204 lines
5.6 KiB
Plaintext
204 lines
5.6 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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init()
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{
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var_0 = spawnstruct();
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var_0.id = "deployable_weapon_crate";
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var_0.weaponinfo = "deployable_weapon_crate_marker_mp";
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var_0.modelbase = "mp_weapon_crate";
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var_0.modelbombsquad = "mp_weapon_crate_bombsquad";
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var_0.hintstring = &"KILLSTREAKS_HINTS_DEPLOYABLE_AMMO_USE";
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var_0.capturingstring = &"KILLSTREAKS_DEPLOYABLE_AMMO_TAKING";
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var_0.event = "deployable_ammo_taken";
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var_0.streakname = "deployable_ammo";
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var_0.splashname = "used_deployable_ammo";
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var_0.shadername = "compass_objpoint_deploy_ammo_friendly";
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var_0.headiconoffset = 20;
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var_0.lifespan = 90.0;
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var_0.vogone = "ammocrate_gone";
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var_0.usexp = 50;
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var_0.xppopup = "destroyed_ammo";
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var_0.vodestroyed = "ammocrate_destroyed";
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var_0.deployedsfx = "mp_vest_deployed_ui";
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var_0.onusesfx = "ammo_crate_use";
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var_0.onusecallback = ::onusedeployable;
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var_0.canusecallback = ::canusedeployable;
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var_0.nousekillstreak = 1;
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var_0.usetime = 1000;
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var_0.maxhealth = 150;
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var_0.damagefeedback = "deployable_bag";
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var_0.deathvfx = loadfx( "vfx/gameplay/mp/killstreaks/vfx_ballistic_vest_death" );
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var_0.allowmeleedamage = 1;
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var_0.allowgrenadedamage = 0;
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var_0.maxuses = 4;
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var_0.minigunchance = 20;
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var_0.minigunweapon = "iw6_minigun_mp";
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var_0.ammorestockcheckfreq = 0.5;
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var_0.ammorestocktime = 10.0;
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var_0.triggerradius = 200;
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var_0.triggerheight = 64;
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var_0.ondeploycallback = ::onboxdeployed;
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var_0.canuseotherboxes = 0;
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level.boxsettings["deployable_ammo"] = var_0;
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level.killstreakfuncs["deployable_ammo"] = ::tryusedeployable;
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level.deployablegunbox_bonusinxuses = randomintrange( 1, var_0.minigunchance + 1 );
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level.deployable_box["deployable_ammo"] = [];
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maps\mp\gametypes\sotf::definechestweapons();
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}
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tryusedeployable( var_0, var_1 )
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{
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var_2 = maps\mp\killstreaks\_deployablebox::begindeployableviamarker( var_0, "deployable_ammo" );
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if ( !isdefined( var_2 ) || !var_2 )
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return 0;
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if ( !maps\mp\_utility::is_aliens() )
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maps\mp\_matchdata::logkillstreakevent( "deployable_ammo", self.origin );
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return 1;
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}
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onusedeployable( var_0 )
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{
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level.deployablegunbox_bonusinxuses--;
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if ( level.deployablegunbox_bonusinxuses == 0 )
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{
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var_1 = level.boxsettings[var_0.boxtype];
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if ( isdefined( level.deployableboxgiveweaponfunc ) )
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[[ level.deployableboxgiveweaponfunc ]]( 1 );
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else
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givegun( self, var_1.minigunweapon );
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maps\mp\gametypes\_missions::processchallenge( "ch_guninabox" );
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level.deployablegunbox_bonusinxuses = randomintrange( var_1.minigunchance, var_1.minigunchance + 1 );
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}
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else
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giverandomgun( self );
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}
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onboxdeployed( var_0 )
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{
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thread restockammoaura( var_0 );
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}
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giverandomgun( var_0 )
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{
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var_1 = [];
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foreach ( var_3 in var_0 getweaponslistprimaries() )
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var_1[var_1.size] = getweaponbasename( var_3 );
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var_5 = undefined;
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for (;;)
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{
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var_5 = maps\mp\gametypes\sotf::getrandomweapon( level.weaponarray );
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var_6 = var_5["name"];
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if ( !common_scripts\utility::array_contains( var_1, var_6 ) )
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break;
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}
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var_5 = maps\mp\gametypes\sotf::getrandomattachments( var_5 );
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givegun( var_0, var_5 );
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}
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givegun( var_0, var_1 )
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{
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var_2 = var_0 getweaponslistprimaries();
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var_3 = 0;
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foreach ( var_5 in var_2 )
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{
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if ( !maps\mp\gametypes\_weapons::isaltmodeweapon( var_5 ) )
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var_3++;
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}
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if ( var_3 > 1 )
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{
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var_7 = var_0.lastdroppableweapon;
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if ( isdefined( var_7 ) && var_7 != "none" )
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var_0 dropitem( var_7 );
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}
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var_0 maps\mp\_utility::_giveweapon( var_1 );
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var_0 switchtoweapon( var_1 );
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var_0 givestartammo( var_1 );
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}
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restockammoaura( var_0 )
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{
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self endon( "death" );
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level endon( "game_eneded" );
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var_1 = spawn( "trigger_radius", self.origin, 0, var_0.triggerradius, var_0.triggerheight );
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var_1.owner = self;
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thread maps\mp\gametypes\_weapons::deleteondeath( var_1 );
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if ( isdefined( self.moving_platform ) )
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{
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var_1 enablelinkto();
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var_1 linkto( self.moving_platform );
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}
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var_2 = var_0.triggerradius * var_0.triggerradius;
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var_3 = undefined;
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for (;;)
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{
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var_4 = var_1 getistouchingentities( level.players );
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foreach ( var_3 in var_4 )
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{
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if ( isdefined( var_3 ) && !self.owner maps\mp\_utility::isenemy( var_3 ) && shouldaddammo( var_3 ) )
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addammo( var_3, var_0.ammorestocktime );
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}
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wait( var_0.ammorestockcheckfreq );
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}
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}
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shouldaddammo( var_0 )
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{
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return !isdefined( var_0.deployablegunnextammotime ) || gettime() >= var_0.deployablegunnextammotime;
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}
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addammo( var_0, var_1 )
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{
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var_0.deployablegunnextammotime = gettime() + var_1 * 1000;
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maps\mp\gametypes\_weapons::scavengergiveammo( var_0 );
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var_0 maps\mp\gametypes\_damagefeedback::hudicontype( "boxofguns" );
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}
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addammoovertime( var_0, var_1, var_2 )
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{
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self endon( "death" );
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var_0 endon( "death" );
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var_0 endon( "disconnect" );
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level endon( "game_ended" );
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for (;;)
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{
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addammo( var_0 );
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wait( var_2 );
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if ( distancesquared( var_0.origin, self.origin ) > var_1 )
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break;
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}
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}
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canusedeployable( var_0 )
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{
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if ( maps\mp\_utility::is_aliens() && isdefined( var_0 ) && var_0.owner == self && !isdefined( var_0.air_dropped ) )
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return 0;
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if ( !maps\mp\_utility::is_aliens() )
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return !maps\mp\_utility::isjuggernaut();
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else
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return 1;
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}
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