script_vehicle_cobra_helicopter_player":
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case "script_vehicle_cobra_helicopter_low":
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case "script_vehicle_cobra_helicopter_fly_low":
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case "script_vehicle_cobra_helicopter_fly":
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case "script_vehicle_cobra_helicopter":
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case "script_vehicle_apache_dark":
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case "script_vehicle_apache_mg":
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case "script_vehicle_apache":
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case "script_vehicle_mi24p_hind_woodland_opened_door":
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case "script_vehicle_mi24p_hind_blackice":
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case "script_vehicle_ny_harbor_hind":
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case "script_vehicle_ny_blackhawk":
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setallvehiclefx( var_0, "fx/treadfx/heli_dust_default" );
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setvehiclefx( var_0, "water", "fx/treadfx/heli_water" );
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setvehiclefx( var_0, "snow", "fx/treadfx/heli_snow_default" );
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setvehiclefx( var_0, "slush", "fx/treadfx/heli_snow_default" );
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setvehiclefx( var_0, "ice", "fx/treadfx/heli_snow_default" );
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break;
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case "script_vehicle_warrior_physics_turret":
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setallvehiclefx( var_0, "fx/treadfx/tread_dust_default" );
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setvehiclefx( var_0, "snow", "fx/treadfx/tread_snow_default" );
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setvehiclefx( var_0, "slush", "fx/treadfx/tread_snow_default" );
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setvehiclefx( var_0, "ice", "fx/treadfx/tread_ice_default" );
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break;
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default:
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setallvehiclefx( var_0, "fx/treadfx/tread_dust_default" );
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setvehiclefx( var_0, "water" );
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setvehiclefx( var_0, "concrete" );
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setvehiclefx( var_0, "rock" );
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setvehiclefx( var_0, "metal" );
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setvehiclefx( var_0, "brick" );
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setvehiclefx( var_0, "plaster" );
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setvehiclefx( var_0, "asphalt" );
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setvehiclefx( var_0, "paintedmetal" );
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setvehiclefx( var_0, "riotshield" );
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setvehiclefx( var_0, "snow", "fx/treadfx/tread_snow_default" );
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setvehiclefx( var_0, "slush", "fx/treadfx/tread_snow_default" );
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setvehiclefx( var_0, "ice", "fx/treadfx/tread_ice_default" );
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break;
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}
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}
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setvehiclefx( var_0, var_1, var_2 )
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{
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maps\_vehicle::set_vehicle_effect( var_0, var_1, var_2 );
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}
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setallvehiclefx( var_0, var_1 )
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{
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var_2 = get_trace_types();
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setvehiclefx( var_0, "none" );
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foreach ( var_4 in var_2 )
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setvehiclefx( var_0, var_4, var_1 );
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}
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get_trace_types()
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{
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var_0 = [];
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var_0[var_0.size] = "brick";
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var_0[var_0.size] = "bark";
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var_0[var_0.size] = "carpet";
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var_0[var_0.size] = "cloth";
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var_0[var_0.size] = "concrete";
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var_0[var_0.size] = "dirt";
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var_0[var_0.size] = "flesh";
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var_0[var_0.size] = "foliage";
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var_0[var_0.size] = "glass";
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var_0[var_0.size] = "grass";
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var_0[var_0.size] = "gravel";
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var_0[var_0.size] = "ice";
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var_0[var_0.size] = "metal";
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var_0[var_0.size] = "mud";
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var_0[var_0.size] = "paper";
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var_0[var_0.size] = "plaster";
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var_0[var_0.size] = "rock";
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var_0[var_0.size] = "sand";
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var_0[var_0.size] = "snow";
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var_0[var_0.size] = "water";
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var_0[var_0.size] = "wood";
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var_0[var_0.size] = "asphalt";
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var_0[var_0.size] = "ceramic";
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var_0[var_0.size] = "plastic";
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var_0[var_0.size] = "rubber";
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var_0[var_0.size] = "cushion";
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var_0[var_0.size] = "fruit";
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var_0[var_0.size] = "paintedmetal";
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var_0[var_0.size] = "riotshield";
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var_0[var_0.size] = "slush";
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var_0[var_0.size] = "default";
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return var_0;
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}
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