iw6-scripts/maps/mp/mp_flooded_fx.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
level._effect["vfx_microwave_red_blinker"] = loadfx( "vfx/ambient/lights/vfx_microwave_red_blinker" );
level._effect["vfx_cigarette_lit"] = loadfx( "vfx/ambient/smoke/vfx_cigarette_lit" );
level._effect["vfx_frosty_steam"] = loadfx( "vfx/ambient/steam/vfx_frosty_steam" );
level._effect["vfx_pipe_pour"] = loadfx( "vfx/ambient/water/vfx_pipe_pour" );
level._effect["vfx_pipe_pour_arched"] = loadfx( "vfx/ambient/water/vfx_pipe_pour_arched" );
level._effect["vfx_pour_splash_on_water_loop"] = loadfx( "vfx/ambient/water/vfx_pour_splash_on_water_loop" );
level._effect["vfx_godray_short_animated"] = loadfx( "vfx/ambient/lights/vfx_godray_short_animated" );
level._effect["vfx_dust_motes_and_cloud"] = loadfx( "vfx/ambient/dust/particulates/vfx_dust_motes_and_cloud" );
level._effect["vfx_water_debris_collect"] = loadfx( "vfx/ambient/water/vfx_water_debris_collect" );
level._effect["vfx_water_motes_collect"] = loadfx( "vfx/ambient/water/vfx_water_motes_collect" );
level._effect["vfx_water_motes_corner_left"] = loadfx( "vfx/ambient/water/vfx_water_motes_corner_left" );
level._effect["vfx_water_motes_corner_right"] = loadfx( "vfx/ambient/water/vfx_water_motes_corner_right" );
level._effect["vfx_water_motes_spiral"] = loadfx( "vfx/ambient/water/vfx_water_motes_spiral" );
level._effect["vfx_water_motes_stationary"] = loadfx( "vfx/ambient/water/vfx_water_motes_stationary" );
level._effect["vfx_water_motes_straight"] = loadfx( "vfx/ambient/water/vfx_water_motes_straight" );
level._effect["vfx_pipe_drip"] = loadfx( "vfx/ambient/water/vfx_pipe_drip" );
level._effect["vfx_water_mist_narrow"] = loadfx( "vfx/ambient/water/vfx_water_mist_narrow" );
level._effect["vfx_water_surface_turb_sm"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_sm" );
level._effect["vfx_water_surface_turb_oriented"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_oriented" );
level._effect["vfx_water_surface_turb_dirty"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty" );
level._effect["vfx_water_surface_turb_dirty_swirl_l"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty_swirl_l" );
level._effect["vfx_water_surface_turb_dirty_swirl_r"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty_swirl_r" );
level._effect["vfx_water_surface_turb_dirty_converge"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty_converge" );
level._effect["vfx_water_splash_dirty"] = loadfx( "vfx/ambient/water/vfx_water_splash_dirty" );
level._effect["vfx_water_splash_dirty_row"] = loadfx( "vfx/ambient/water/vfx_water_splash_dirty_row" );
level._effect["vfx_water_caustics"] = loadfx( "vfx/ambient/water/vfx_water_caustics" );
level._effect["vfx_trash_debris_kickup_runner"] = loadfx( "vfx/ambient/dust/vfx_trash_debris_kickup_runner" );
level._effect["gust_debris_pieces"] = loadfx( "vfx/ambient/misc/gust_debris_pieces" );
level._effect["vfx_sunflare_midday_white"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_midday_white" );
level._effect["vfx_pot_light_atmosphere"] = loadfx( "vfx/ambient/lights/vfx_pot_light_atmosphere" );
level._effect["vfx_flare_white_soft_light"] = loadfx( "vfx/ambient/lights/vfx_flare_white_soft_light" );
level._effect["vfx_projector_noise_add_rgb"] = loadfx( "vfx/ambient/lights/vfx_projector_noise_add_rgb" );
level._effect["vfx_smk_blg_dmg_sm_nofire"] = loadfx( "vfx/ambient/smoke/vfx_smk_blg_dmg_sm_nofire" );
level._effect["electrical_sparks_runner"] = loadfx( "vfx/ambient/sparks/vfx_mp_electrical_sparks_runner" );
}