iw6-scripts/vehicle_scripts/_apache_player_difficulty.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
difficulty()
{
var_0 = spawnstruct();
var_0.dmg_bullet_delay_between_msec = 350;
var_0.dmg_bullet_pct = 0.08;
var_0.dmg_projectile_pct = 0.76;
var_0.dmg_player_health_adjust_chance = 0.45;
var_0.dmg_player_speed_evade_min_pct = 0.5;
var_0.dmg_player_speed_evade_max_pct = 0.2;
var_0.dmg_bullet_chance_player_static = 0.55;
var_0.dmg_bullet_chance_player_evade = 0.1;
var_0.in_range_for_homing_missile_sqrd = squared( 24000 );
switch ( level.gameskill )
{
case 0:
var_0.dmg_bullet_delay_between_msec = 450;
var_0.dmg_bullet_pct = 0.02;
var_0.dmg_bullet_chance_player_evade = 0.05;
break;
case 1:
var_0.dmg_bullet_delay_between_msec = 350;
var_0.dmg_bullet_pct = 0.04;
break;
case 2:
var_0.dmg_bullet_delay_between_msec = 350;
var_0.dmg_bullet_pct = 0.06;
break;
case 3:
break;
default:
var_0.flares_auto = 1;
break;
}
level.apache_player_difficulty = var_0;
}