iw6-scripts/maps/clockwork_pip.gsc
2024-02-13 13:20:49 +01:00

440 lines
12 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
pip_init()
{
level.pip = level.player newpip();
level.pip.enable = 0;
}
pip_enable( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
{
var_10 = getdvarint( "widescreen", 1 );
var_11 = 0.75;
if ( !isdefined( var_5 ) || !isdefined( var_6 ) || !isdefined( var_7 ) || !isdefined( var_8 ) )
{
var_5 = common_scripts\utility::ter_op( var_10, 545, 530 );
var_6 = common_scripts\utility::ter_op( var_10, 15, 30 );
var_7 = 165;
var_8 = 101;
}
if ( !isdefined( var_9 ) )
var_9 = "ac130_enhanced";
level.pip.opened_width = var_7;
level.pip.opened_height = var_8;
level.pip.closed_width = 16;
level.pip.closed_height = 101;
level.pip.opened_x = var_5;
level.pip.opened_y = var_6;
level.pip.closed_x = level.pip.opened_x + level.pip.opened_width * 0.5 - level.pip.closed_width * 0.5;
level.pip.closed_y = level.pip.opened_y;
level.pip.border_thickness = 2;
level.pip.enableshadows = 0;
level.pip.tag = "tag_origin";
level.pip.x = level.pip.closed_x;
level.pip.y = level.pip.closed_y;
level.pip.width = level.pip.closed_width;
level.pip.height = level.pip.closed_height;
level.pip.visionsetnight = var_9;
level.pip.visionsetnaked = var_9;
level.pip.activevisionset = "night";
var_12 = level.pip.closed_x;
var_13 = level.pip.closed_y;
level.pip.borders["top_left"] = new_l_pip_corner( var_12, var_13, "top_left" );
level.pip.borders["top_right"] = new_l_pip_corner( var_12, var_13, "top_right" );
level.pip.borders["bottom_left"] = new_l_pip_corner( var_12, var_13, "bottom_left" );
level.pip.borders["bottom_right"] = new_l_pip_corner( var_12, var_13, "bottom_right" );
level thread pip_static();
level thread pip_open();
level thread pip_border();
level thread pip_static_lines();
pip_set_entity( var_0, var_1, var_2, var_3, var_4 );
}
pip_set_entity( var_0, var_1, var_2, var_3, var_4 )
{
if ( isdefined( level.pip.entity ) )
{
if ( !isdefined( var_0 ) )
level.pip notify( "stop_interference" );
level.pip.entity delete();
level.pip.entity = undefined;
}
if ( isdefined( var_0 ) )
level thread pip_interference();
var_5 = undefined;
if ( isdefined( var_0 ) )
{
if ( issentient( var_0 ) )
{
if ( !isdefined( var_2 ) )
{
var_6 = get_world_relative_offset( var_0.origin, var_0.angles, ( 12, 0, 0 ) );
var_7 = var_0 geteye();
var_5 = spawn( "script_model", ( var_6[0], var_6[1], var_7[2] ) );
var_5 setmodel( "tag_origin" );
var_5.angles = var_0.angles;
var_5 linkto( var_0, "j_neck" );
}
else
{
var_8 = ( -14, -14, 63 );
var_6 = get_world_relative_offset( var_0.origin, var_0.angles, var_8 );
var_5 = spawn( "script_model", var_6 );
var_5 setmodel( "tag_origin" );
var_5.angles = var_0.angles + ( 0, 6.8, 0 );
var_5 linkto( var_0, "j_neck" );
}
}
else
{
if ( isdefined( var_3 ) )
{
var_6 = var_0.origin + var_3;
var_5 = spawn( "script_model", var_6 );
}
else
var_5 = spawn( "script_model", var_0.origin );
var_5 setmodel( "tag_origin" );
var_5.angles = var_0.angles;
var_5 linkto( var_0 );
}
}
level.pip.enable = 1;
level.pip.freecamera = 1;
if ( isdefined( var_5 ) )
{
level.pip.entity = var_5;
if ( isdefined( var_1 ) )
level.pip.tag = var_1;
else
level.pip.tag = "tag_origin";
}
else
level.pip.origin = level.player.origin + ( 0, 0, 60 );
level.pip.fov = common_scripts\utility::ter_op( isdefined( var_4 ), var_4, 50 );
}
pip_static()
{
if ( !isdefined( level.pip.static_overlay ) )
var_0 = newhudelem();
else
var_0 = level.pip.static_overlay;
var_0.alpha = 1;
var_0.sort = -50;
var_0.x = level.pip.opened_x;
var_0.y = level.pip.opened_y;
var_0.hidewheninmenu = 0;
var_0.hidewhendead = 1;
var_0 setshader( "overlay_static", level.pip.opened_width, level.pip.opened_height );
level.pip.static_overlay = var_0;
}
pip_static_lines()
{
level.pip endon( "stop_interference" );
level.pip.line_a = newhudelem();
level.pip.line_a.alpha = 1;
level.pip.line_a.sort = -50;
level.pip.line_a.x = level.pip.opened_x;
level.pip.line_a.y = level.pip.opened_y;
level.pip.line_a.hidewheninmenu = 0;
level.pip.line_a.hidewhendead = 1;
var_0 = [];
var_0[0] = "ac130_overlay_pip_static_a";
var_0[1] = "ac130_overlay_pip_static_b";
var_0[2] = "ac130_overlay_pip_static_c";
var_0 = common_scripts\utility::array_randomize( var_0 );
level thread random_line_flicker();
level thread random_line_placement();
var_1 = 135;
var_2 = randomfloatrange( 0.1, 0.35 );
for (;;)
{
level.pip.line_a setshader( common_scripts\utility::random( var_0 ), level.pip.opened_width, int( var_1 * var_2 ) );
wait 0.05;
}
}
random_line_flicker()
{
level.pip endon( "stop_interference" );
for (;;)
{
var_0 = randomfloatrange( 0.05, 0.08 );
var_1 = randomfloatrange( 0.1, 0.8 );
level.pip.line_a fadeovertime( var_0 );
level.pip.line_a.alpha = var_1;
wait( var_0 );
if ( randomint( 100 ) > 50 )
{
var_0 = randomfloatrange( 0.25, 0.4 );
level.pip.line_a fadeovertime( var_0 );
level.pip.line_a.alpha = 0;
wait( var_0 );
}
}
}
random_line_placement()
{
level.pip endon( "stop_interference" );
for (;;)
{
var_0 = randomintrange( 10, int( level.pip.height - 25 ) );
level.pip.line_a.y = var_0;
wait( randomfloatrange( 0.05, 0.4 ) );
}
}
pip_border()
{
var_0 = newhudelem();
var_0.alpha = 1;
var_0.sort = -50;
var_0.x = level.pip.opened_x;
var_0.y = level.pip.opened_y;
var_0.hidewheninmenu = 0;
var_0.hidewhendead = 1;
var_0 setshader( "ac130_overlay_pip_vignette", level.pip.opened_width, level.pip.opened_height );
level.pip.border = var_0;
}
pip_interference()
{
level.pip endon( "stop_interference" );
while ( isdefined( level.pip ) && isdefined( level.pip.static_overlay ) )
{
var_0 = randomfloatrange( 0.1, 1 );
var_1 = var_0 + randomfloatrange( 0.1, 0.4 );
var_2 = randomfloatrange( 0.1, 0.2 );
level.pip.static_overlay fadeovertime( var_0 );
level.pip.static_overlay.alpha = var_2;
wait( var_1 );
var_0 = randomfloatrange( 0.5, 0.75 );
var_1 = var_0 + randomfloatrange( 0.5, 1.5 );
level.pip.static_overlay fadeovertime( var_0 );
level.pip.static_overlay.alpha = 0.3;
wait( var_1 );
}
}
pip_open()
{
var_0 = 0.1;
foreach ( var_3, var_2 in level.pip.borders )
var_2 thread pip_open_l_corner( var_3, var_0 );
wait( var_0 + 0.05 );
level.pip.width = level.pip.opened_width;
level.pip.height = level.pip.opened_height;
level.pip.x = level.pip.opened_x;
level.pip.y = level.pip.opened_y;
level.pip.enable = 1;
wait 0.8;
level notify( "pip_in" );
}
get_world_relative_offset( var_0, var_1, var_2 )
{
var_3 = cos( var_1[1] );
var_4 = sin( var_1[1] );
var_5 = var_2[0] * var_3 - var_2[1] * var_4;
var_6 = var_2[0] * var_4 + var_2[1] * var_3;
var_5 = var_5 + var_0[0];
var_6 = var_6 + var_0[1];
return ( var_5, var_6, var_0[2] + var_2[2] );
}
new_l_pip_corner( var_0, var_1, var_2 )
{
var_3 = level.pip.closed_width;
var_4 = level.pip.closed_height;
var_5 = spawnstruct();
var_6 = level.pip.border_thickness;
var_7 = 16;
if ( var_2 == "top_left" )
{
var_8 = "left";
var_9 = "top";
var_10 = "left";
var_11 = "top";
var_0 = var_0 - var_6;
var_1 = var_1 - var_6;
}
else if ( var_2 == "top_right" )
{
var_8 = "left";
var_9 = "top";
var_10 = "right";
var_11 = "top";
var_0 = var_0 + var_3 + var_6 - 1;
var_1 = var_1 - var_6;
}
else if ( var_2 == "bottom_left" )
{
var_8 = "left";
var_9 = "bottom";
var_10 = "left";
var_11 = "bottom";
var_0 = var_0 - var_6;
var_1 = var_1 + var_4 + var_6;
}
else
{
var_8 = "left";
var_9 = "bottom";
var_10 = "right";
var_11 = "bottom";
var_0 = var_0 + var_3 + var_6 - 1;
var_1 = var_1 + var_4 + var_6;
}
var_12 = newhudelem();
var_12.alignx = var_8;
var_12.aligny = var_9;
var_12.x = var_0;
var_12.y = var_1;
var_12.hidewheninmenu = 0;
var_12.hidewhendead = 1;
var_12 setshader( "white", var_6, var_7 );
var_5.vertical = var_12;
var_12 = newhudelem();
var_12.alignx = var_10;
var_12.aligny = var_11;
var_12.x = var_0;
var_12.y = var_1;
var_12.hidewheninmenu = 0;
var_12.hidewhendead = 1;
var_12 setshader( "white", var_7, var_6 );
var_5.horizontal = var_12;
return var_5;
}
pip_open_l_corner( var_0, var_1 )
{
if ( var_0 == "top_left" || var_0 == "bottom_left" )
{
self.vertical moveovertime( var_1 );
self.vertical.x = level.pip.opened_x - level.pip.border_thickness;
self.horizontal moveovertime( var_1 );
self.horizontal.x = level.pip.opened_x - level.pip.border_thickness;
}
else
{
self.vertical moveovertime( var_1 );
self.vertical.x = level.pip.opened_x + level.pip.opened_width;
self.horizontal moveovertime( var_1 );
self.horizontal.x = level.pip.opened_x + level.pip.opened_width;
}
}
pip_disable()
{
level.pip notify( "stop_interference" );
if ( isdefined( level.pip.static_overlay ) )
level.pip.static_overlay.alpha = 1;
wait 0.5;
var_0 = 0.25;
level.pip.enableshadows = 1;
if ( isdefined( level.pip.static_overlay ) )
{
level.pip.static_overlay fadeovertime( var_0 );
level.pip.static_overlay.alpha = 1;
}
wait( var_0 );
level.pip.enable = 0;
if ( isdefined( level.pip.linked_ent ) )
level.pip.linked_ent delete();
var_0 = 0.1;
foreach ( var_3, var_2 in level.pip.borders )
var_2 thread pip_close_l_corner( var_3, var_0 );
if ( isdefined( level.pip.static_overlay ) )
level.pip.static_overlay scaleovertime( var_0, level.pip.closed_width, level.pip.closed_height );
wait( var_0 + 0.05 );
level.pip.width = level.pip.closed_width;
level.pip.height = level.pip.closed_height;
level.pip.x = level.pip.closed_x;
level.pip.y = level.pip.closed_y;
if ( isdefined( level.pip.borders ) )
common_scripts\utility::array_thread( level.pip.borders, ::pip_remove_l_corners );
if ( isdefined( level.pip.static_overlay ) )
level.pip.static_overlay destroy();
if ( isdefined( level.pip_display_name ) )
level.pip_display_name destroy();
if ( isdefined( level.pip_timer ) )
level.pip_timer destroy();
if ( isdefined( level.pip.border ) )
level.pip.border destroy();
if ( isdefined( level.pip.line_a ) )
level.pip.line_a destroy();
if ( isdefined( level.pip.entity ) )
{
level.pip.entity delete();
level.pip.entity = undefined;
}
level.pip.enable = 0;
}
pip_remove_l_corners()
{
self.vertical destroy();
self.horizontal destroy();
}
pip_close_l_corner( var_0, var_1 )
{
if ( var_0 == "top_left" || var_0 == "bottom_left" )
{
self.vertical moveovertime( var_1 );
self.vertical.x = level.pip.closed_x;
self.horizontal moveovertime( var_1 );
self.horizontal.x = level.pip.closed_x;
}
else
{
self.vertical moveovertime( var_1 );
self.vertical.x = level.pip.closed_x + level.pip.closed_width;
self.horizontal moveovertime( var_1 );
self.horizontal.x = level.pip.closed_x + level.pip.closed_width;
}
}