iw6-scripts/maps/mp/killstreaks/mp_wolfpack_killstreak.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
init()
{
level.killstreakfuncs["mine_level_killstreak"] = ::tryusewolfpack;
level.killstreakweildweapons["killstreak_wolfpack_mp"] = "mine_level_killstreak";
}
setup_callbacks()
{
level.agent_funcs["wolf"] = level.agent_funcs["dog"];
level.agent_funcs["wolf"]["spawn"] = ::spawn_dog;
level.agent_funcs["wolf"]["on_killed"] = ::on_agent_dog_killed;
level.agent_funcs["wolf"]["on_damaged"] = maps\mp\agents\_agents::on_agent_generic_damaged;
level.agent_funcs["wolf"]["on_damaged_finished"] = maps\mp\killstreaks\_dog_killstreak::on_damaged_finished;
level.agent_funcs["wolf"]["think"] = ::think_init;
}
tryusewolfpack( var_0, var_1 )
{
setup_callbacks();
return usedog();
}
usedog()
{
if ( maps\mp\agents\_agent_utility::getnumownedactiveagents( self ) >= 2 )
{
self iprintlnbold( &"KILLSTREAKS_AGENT_MAX" );
return 0;
}
var_0 = getmaxagents();
if ( maps\mp\agents\_agent_utility::getnumactiveagents() >= var_0 )
{
self iprintlnbold( &"KILLSTREAKS_UNAVAILABLE" );
return 0;
}
if ( !maps\mp\_utility::isreallyalive( self ) )
return 0;
var_1 = spawnwolf( 1 );
if ( var_1 )
{
self playsound( "mp_mine_wolf_spawn" );
thread maps\mp\_utility::teamplayercardsplash( "used_mine_level_killstreak", self );
thread spawnwolfpack();
}
return var_1;
}
spawnwolf( var_0 )
{
var_1 = maps\mp\agents\_agent_common::connectnewagent( "wolf", self.team );
if ( !isdefined( var_1 ) )
return 0;
var_1 maps\mp\agents\_agent_utility::set_agent_team( self.team, self );
var_2 = "wolf_spawn_0" + var_0;
var_3 = common_scripts\utility::getstruct( var_2, "targetname" );
var_4 = var_3.origin;
var_5 = self.angles;
var_1.wolfid = var_0;
var_1.pathnodearray = common_scripts\utility::getstructarray( "wolf_path_0" + var_0, "script_noteworthy" );
var_1 thread [[ var_1 maps\mp\agents\_agent_utility::agentfunc( "spawn" ) ]]( var_4, var_5, self );
var_1 maps\mp\_utility::_setnameplatematerial( "player_name_bg_green_dog", "player_name_bg_red_dog" );
return 1;
}
spawnwolfpack()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
for ( var_0 = 2; var_0 <= 3; var_0++ )
{
wait 0.75;
spawnwolf( var_0 );
}
var_1 = 3;
for (;;)
{
level waittill( "wolf_killed", var_2 );
if ( var_1 > 0 )
{
wait 0.75;
spawnwolf( var_2 );
var_1--;
continue;
}
break;
}
}
on_agent_dog_killed( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8 )
{
self.isactive = 0;
self.hasdied = 0;
var_1.lastkilldogtime = gettime();
if ( isdefined( self.animcbs.onexit[self.aistate] ) )
self [[ self.animcbs.onexit[self.aistate] ]]();
if ( isplayer( var_1 ) && isdefined( self.owner ) && var_1 != self.owner )
maps\mp\gametypes\_damage::onkillstreakkilled( var_1, var_4, var_3, var_2, "destroyed_ks_wolf" );
self setanimstate( "death" );
var_9 = self getanimentry();
var_10 = getanimlength( var_9 );
var_8 = int( var_10 * 1000 );
self.body = self cloneagent( var_8 );
self playsound( "anml_wolf_shot_death" );
level notify( "wolf_killed", self.wolfid );
maps\mp\agents\_agent_utility::deactivateagent();
self notify( "killanimscript" );
}
spawn_dog( var_0, var_1, var_2 )
{
var_3 = 1;
var_4 = "mp_fullbody_wolf_c";
var_5 = 1;
if ( self.wolfid == 1 )
{
var_4 = "mp_fullbody_wolf_b";
var_5 = 0;
}
if ( ishairrunning() )
var_4 = var_4 + "_fur";
self setmodel( var_4 );
self.species = "dog";
self.onenteranimstate = maps\mp\agents\dog\_dog_think::onenteranimstate;
if ( isdefined( var_0 ) && isdefined( var_1 ) )
{
var_6 = var_0;
var_7 = var_1;
}
else
{
var_8 = self [[ level.getspawnpoint ]]();
var_6 = var_8.origin;
var_7 = var_8.angles;
}
maps\mp\agents\_agent_utility::activateagent();
self.spawntime = gettime();
self.lastspawntime = gettime();
self.biswolf = 1;
var_9 = "wolf_animclass";
maps\mp\agents\dog\_dog_think::init();
self.watchattackstatefunc = ::watchattackstate;
self spawnagent( var_6, var_7, var_9, 15, 40, var_2 );
level notify( "spawned_agent", self );
maps\mp\agents\_agent_common::set_agent_health( 200 );
if ( isdefined( var_2 ) )
maps\mp\agents\_agent_utility::set_agent_team( var_2.team, var_2 );
self setthreatbiasgroup( "Dogs" );
self takeallweapons();
if ( isdefined( self.owner ) )
{
self hide();
wait 1.0;
if ( !isalive( self ) )
return;
self show();
}
self thread [[ maps\mp\agents\_agent_utility::agentfunc( "think" ) ]]();
wait 0.1;
if ( ishairrunning() )
{
var_10 = level.wolffurfx[var_5];
playfxontag( var_10, self, "tag_origin" );
}
}
think_init()
{
maps\mp\agents\dog\_dog_think::setupdogstate();
self.wolfgoalpos = get_closest( self.origin, self.pathnodearray );
thread think();
thread maps\mp\agents\dog\_dog_think::watchownerdeath();
thread maps\mp\agents\dog\_dog_think::watchownerteamchange();
thread maps\mp\agents\dog\_dog_think::waitforbadpath();
thread maps\mp\agents\dog\_dog_think::waitforpathset();
}
think()
{
self endon( "death" );
level endon( "game_ended" );
if ( isdefined( self.owner ) )
{
self endon( "owner_disconnect" );
thread maps\mp\agents\dog\_dog_think::destroyonownerdisconnect( self.owner );
}
self thread [[ self.watchattackstatefunc ]]();
thread maps\mp\agents\dog\_dog_think::monitorflash();
for (;;)
{
if ( self.aistate != "melee" && !self.statelocked && maps\mp\agents\dog\_dog_think::readytomeleetarget() && !maps\mp\agents\dog\_dog_think::didpastmeleefail() )
self scragentbeginmelee( self.curmeleetarget );
switch ( self.aistate )
{
case "idle":
updatemove();
break;
case "move":
updatemove();
break;
case "melee":
maps\mp\agents\dog\_dog_think::updatemelee();
break;
}
wait 0.05;
}
}
updatemove()
{
updatemovestate();
}
updatemovestate()
{
if ( self.blockgoalpos )
return;
self.prevmovestate = self.movestate;
var_0 = undefined;
var_1 = 0;
var_2 = 0;
var_3 = 500;
if ( self.bhasbadpath && gettime() - self.lastbadpathtime < var_3 )
{
self.movestate = "follow";
var_1 = 1;
}
else
self.movestate = maps\mp\agents\dog\_dog_think::getmovestate();
if ( self.movestate == "pursuit" )
{
var_0 = maps\mp\agents\dog\_dog_think::getattackpoint( self.enemy );
var_4 = 0;
if ( isdefined( self.lastbadpathtime ) && gettime() - self.lastbadpathtime < 3000 )
{
if ( distance2dsquared( var_0, self.lastbadpathgoal ) < 16 )
var_4 = 1;
else if ( isdefined( self.lastbadpathmovestate ) && self.lastbadpathmovestate == "pursuit" && distance2dsquared( self.lastbadpathultimategoal, self.enemy.origin ) < 16 )
var_4 = 1;
}
if ( !maps\mp\_utility::isreallyalive( self.enemy ) || var_4 || maps\mp\agents\dog\_dog_think::wanttoattacktargetbutcant( 1 ) || maps\mp\agents\dog\_dog_think::didpastpursuitfail( self.enemy ) )
{
self.movestate = "follow";
var_2 = 1;
}
}
maps\mp\agents\dog\_dog_think::setpastpursuitfailed( var_2 );
if ( self.movestate == "follow" )
{
self.curmeleetarget = undefined;
self.movemode = maps\mp\agents\dog\_dog_think::getfollowmovemode( self.movemode );
self.barrivalsenabled = 1;
var_5 = self getpathgoalpos();
if ( !isdefined( var_5 ) )
var_5 = self.origin;
if ( gettime() - self.timeoflastdamage < 5000 )
var_1 = 1;
var_6 = distance2dsquared( self.origin, self.wolfgoalpos.origin );
if ( var_6 < 800 )
picknewlocation();
self scragentsetgoalpos( self.wolfgoalpos.origin );
if ( var_1 == 1 )
{
self scragentsetgoalpos( self.origin );
return;
}
}
else if ( self.movestate == "pursuit" )
{
self.curmeleetarget = self.enemy;
self.movemode = "sprint";
self.barrivalsenabled = 0;
self scragentsetgoalpos( var_0 );
}
}
picknewlocation()
{
self.wolfgoalpos = common_scripts\utility::getstruct( self.wolfgoalpos.target, "targetname" );
}
get_closest( var_0, var_1, var_2 )
{
var_3 = var_1[0];
var_4 = distance( var_0, var_3.origin );
for ( var_5 = 0; var_5 < var_1.size; var_5++ )
{
var_6 = distance( var_0, var_1[var_5].origin );
if ( var_6 >= var_4 )
continue;
var_4 = var_6;
var_3 = var_1[var_5];
}
if ( !isdefined( var_2 ) || var_4 <= var_2 )
return var_3;
return undefined;
}
watchattackstate()
{
self endon( "death" );
level endon( "game_ended" );
for (;;)
{
if ( self.aistate == "melee" )
{
if ( self.attackstate != "melee" )
{
self.attackstate = "melee";
setsoundstate( undefined );
}
}
else if ( self.movestate == "pursuit" )
{
if ( self.attackstate != "attacking" )
{
self.attackstate = "attacking";
setsoundstate( "bark", "attacking" );
}
}
else if ( self.attackstate != "warning" )
{
if ( maps\mp\agents\dog\_dog_think::wantstogrowlattarget() )
{
self.attackstate = "warning";
setsoundstate( "growl", "warning" );
}
else
{
self.attackstate = self.aistate;
setsoundstate( "pant" );
}
}
else if ( !maps\mp\agents\dog\_dog_think::wantstogrowlattarget() )
{
self.attackstate = self.aistate;
setsoundstate( "pant" );
}
wait 0.05;
}
}
setsoundstate( var_0, var_1 )
{
if ( !isdefined( var_0 ) )
{
self notify( "end_dog_sound" );
self.soundstate = undefined;
return;
}
if ( !isdefined( self.soundstate ) || self.soundstate != var_0 )
{
self notify( "end_dog_sound" );
self.soundstate = var_0;
if ( var_0 == "bark" )
thread playbark( var_1 );
else if ( var_0 == "growl" )
thread playgrowl( var_1 );
else if ( var_0 == "pant" )
thread maps\mp\agents\dog\_dog_think::playpanting();
else
{
}
}
}
playbark( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
self endon( "end_dog_sound" );
if ( !isdefined( self.barking_sound ) )
{
self playsoundonmovingent( "mine_wolf_bark" );
self.barking_sound = 1;
watchbarking();
}
}
watchbarking()
{
self endon( "death" );
level endon( "game_ended" );
self endon( "end_dog_sound" );
wait( randomintrange( 4, 6 ) );
self.barking_sound = undefined;
}
playgrowl( var_0 )
{
self endon( "death" );
level endon( "game_ended" );
self endon( "end_dog_sound" );
if ( isdefined( self.lastgrowlplayedtime ) && gettime() - self.lastgrowlplayedtime < 3000 )
wait 3;
for (;;)
{
self.lastgrowlplayedtime = gettime();
self playsoundonmovingent( "mine_wolf_growl" );
wait( randomintrange( 3, 6 ) );
}
}