iw6-scripts/maps/cornered_audio.gsc
2024-02-13 13:20:49 +01:00

1561 lines
54 KiB
Plaintext

// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
main()
{
aud_init_globals();
aud_ignore_timescale();
}
aud_init_globals()
{
level.aud_old_rotation = 0;
level.aud_old_height = 0;
level.aud_updating_movement = 0;
level.aud_can_play_rope_creak = 1;
level.aud_can_play_rappel_footsteps = 1;
level.aud_can_play_bldg_shake = 1;
level.aud_ext_bombs = 0;
level.aud_can_play_outside_wind_gusts = 0;
level.aud_outside_music = spawn( "script_origin", ( -22880, 658, 13956 ) );
level.aud_outside_crowd = spawn( "script_origin", ( -22880, 658, 13956 ) );
level.aud_outside_music_rear = spawn( "script_origin", ( -22880, 658, 13956 ) );
level.aud_outside_crowd_rear = spawn( "script_origin", ( -22880, 658, 13956 ) );
level.aud_turret_loop_on = 0;
level.aud_weapon_strobe = spawn( "script_origin", level.player.origin );
level.aud_wind_state_last = "down";
level.aud_wind_loop = spawn( "script_origin", level.player.origin );
level.aud_wind_loop linkto( level.player );
level.aud_flap_loop = spawn( "script_origin", level.player.origin );
level.aud_flap_loop linkto( level.player );
level.aud_slow_mo = spawn( "script_origin", level.player.origin );
level.aud_slow_mo linkto( level.player );
level.last_audio_bink_percentage = 1.0;
level.last_audio_bink_beep_array_num = 0;
level.audio_bink_percentage_beep_array[0] = 0.122;
level.audio_bink_percentage_beep_array[1] = 0.215;
level.audio_bink_percentage_beep_array[2] = 0.306;
level.audio_bink_percentage_beep_array[3] = 0.398;
level.audio_bink_percentage_beep_array[4] = 0.489;
level.audio_bink_percentage_beep_array[5] = 0.581;
level.audio_bink_percentage_beep_array[6] = 0.674;
level.audio_bink_percentage_beep_array[7] = 0.765;
level.audio_bink_percentage_beep_array[8] = 0.857;
level.audio_bink_percentage_beep_array[9] = 0.948;
}
aud_ignore_timescale()
{
soundsettimescalefactor( "norestrict2d", 0 );
soundsettimescalefactor( "auto", 0 );
soundsettimescalefactor( "voice", 0 );
soundsettimescalefactor( "local3", 0 );
}
aud_check( var_0 )
{
if ( var_0 == "intro" )
{
level.player setclienttriggeraudiozone( "intro" );
wait 1;
thread intro_convoy();
wait 5;
wait 22.9;
level.player setclienttriggeraudiozone( "ext_roof" );
}
else if ( var_0 == "zipline" )
{
level.player setclienttriggeraudiozone( "ext_roof" );
thread aud_ally_gear_rustle();
level.aud_ext_bombs = 1;
}
else if ( var_0 == "rappel_stealth" )
{
level.player setclienttriggeraudiozone( "ext_stealth_rappel" );
thread aud_party( "out_amb_lower" );
}
else if ( var_0 == "building_entry" )
{
level.player setclienttriggeraudiozone( "ext_rappel" );
level.aud_ext_bombs = 0;
}
else
{
if ( var_0 == "shadow_kill" )
return;
if ( var_0 == "inverted" )
{
aud_party( "out_music" );
thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -23084, 1715, 25130 ), "player_has_exited_the_building" );
thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -22988, 1715, 25130 ), "player_has_exited_the_building" );
thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -23084, 1715, 25130 ), "player_has_exited_the_building" );
thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -22988, 1715, 25130 ), "player_has_exited_the_building" );
}
else if ( var_0 == "courtyard" )
aud_party( "out_amb" );
else
{
if ( var_0 == "rappel" )
return;
if ( var_0 == "bar" )
return;
if ( var_0 == "junction" )
return;
if ( var_0 == "garden" )
{
level.player setclienttriggeraudiozone( "ext_rappel" );
wait 0.5;
aud_start_garden_events();
}
else if ( var_0 == "stairwell" )
level.player setclienttriggeraudiozone( "int_collapse" );
else if ( var_0 == "atrium" )
{
level.player setclienttriggeraudiozone( "int_collapse" );
thread aud_collapse( "rumble" );
}
else if ( var_0 == "horizontal" )
{
level.player setclienttriggeraudiozone( "int_horizontal" );
thread aud_collapse( "window_check" );
}
else if ( var_0 == "ending" )
level.player setclienttriggeraudiozone( "int_horizontal" );
else if ( var_0 == "ending_ground" )
level.player setclienttriggeraudiozone( "int_postgarden" );
else
{
return;
return;
return;
}
}
}
}
aud_intro( var_0 )
{
if ( var_0 == "r_goggles" )
{
wait 0.7;
level.allies[level.const_rorke] playsound( "rorke_intro_movement" );
wait 3;
level.allies[level.const_rorke] playsound( "rorke_intro_movement2" );
}
else if ( var_0 == "r_jump" )
{
wait 10.5;
level.allies[level.const_rorke] playsound( "rorke_intro_jump" );
aud_ally_gear_rustle();
}
else if ( var_0 == "rorke_movement" )
return;
}
aud_ally_gear_rustle()
{
foreach ( var_1 in level.allies )
var_1 thread aud_ally_gear_rustle_2();
}
aud_ally_gear_rustle_2()
{
common_scripts\utility::flag_wait( "rorke_ready_to_setup_zipline" );
for (;;)
{
self waittill( "single anim", var_0 );
if ( var_0 == "equipment_rustle_quiet" )
{
self playsound( "mvmt_vestlight_npc_run" );
continue;
}
if ( var_0 == "equipment_rustle_loud" )
self playsound( "mvmt_vestheavy_npc_run" );
}
}
intro_convoy()
{
if ( getdvar( "intro_mask" ) == "0" )
wait 9;
else
wait 12;
var_0 = spawn( "script_origin", ( -29840, -3886, 27535 ) );
var_1 = spawn( "script_origin", ( -28130, -4864, 27535 ) );
var_2 = spawn( "script_origin", ( -29113, -6568, 27535 ) );
var_3 = spawn( "script_origin", ( -30818, -5585, 27535 ) );
var_0 playsound( "crnd_intro_convoy_1" );
var_1 playsound( "crnd_intro_convoy_2" );
var_2 playsound( "crnd_intro_convoy_3" );
var_3 playsound( "crnd_intro_convoy_4" );
wait 22;
var_0 scalevolume( 0.0, 15.0 );
var_1 scalevolume( 0.0, 15.0 );
var_2 scalevolume( 0.0, 15.0 );
var_3 scalevolume( 0.0, 15.0 );
wait 15.5;
var_0 delete();
var_1 delete();
var_2 delete();
var_3 delete();
}
aud_binoculars( var_0 )
{
if ( var_0 == "on" )
self playsound( "fly_binoc_vision_on" );
else if ( var_0 == "off" )
self playsound( "fly_binoc_vision_off" );
else if ( var_0 == "bg_loop" )
{
var_1 = spawn( "script_origin", self.origin );
var_1 playloopsound( "fly_binoc_bg_loop" );
self waittill( "stop_binocular_bg_loop_sound" );
var_1 stoploopsound();
var_1 delete();
}
else if ( var_0 == "zoom_in" )
self playsound( "fly_binoc_zoom_in" );
else if ( var_0 == "zoom_out" )
self playsound( "fly_binoc_zoom_out" );
else if ( var_0 == "scan_loop" )
{
self.scan_loop_sound = spawn( "script_origin", self.origin );
self.scan_loop_sound playloopsound( "fly_binoc_scan_loop" );
common_scripts\utility::waittill_any( "stop_binocular_scan_loop_sound", "stop_binocular_bg_loop_sound" );
self.scan_loop_sound stoploopsound();
self.scan_loop_sound delete();
self.scan_loop_sound = undefined;
}
else if ( var_0 == "scan_loop_red" )
{
self.scan_loop_red_sound = spawn( "script_origin", self.origin );
self.scan_loop_red_sound playloopsound( "fly_binoc_scan_loop_red" );
common_scripts\utility::waittill_any( "stop_binocular_scan_loop_red_sound", "stop_binocular_bg_loop_sound" );
self.scan_loop_red_sound stoploopsound();
self.scan_loop_red_sound delete();
self.scan_loop_red_sound = undefined;
}
else if ( var_0 == "positive" )
self playsound( "fly_binoc_scan_positive" );
else if ( var_0 == "negative" )
self playsound( "fly_binoc_scan_negative" );
else if ( var_0 == "seeker_move" )
self playsound( "fly_binoc_seeker_move" );
else if ( var_0 == "seeker_on" )
self playsound( "fly_binoc_seeker_on" );
else if ( var_0 == "seeker_off" )
self playsound( "fly_binoc_seeker_off" );
}
aud_zipline( var_0, var_1 )
{
if ( var_0 == "unfold" )
{
level.player thread maps\_utility::play_sound_on_entity( "crnd_gun_putaway" );
wait 1.25;
level.player playsound( "zipline_launcher_unfold" );
level.aud_zipline_launcher_turn_cooldown = 0;
level.aud_zipline_launcher_loop = spawn( "script_origin", level.player.origin );
wait 4.2;
thread common_scripts\utility::play_sound_in_space( "zipline_launcher_anchor" );
common_scripts\utility::flag_wait( "player_fired_zipline" );
level.aud_zipline_launcher_loop scalevolume( 0, 0.05 );
common_scripts\utility::waitframe();
level.aud_zipline_launcher_loop stoploopsound();
common_scripts\utility::waitframe();
wait 2;
level.aud_zipline_launcher_loop delete();
}
else if ( var_0 == "unfold2" )
{
wait 3.4;
thread common_scripts\utility::play_sound_in_space( "zipline_launcher_unfold_2", var_1 );
}
else if ( var_0 == "unfold3" )
thread common_scripts\utility::play_sound_in_space( "zipline_launcher_unfold_3", var_1 );
else if ( var_0 == "aim" )
{
var_2 = 0.09;
var_3 = 0.01;
if ( !level.aud_turret_loop_on )
{
level.aud_turret_loop_on = 1;
level.aud_zipline_launcher_loop playloopsound( "zipline_fire_turn_horizontal" );
}
var_4 = 0.3;
if ( var_1 < var_2 )
var_4 = var_4 * ( ( var_1 - var_3 ) / ( var_2 - var_3 ) );
if ( var_4 > 0.09 )
var_4 = 0.09;
level.aud_zipline_launcher_loop scalevolume( var_4, 0.1 );
level.aud_zipline_launcher_loop scalepitch( 1, 0.1 );
}
else if ( var_0 == "stop_loop" )
{
level.aud_zipline_launcher_loop scalepitch( 0.5, 0.25 );
level.aud_zipline_launcher_loop scalevolume( 0, 0.25 );
}
else if ( var_0 == "rope_shot_ally" )
{
thread common_scripts\utility::play_sound_in_space( "zipline_fire", var_1 );
thread common_scripts\utility::play_sound_in_space( "zipline_post_fire", var_1 );
}
else if ( var_0 == "rope_shot_verb" )
{
thread common_scripts\utility::play_sound_in_space( "zipline_fire_verb", var_1 );
thread common_scripts\utility::play_sound_in_space( "zipline_post_fire", var_1 );
}
else if ( var_0 == "rope_shot" )
{
thread common_scripts\utility::play_sound_in_space( "zipline_fireb", var_1 );
thread common_scripts\utility::play_sound_in_space( "zipline_post_fire", var_1 );
}
else if ( var_0 == "start" )
{
thread common_scripts\utility::play_sound_in_space( "rappel_clickin", level.player.origin );
wait 2.57;
thread aud_zipline( "pre" );
level.player setclienttriggeraudiozone( "ext_zipline" );
wait 0.9;
wait 0.3;
thread common_scripts\utility::play_sound_in_space( "zipline_movement_plr", level.player.origin );
wait 0.2;
thread zipline_mvmt_npc();
wait 2;
level.player playsound( "zipline_wind" );
thread aud_zipline( "wind" );
level.player playsound( "plr_breathe_exert_2" );
wait 1;
thread aud_party( "fade_in" );
}
else if ( var_0 == "intro_hookup_hesh" )
{
wait 5.25;
thread common_scripts\utility::play_sound_in_space( "zipline_hookup_npc_1", level.allies[level.const_baker].origin );
}
else if ( var_0 == "intro_hookup_merrick" )
{
wait 3.7;
thread common_scripts\utility::play_sound_in_space( "zipline_hookup_npc_2", level.allies[level.const_rorke].origin );
}
else if ( var_0 == "pre" )
{
level.player playsound( "step_run_plr_concrete" );
wait 0.72;
level.player playsound( "step_run_plr_concrete" );
wait 0.5;
level.player playsound( "step_run_plr_concrete" );
wait 0.25;
level.player playsound( "step_run_plr_concrete" );
wait 0.25;
level.player playsound( "step_run_plr_concrete" );
wait 0.21;
level.player playsound( "step_run_plr_concrete" );
wait 0.21;
level.player playsound( "step_run_plr_concrete" );
wait 0.76;
level.player playsound( "rappel_rope_creak" );
}
else if ( var_0 == "detach" )
{
wait 9.76;
level.player playsound( "rappel_clipout" );
level.player playsound( "wind_zipline_detach" );
wait 1.0;
wait 0.8;
level.player playsound( "zipline_movement_2" );
wait 1.7;
level.player playsound( "plr_breathe_exert" );
wait 1.5;
level.player setclienttriggeraudiozone( "ext_stealth_rappel", 5 );
}
else if ( var_0 == "wind" )
{
thread _aud_zip_wind_1();
level.player playsound( "wind_gust_near" );
var_5 = spawn( "script_origin", level.player.origin );
var_5 playloopsound( "wind_ext_lp_3" );
var_5 scalevolume( 0 );
var_5 scalevolume( 0.7, 3 );
wait 3.6;
var_5 scalevolume( 0, 0.25 );
wait 1;
var_5 stoploopsound();
wait 0.1;
var_5 delete();
}
else if ( var_0 == "landing" )
{
level.player playsound( "rappel_land" );
wait 1.4;
level.player playsound( "rappel_land" );
}
}
zipline_mvmt_npc()
{
var_0 = spawn( "script_origin", ( -28957, -4495, 27315 ) );
var_1 = ( -24549, 516, 26865 );
var_0 playsound( "zipline_movement_npc", "sounddone" );
var_0 moveto( var_1, 10.25 );
var_0 waittill( "sounddone" );
var_0 delete();
}
_aud_zip_wind_1()
{
var_0 = spawn( "script_origin", level.player.origin );
var_0 playloopsound( "wind_ext_lp_2" );
var_0 scalevolume( 0 );
wait 1.5;
var_0 scalevolume( 0.5, 3 );
wait 5.5;
var_0 scalevolume( 0, 3 );
wait 4;
var_0 stoploopsound();
wait 0.1;
var_0 delete();
}
aud_rappel( var_0 )
{
if ( var_0 == "jump" )
{
if ( !common_scripts\utility::flag( "player_pounce" ) )
level.player playsound( "rappel_pushoff" );
if ( common_scripts\utility::flag( "player_has_exited_the_building" ) && !common_scripts\utility::flag( "inverted_rappel_finished" ) )
wait 1.35;
else
wait 1.9;
level.player playsound( "rappel_land" );
}
else if ( var_0 == "foot" )
{
if ( level.aud_can_play_rappel_footsteps )
{
level.aud_can_play_rappel_footsteps = 0;
level.player playsound( "step_run_plr_rappel" );
thread aud_rappel( "creak" );
wait 0.15;
level.aud_can_play_rappel_footsteps = 1;
}
}
else if ( var_0 == "foot_npc" )
thread maps\_utility::play_sound_on_entity( "step_run_npc_rappel" );
else if ( var_0 == "event1" )
{
var_1 = spawn( "script_origin", level.player.origin );
common_scripts\utility::flag_wait( "rappel_stealth_finished" );
wait 4;
wait 0.1;
var_1 delete();
}
else if ( var_0 == "creak" )
{
if ( level.aud_can_play_rope_creak && !common_scripts\utility::flag( "player_can_start_inverted_kill" ) )
{
level.aud_can_play_rope_creak = 0;
level.player playsound( "rappel_rope_creak" );
wait( randomfloatrange( 2, 6 ) );
level.aud_can_play_rope_creak = 1;
}
}
else if ( var_0 == "r_glass" )
{
level.allies[level.const_rorke] playsound( "building_entry_glass_rorke_preentry" );
wait 2.2;
level.allies[level.const_rorke] playsound( "building_entry_glass_rorke" );
wait 5.4;
level.allies[level.const_rorke] playsound( "building_entry_glass_rorke_punch" );
wait 0.6;
thread common_scripts\utility::play_sound_in_space( "building_entry_glass_rorke_smash", ( -22940, 1867, 25080 ) );
wait 0.6;
level.allies[level.const_rorke] playsound( "building_entry_glass_rorke_land" );
}
else if ( var_0 == "enter" )
{
level.player playsound( "building_entry_glass" );
wait 1.7;
level.player playsound( "building_entry_glass2" );
}
else if ( var_0 == "enter2" )
{
level.player playsound( "building_entry_glass4" );
wait 0.5;
level.player playsound( "wind_gust_fall" );
wait 1;
level.player playsound( "building_entry_glass_kick_through" );
level.player setclienttriggeraudiozone( "int_building_entry", 1 );
level.player playsound( "building_entry_glass3" );
level.aud_ext_bombs = 0;
wait 1.2;
level.player playsound( "rappel_clipout" );
level.player clearclienttriggeraudiozone( 1 );
wait 3;
level.aud_can_play_outside_wind_gusts = 1;
thread aud_play_random_wind_gust( ( -23090, 1760, 25132 ), 6, 13 );
thread aud_play_random_wind_gust( ( -22982, 1760, 25132 ), 5, 10 );
}
}
aud_do_wind( var_0 )
{
if ( var_0 == "up" && level.aud_wind_state_last != "up" )
{
level.player playsound( "wind_gust_rappel" );
level.player playsound( "rappel_rope_creak" );
level.aud_flap_loop playloopsound( "rappel_wind_flap" );
level.aud_flap_loop scalevolume( 0.5, 3 );
thread aud_rand_creak();
thread aud_rand_gust_near();
}
else if ( var_0 == "down" && level.aud_wind_state_last != "down" )
thread aud_stop_wind();
level.aud_wind_state_last = var_0;
}
aud_rand_creak()
{
wait( randomfloatrange( 0, 2 ) );
level.player playsound( "rappel_rope_creak" );
wait( randomfloatrange( 0, 5, 2 ) );
level.player playsound( "rappel_rope_creak" );
}
aud_rand_gust_near()
{
wait( randomfloatrange( 1.0, 2.5 ) );
level.player playsound( "wind_gust_near" );
}
aud_stop_wind()
{
level.aud_flap_loop scalevolume( 0, 5 );
wait 5;
level.aud_flap_loop stoploopsound();
wait 2;
}
aud_play_random_wind_gust( var_0, var_1, var_2 )
{
while ( level.aud_can_play_outside_wind_gusts )
{
common_scripts\utility::play_sound_in_space( "wind_gust_close", var_0 );
wait( randomfloatrange( var_1, var_2 ) );
}
}
aud_start_pseudo_occlusion()
{
var_0 = getent( "aud_ai_trigger", "targetname" );
var_1 = getent( "aud_ai_trigger2", "targetname" );
var_2 = 0;
aud_filter_on();
level.player seteqlerp( 1, 1 );
while ( !common_scripts\utility::flag( "player_has_exited_the_building" ) && !common_scripts\utility::flag( "enemies_aware" ) )
{
if ( common_scripts\utility::flag( "aud_player_in_alcove" ) )
{
if ( isalive( level.first_patroller ) && level.first_patroller istouching( var_0 ) == 0 )
{
if ( !var_2 )
{
aud_filter_on();
thread aud_lerp_eq_over_time( 1 );
var_2 = 1;
}
}
else if ( var_2 )
{
aud_filter_off();
thread aud_lerp_eq_over_time( 0 );
var_2 = 0;
}
}
else if ( isalive( level.first_patroller ) && level.player istouching( var_1 ) == 0 )
{
if ( !var_2 )
{
aud_filter_on();
level.player seteqlerp( 1, 1 );
var_2 = 1;
}
}
else if ( var_2 )
{
aud_filter_off();
level.player seteqlerp( 1, 1 );
var_2 = 0;
}
wait 0.05;
}
aud_filter_off();
level.player seteqlerp( 1, 1 );
}
aud_filter_on()
{
level.player seteq( "voice", 1, 0, "highshelf", -7, 800, 1 );
level.player seteq( "voice", 1, 1, "highshelf", -5, 1200, 1 );
}
aud_filter_off()
{
level.player seteq( "voice", 1, 0, "highshelf", 0, 400, 1 );
level.player seteq( "voice", 1, 1, "highshelf", 0, 800, 1 );
}
aud_lerp_eq_over_time( var_0 )
{
self endon( "enemy_aware" );
for ( var_1 = 0; var_1 < 40; var_1++ )
{
level.player seteqlerp( var_1 * 0.025 + 0.025, var_0 );
wait 0.05;
}
}
aud_enemy_foley()
{
self endon( "enemy_aware" );
common_scripts\utility::flag_wait( "start_power_junction_patrol_chatter" );
wait 30;
if ( isdefined( level.first_patroller ) && isalive( level.first_patroller ) )
level.first_patroller playsound( "shadowkill_enemy_foley2" );
wait 2.75;
if ( isdefined( level.first_patroller ) && isalive( level.first_patroller ) )
level.first_patroller playsound( "shadowkill_enemy_foley1" );
}
aud_play_loop_until_flag( var_0, var_1, var_2 )
{
var_3 = spawn( "script_origin", var_1 );
var_3 playloopsound( var_0 );
common_scripts\utility::flag_wait( var_2 );
var_3 scalevolume( 0, 1 );
wait 1;
var_3 stoploopsound();
common_scripts\utility::waitframe();
var_3 delete();
}
aud_virus( var_0, var_1 )
{
if ( var_0 == "plant" )
{
level.player playsound( "plant_virus_6" );
wait 0.35;
level.player playsound( "plant_virus" );
wait 4.5;
level.player playsound( "plant_virus_2" );
thread aud_virus( "upload" );
thread aud_start_pseudo_occlusion();
}
else if ( var_0 == "replant" )
{
level.player playsound( "plant_virus_6" );
wait 0.35;
level.player playsound( "plant_virus" );
wait 4.5;
level.player playsound( "plant_virus_2" );
}
else if ( var_0 == "upload" )
{
var_1 = spawn( "script_origin", level.player.origin );
aud_virus( "loop", var_1 );
level.player playsound( "plant_virus_3" );
common_scripts\utility::waitframe();
var_1 delete();
}
else if ( var_0 == "loop" )
{
thread aud_virus( "outside_ambience" );
thread aud_enemy_foley();
while ( !common_scripts\utility::flag( "virus_audio_stop_loop" ) )
{
common_scripts\utility::flag_wait( "player_start_upload" );
wait 0.1;
level.player playsound( "plant_virus_2" );
wait 0.15;
var_1 playloopsound( "plant_virus_beep_loop" );
var_1 scalevolume( 0.4 );
common_scripts\utility::flag_wait_any( "player_stop_upload", "virus_upload_bar_complete", "virus_audio_stop_loop" );
var_1 scalevolume( 0, 0.1 );
wait 0.1;
var_1 stoploopsound();
}
wait 1.3;
level.player playsound( "plant_virus_end" );
}
else if ( var_0 == "outside_ambience" )
{
common_scripts\utility::flag_wait( "virus_upload_bar_complete" );
thread aud_party( "out_music" );
thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -23084, 1715, 25130 ), "player_has_exited_the_building" );
thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -22988, 1715, 25130 ), "player_has_exited_the_building" );
thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -23084, 1715, 25130 ), "player_has_exited_the_building" );
thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -22988, 1715, 25130 ), "player_has_exited_the_building" );
}
else if ( var_0 == "stop" )
level.player playsound( "plant_virus_5" );
else if ( var_0 == "restart" )
{
wait 0.7;
level.player playsound( "plant_virus_4" );
}
else if ( var_0 == "r_approach" )
{
wait 6.6;
thread common_scripts\utility::play_sound_in_space( "plant_virus_rorke_start", ( -21917, 2888, 25113 ) );
}
else if ( var_0 == "r_loop" )
{
var_2 = level.scr_anim["rorke"]["virus_upload_loop_rorke"][0];
var_3 = 1;
while ( !common_scripts\utility::flag( "start_power_junction_patrol_chatter" ) )
{
var_4 = self getanimtime( var_2 );
if ( var_4 < var_3 )
{
level.allies[level.const_rorke] stopsounds();
wait 0.1;
level.allies[level.const_rorke] playsound( "plant_virus_rorke" );
}
var_3 = var_4;
common_scripts\utility::waitframe();
}
level.allies[level.const_rorke] stopsounds();
}
else if ( var_0 == "r_end" )
{
wait 5.25;
level.allies[level.const_rorke] playsound( "plant_virus_rorke_end" );
}
else if ( var_0 == "kill" )
{
wait 1.7;
level.allies[level.const_rorke] playsound( "rorke_stealth_kill" );
}
else if ( var_0 == "activate" )
{
thread common_scripts\utility::play_sound_in_space( "activate_virus", ( -23088, 1734, 24952 ) );
wait 2;
thread common_scripts\utility::play_sound_in_space( "lights_power_down_2", ( -23086, 1732, 24950 ) );
}
}
audio_check_to_play_a_beep_or_not()
{
if ( level.last_audio_bink_beep_array_num < 10 )
{
if ( level.last_audio_bink_percentage <= level.audio_bink_percentage_beep_array[level.last_audio_bink_beep_array_num] && level.bink_percentage >= level.audio_bink_percentage_beep_array[level.last_audio_bink_beep_array_num] )
{
if ( level.last_audio_bink_beep_array_num < 9 )
{
level.player playsound( "plant_virus_beep_02" );
level.last_audio_bink_beep_array_num = level.last_audio_bink_beep_array_num + 1;
}
else
thread audio_play_last_upload_beep();
}
level.last_audio_bink_percentage = level.bink_percentage;
}
}
audio_play_last_upload_beep()
{
common_scripts\utility::flag_set( "virus_audio_stop_loop" );
level notify( "stop_virus_upload_loop_sound" );
level.player playsound( "plant_virus_beep_01" );
wait 0.12;
level.player playsound( "plant_virus_beep_01" );
wait 0.12;
level.player playsound( "plant_virus_beep_01" );
}
aud_invert( var_0 )
{
if ( var_0 == "start" )
{
level.player playsound( "inverted_hookup" );
level.allies[level.const_rorke] playsound( "inverted_hookup_merrick" );
level.aud_can_play_outside_wind_gusts = 1;
wait 3;
level.player setclienttriggeraudiozone( "ext_inverted_rappel", 1 );
aud_party( "crowd" );
common_scripts\utility::waitframe();
thread aud_party( "crowd_swell" );
wait 2.6;
level.player playsound( "wind_gust_near" );
}
else if ( var_0 == "knife" )
{
wait 0.44;
level.player playsound( "crnd_inverted_knife_out" );
}
else if ( var_0 == "ready" )
level.player playsound( "crnd_inverted_pounce_ready" );
else if ( var_0 == "pounce" )
{
level.player playsound( "crnd_inv_kill_drop" );
thread aud_inverted_kill_firstguy();
level.player clearclienttriggeraudiozone( 0.5 );
}
else if ( var_0 == "throw" )
{
var_1 = spawn( "script_origin", level.player.origin );
var_1 playsound( "crnd_inv_kill_slowknife" );
wait 0.5;
var_1 playsound( "crnd_inv_kill_slowknife_death" );
wait 3;
var_1 delete();
}
else if ( var_0 == "slow" )
level.aud_slow_mo playsound( "crnd_inv_kill_slowmo" );
else if ( var_0 == "slow_end" )
{
level.aud_slow_mo scalevolume( 0, 0.5 );
wait 0.5;
level.aud_slow_mo stopsounds();
}
else if ( var_0 == "hit" )
{
thread aud_inverted_kill_finish();
wait 0.3;
thread common_scripts\utility::play_sound_in_space( "crnd_inverted_knife_hit", ( -23110, 1745, 22860 ) );
}
else if ( var_0 == "r_pounce" )
return;
}
aud_inverted_kill_firstguy()
{
wait 0.55;
var_0 = spawn( "script_origin", level.player.origin );
var_0 playsound( "crnd_inv_kill_land", "sounddone" );
wait 0.1;
var_0 playsound( "crnd_inv_kill_knife_in_1" );
wait 0.6;
thread common_scripts\utility::play_sound_in_space( "generic_pain_enemy_8", ( -23238, 1730, 22818 ) );
wait 0.45;
var_0 playsound( "crnd_inv_kill_knife_in_2" );
wait 0.4;
var_0 playsound( "crnd_inv_kill_transition", "sounddone" );
wait 0.35;
var_0 playsound( "crnd_inv_kill_knife_out" );
var_0 waittill( "sounddone" );
var_0 delete();
}
aud_inverted_kill_finish()
{
wait 0.5;
level.player playsound( "crnd_inv_kill_finish" );
wait 0.75;
thread common_scripts\utility::play_sound_in_space( "generic_death_enemy_6", ( -22973, 1752, 22870 ) );
}
aud_party( var_0 )
{
if ( var_0 == "out_amb" )
{
aud_party( "out_music" );
aud_party( "crowd" );
}
else if ( var_0 == "out_amb_lower" )
level.aud_outside_music common_scripts\utility::play_loopsound_in_space( "outside_party_music", ( -22880, 658, 13956 ) );
else if ( var_0 == "out_music" )
level.aud_outside_music playloopsound( "outside_party_music" );
else if ( var_0 == "crowd" )
level.aud_outside_crowd playloopsound( "outside_party_crowd" );
else if ( var_0 == "fade_in" )
{
wait 4;
wait 5;
}
else if ( var_0 == "crowd_swell" )
{
var_1 = 1;
while ( !common_scripts\utility::flag( "start_courtyard" ) )
{
if ( var_1 )
{
thread common_scripts\utility::play_sound_in_space( "outside_party_crowd_swell", ( -23313, -2048, 14120 ) );
wait 2.7;
}
else
{
thread common_scripts\utility::play_sound_in_space( "outside_party_crowd_swell_02", ( -23313, -2048, 14120 ) );
wait 3.2;
}
common_scripts\utility::exploder( 890 );
var_1 = !var_1;
wait( randomintrange( 8, 15 ) );
}
}
}
aud_bar( var_0 )
{
if ( var_0 == "amb" )
{
level.crnd_bar_amb = spawn( "script_origin", ( -24220, 4169, 22770 ) );
level.crnd_bar_amb playloopsound( "crnd_bar_ambience" );
var_1 = spawn( "script_origin", ( -23777, 3976, 22676 ) );
var_1 playloopsound( "restaurant_music" );
common_scripts\utility::flag_wait( "bar_light_shot" );
var_1 stoploopsound( "restaurant_music" );
waittillframeend;
var_1 delete();
}
else if ( var_0 == "stop" )
{
common_scripts\utility::flag_wait( "_stealth_spotted" );
if ( !isdefined( level.crnd_bar_amb ) )
return;
level.crnd_bar_amb stoploopsound( "crnd_bar_ambience" );
waittillframeend;
level.crnd_bar_amb delete();
}
else if ( var_0 == "stop2" )
{
if ( !isdefined( level.crnd_bar_amb ) )
return;
level.crnd_bar_amb stoploopsound( "crnd_bar_ambience" );
waittillframeend;
level.crnd_bar_amb delete();
}
else if ( var_0 == "shuffle" )
{
wait 1.0;
if ( !common_scripts\utility::flag( "bar_guys_new_dead" ) )
thread common_scripts\utility::play_sound_in_space( "crnd_bar_shuffle", ( -24220, 4169, 22770 ) );
}
else if ( var_0 == "panic" )
{
level endon( "junction_entrance_close" );
common_scripts\utility::flag_wait( "strobe_on" );
if ( !common_scripts\utility::flag( "bar_guys_new_dead" ) )
{
wait 0.7;
thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_01", ( -24127, 4404, 22749 ) );
wait 1.65;
thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_02", ( -23909, 4033, 22749 ) );
wait 2;
thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_03", ( -24169, 3968, 22749 ) );
wait 2.38;
thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_04", ( -24231, 4223, 22749 ) );
}
}
else if ( var_0 == "strobe" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_weapon_strobe_on", level.player.origin );
level.aud_weapon_strobe playloopsound( "crnd_weapon_strobe" );
}
else if ( var_0 == "strobe_stop" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_weapon_strobe_off", level.player.origin );
level.aud_weapon_strobe stoploopsound( "crnd_weapon_strobe" );
}
else if ( var_0 == "light" )
thread common_scripts\utility::play_sound_in_space( "crnd_strobe_lights_out", ( -24040, 3799, 22720 ) );
}
aud_door( var_0 )
{
if ( var_0 == "elevator_open" )
thread common_scripts\utility::play_sound_in_space( "crnd_elev_door_open", ( -22544, 2351, 22701 ) );
else if ( var_0 == "elevator_close" )
thread common_scripts\utility::play_sound_in_space( "crnd_elevator_close", ( -22544, 2351, 22701 ) );
else if ( var_0 == "carani" )
{
wait 2.35;
thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open_03", ( -22233, 3097, 22667 ) );
wait 1;
wait 3.2;
level.aud_outside_crowd stoploopsound();
level.aud_outside_music stoploopsound();
}
else if ( var_0 == "stealth1" )
{
wait 1.1;
thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open_02", ( -23696, 5147, 22676 ) );
}
else if ( var_0 == "stealth1b" )
{
wait 0.75;
thread common_scripts\utility::play_sound_in_space( "crnd_office_door_close", ( -23696, 5147, 22676 ) );
}
else if ( var_0 == "stealth2" )
{
wait 1.05;
thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open_01", ( -23757, 5574, 22676 ) );
level.crnd_elevator_hum = spawn( "script_origin", ( -25298, 4901, 22652 ) );
level.crnd_elevator_hum playloopsound( "crnd_elevator_motor" );
}
else if ( var_0 == "elevator_room" )
{
wait 2.6;
thread common_scripts\utility::play_sound_in_space( "crnd_elevator_room_open", ( -25409, 4995, 22652 ) );
}
}
aud_junction( var_0 )
{
if ( var_0 == "hesh" )
{
wait 1.6;
thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_door_01", ( -25621, 4896, 22652 ) );
wait 0.75;
thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_door_02", ( -25621, 4896, 22652 ) );
wait 3.1;
thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_keypad", ( -25453, 4943, 22652 ) );
wait 1.25;
thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_doorbuzz", ( -25401, 4988, 22637 ) );
}
else if ( var_0 == "stock" )
{
wait 4.6;
level.allies[level.const_baker] playsound( "crnd_hesh_junction_stockup_01" );
wait 1.2;
level.allies[level.const_baker] playsound( "crnd_hesh_junction_stockup_02" );
}
else if ( var_0 == "panel" )
{
thread aud_junction( "stock" );
thread common_scripts\utility::play_sound_in_space( "crnd_elevator_panel", level.player.origin );
wait 3.33;
thread common_scripts\utility::play_sound_in_space( "crnd_elevator_disabled", ( -25297, 4914, 22652 ) );
wait 0.15;
level.crnd_elevator_hum stoploopsound( "crnd_elevator_motor" );
wait 3;
level.crnd_elevator_hum delete();
thread common_scripts\utility::play_sound_in_space( "crnd_junction_ambush_expl", ( -24232, 5873, 22652 ) );
wait 0.2;
thread common_scripts\utility::play_sound_in_space( "crnd_junction_ambush_expl_02", ( -24232, 5873, 22652 ) );
wait 1.8;
thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) );
wait 2.5;
thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) );
wait 1.5;
thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) );
wait 2;
thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) );
}
else if ( var_0 == "hookup" )
{
wait 0.3;
level.player playsound( "crnd_third_rappel_hookup" );
wait 2.25;
thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -25078, 5824, 22652 ) );
wait 1;
thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -25078, 5824, 22652 ) );
wait 1;
thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -25078, 5824, 22652 ) );
}
}
aud_c4_keegan( var_0 )
{
wait 5.2;
var_0 playsound( "crnd_c4_toss" );
}
aud_c4_hesh( var_0 )
{
wait 6;
var_0 playsound( "crnd_c4_catch" );
}
aud_rappel_combat( var_0, var_1 )
{
if ( var_0 == "event" )
{
wait 1;
wait 2;
level.player setclienttriggeraudiozone( "ext_rappel", 2 );
wait 1.5;
wait 1.5;
}
else if ( var_0 == "swing" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_swing_to_garden", level.player.origin );
wait 1.5;
maps\_utility::music_play( "mus_cornered_combat_garden" );
}
else if ( var_0 == "window1" )
thread common_scripts\utility::play_sound_in_space( "crnd_into_garden_window_01", ( -24976, 6182, 21134 ) );
else if ( var_0 == "window2" )
thread common_scripts\utility::play_sound_in_space( "crnd_into_garden_window_02", ( -24889, 6317, 21130 ) );
else if ( var_0 == "window3" )
thread common_scripts\utility::play_sound_in_space( "crnd_into_garden_window_03", level.player.origin );
else if ( var_0 == "copy" )
{
wait 1.6;
var_1 playsound( "falling_item" );
}
else if ( var_0 == "hit" )
level.player playsound( "copy_machine_hit" );
else if ( var_0 == "explode" )
{
wait 0.5;
thread common_scripts\utility::play_sound_in_space( "crnd_die_hard_expl", ( -24947, 6287, 22305 ) );
wait 1.6;
thread common_scripts\utility::play_sound_in_space( "crnd_die_hard_expl_rear", ( -24958, 6296, 21764 ) );
wait 2.35;
thread common_scripts\utility::play_sound_in_space( "crnd_hesh_die_hard", ( -24838, 6396, 22069 ) );
}
}
aud_rappel_jump_down( var_0, var_1 )
{
level.player playsound( "rappel_pushoff" );
wait( var_0 );
level.player playsound( "rappel_slide" );
wait( var_1 );
level.player playsound( "rappel_land" );
}
aud_start_garden_events()
{
maps\_utility::music_stop( 7 );
wait 4.4;
level.player setclienttriggeraudiozone( "int_garden", 1 );
wait 2;
level.player clearclienttriggeraudiozone( 1 );
}
aud_hvt( var_0, var_1 )
{
if ( var_0 == "door" )
{
wait 4.5;
var_2 = spawn( "script_origin", ( -22359, 3308, 21116 ) );
var_2 playsound( "crnd_hvt_sliding_door" );
var_2 moveto( ( -22348, 3251, 21116 ), 1 );
wait 4;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_door_scuffle", ( -22769, 3254, 21116 ) );
var_2 delete();
}
else if ( var_0 == "part1" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open", ( -22770, 3255, 21116 ) );
thread aud_hvt( "v1", var_1 );
thread aud_hvt( "desk" );
thread aud_hvt( "chair" );
thread aud_hvt( "gun1" );
}
else if ( var_0 == "part2" )
{
var_1 waittillmatch( "single anim", "vo_cornered_rms_idontknowno" );
wait 3.6;
thread aud_hvt( "v2", var_1 );
level.allies[level.const_rorke] waittillmatch( "single anim", "vo_cornered_mrk_rorke" );
wait 3.6;
var_1 playsound( "crnd_hvt_villain_06" );
}
else if ( var_0 == "asplode01" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_01", ( -22445, 3610, 21116 ) );
wait 0.49;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_02", ( -22817, 3553, 21116 ) );
wait 0.61;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_03", ( -22697, 3131, 21116 ) );
wait 0.61;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_04", ( -22359, 3142, 21116 ) );
wait 0.74;
thread common_scripts\utility::play_sound_in_space( "crnd_detonation", level.player.origin );
level.player setclienttriggeraudiozone( "int_collapse" );
wait 0.5;
level.crnd_hvt_alarm01 = spawn( "script_origin", ( -23441, 3090, 21068 ) );
level.crnd_hvt_alarm01 playloopsound( "crnd_fire_alarm_lp_02" );
level.crnd_hvt_alarm02 = spawn( "script_origin", ( -23242, 4069, 20730 ) );
level.crnd_hvt_alarm02 playloopsound( "crnd_fire_alarm_lp_01" );
}
else
{
if ( var_0 == "part3" )
return;
if ( var_0 == "v1" )
{
wait 0.15;
var_1 playsound( "crnd_hvt_villain_01" );
}
else if ( var_0 == "desk" )
{
wait 1.3;
var_3 = spawn( "script_origin", ( -22559, 3218, 21116 ) );
var_3 playsound( "crnd_hvt_desk_debris_01" );
var_3 moveto( ( -22382, 3195, 21082 ), 1.1 );
wait 5;
var_3 delete();
}
else if ( var_0 == "chair" )
{
wait 3.36;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_chair_01", ( -22576, 3166, 21111 ) );
}
else if ( var_0 == "gun1" )
{
wait 8.39;
level.allies[level.const_rorke] playsound( "crnd_hvt_rorkegun_draw" );
}
else if ( var_0 == "p1" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_01", ( -22445, 3610, 21116 ) );
wait 0.49;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_02", ( -22817, 3553, 21116 ) );
wait 0.61;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_03", ( -22697, 3131, 21116 ) );
wait 0.61;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_04", ( -22359, 3142, 21116 ) );
wait 0.74;
thread common_scripts\utility::play_sound_in_space( "crnd_detonation", level.player.origin );
level.player setclienttriggeraudiozone( "int_collapse" );
wait 0.5;
level.crnd_hvt_alarm01 = spawn( "script_origin", ( -23441, 3090, 21068 ) );
level.crnd_hvt_alarm01 playloopsound( "crnd_fire_alarm_lp_02" );
level.crnd_hvt_alarm02 = spawn( "script_origin", ( -23242, 4069, 20730 ) );
level.crnd_hvt_alarm02 playloopsound( "crnd_fire_alarm_lp_01" );
}
else if ( var_0 == "p2" )
{
wait 13.75;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_player_02", ( -22573, 3236, 21109 ) );
}
else
{
if ( var_0 == "p3" )
return;
if ( var_0 == "v2" )
var_1 playsound( "crnd_hvt_villain_02" );
else if ( var_0 == "v3" )
{
wait 11.7;
var_1 playsound( "crnd_hvt_villain_03" );
}
else
{
if ( var_0 == "r1" )
return;
if ( var_0 == "v4" )
return;
if ( var_0 == "r2" )
return;
if ( var_0 == "b1" )
return;
if ( var_0 == "r3" )
return;
if ( var_0 == "v5" )
{
wait 44.5;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_villain_05", ( -22588, 3170, 21104 ) );
}
else if ( var_0 == "gun2" )
{
wait 4.18;
level.allies[level.const_rorke] playsound( "crnd_hvt_rorkegun_holster" );
}
else if ( var_0 == "gun3" )
{
wait 16.17;
level.allies[level.const_rorke] playsound( "crnd_hvt_rorkegun_draw" );
}
else if ( var_0 == "b2" )
{
wait 8.11;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_baker_02", ( -22582, 3227, 21116 ) );
}
else if ( var_0 == "b3" )
{
wait 16.6;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_baker_03", ( -22582, 3227, 21116 ) );
}
else if ( var_0 == "v6" )
{
wait 15.45;
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_villain_06", ( -22545, 3182, 21116 ) );
}
else if ( var_0 == "exit" )
{
maps\_utility::music_play( "mus_cornered_building_falls" );
thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open", ( -22940, 3267, 21116 ) );
}
else
{
return;
return;
return;
return;
return;
return;
}
}
}
}
}
aud_hvt_boomtimer01()
{
wait 32.5;
thread aud_hvt( "asplode01" );
}
aud_hvt_destruct01()
{
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_01", ( -23379, 3257, 21124 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_01_lsrs", ( -22789, 3224, 21116 ) );
}
aud_hvt_destruct02()
{
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_02", ( -23385, 3156, 20830 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_02_lsrs", ( -22987, 3067, 20911 ) );
}
aud_collapse( var_0 )
{
if ( var_0 == "crack" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_building_blast_01", ( -21989, 4468, 20492 ) );
thread common_scripts\utility::play_sound_in_space( "bldg_death_slide", ( -22380, 3988, 20518 ) );
level.aud_can_play_bldg_shake = 0;
thread aud_collapse( "debris" );
thread aud_collapse( "chunk1" );
wait 4.5;
thread common_scripts\utility::play_sound_in_space( "crnd_building_blast_02", ( -22448, 4054, 20544 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_building_blast_02b", ( -22654, 4604, 20544 ) );
thread aud_collapse( "slide1" );
thread aud_collapse( "slide2" );
thread aud_collapse( "slide3" );
thread aud_collapse( "tilt2" );
thread aud_collapse( "panic_scream" );
thread aud_collapse( "short_scream" );
thread aud_collapse( "pulsing_hum" );
}
else if ( var_0 == "debris" )
{
wait 1.45;
thread common_scripts\utility::play_sound_in_space( "crnd_building_tilt_01", ( -22355, 4446, 20668 ) );
}
else if ( var_0 == "collapse_music" )
{
wait 1.5;
maps\_utility::music_play( "mus_cornered_building_falls" );
}
else if ( var_0 == "chunk1" )
{
wait 0.7;
thread common_scripts\utility::play_sound_in_space( "crnd_horiz_debris_01", ( -22293, 4025, 20487 ) );
wait 0.6;
thread common_scripts\utility::play_sound_in_space( "crnd_horiz_debris_02", ( -22509, 4162, 20483 ) );
wait 3.5;
thread common_scripts\utility::play_sound_in_space( "crnd_chunk_fall_01", ( -22437, 4069, 20490 ) );
wait 2.1;
thread common_scripts\utility::play_sound_in_space( "crnd_chunk_fall_02", ( -22494, 4038, 20457 ) );
}
else if ( var_0 == "slide1" )
{
wait 1.85;
thread common_scripts\utility::play_sound_in_space( "crnd_player_slide_01", level.player.origin );
}
else if ( var_0 == "slide2" )
wait 9.33;
else if ( var_0 == "slide3" )
wait 18.2;
else if ( var_0 == "tilt2" )
{
wait 0.32;
thread common_scripts\utility::play_sound_in_space( "crnd_building_tilt_02", ( -22390, 3961, 20527 ) );
wait 9.97;
thread common_scripts\utility::play_sound_in_space( "crnd_building_tilt_03", ( -22363, 3504, 20527 ) );
wait 7.13;
thread common_scripts\utility::play_sound_in_space( "crnd_plr_building_plummet", level.player.origin );
wait 3.2;
thread common_scripts\utility::play_sound_in_space( "crnd_plummet_gapper", ( -22509, 4162, 20483 ) );
wait 0.41;
thread common_scripts\utility::play_sound_in_space( "crnd_slowmo_window_imp", level.player.origin );
level.player setclienttriggeraudiozone( "ext_collapse" );
wait 0.1;
thread common_scripts\utility::play_sound_in_space( "crnd_end_city", level.player.origin );
wait 2.1;
thread common_scripts\utility::play_sound_in_space( "crnd_parachute_dist", ( -22356, -58, 18097 ) );
wait 0.1;
wait 0.9;
thread common_scripts\utility::play_sound_in_space( "crnd_building_top_hit", ( -22481, -5972, 19973 ) );
wait 15;
level.player setclienttriggeraudiozone( "end_fade", 5 );
}
else if ( var_0 == "panic_scream" )
{
wait 12;
var_1 = spawn( "script_origin", ( -22635, 3575, 20521 ) );
var_2 = spawn( "script_origin", ( -22164, 3617, 20457 ) );
var_1 playsound( "cornered_saf1_panickyyellsasbuilding" );
var_2 playsound( "cornered_saf2_panickyyellsasbuilding" );
var_1 moveto( ( -22590, 1886, 20516 ), 9.8 );
var_2 moveto( ( -22162, 1874, 20516 ), 9.8 );
}
else if ( var_0 == "short_scream" )
{
wait 5;
thread common_scripts\utility::play_sound_in_space( "cornered_saf1_shortfallscream", ( -22387, 3724, 20457 ) );
wait 0.95;
thread common_scripts\utility::play_sound_in_space( "crnd_ceiling_enemy_fall", ( -22376, 3660, 20457 ) );
}
else if ( var_0 == "stumble" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_lobby_boom", ( -22822, 4323, 20582 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_lobby_boom_02", ( -22822, 4323, 20582 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_building_shifting", ( -22822, 4323, 20582 ) );
wait 0.1;
thread common_scripts\utility::play_sound_in_space( "crnd_baker_atrium_stumble", ( -22822, 4323, 20582 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_blast_debris", ( -22426, 4406, 20538 ) );
}
else if ( var_0 == "shelf" )
{
thread common_scripts\utility::play_sound_in_space( "crnd_atrium_shelf_debris_01", ( -22928, 4593, 20714 ) );
wait 0.75;
thread common_scripts\utility::play_sound_in_space( "crnd_atrium_shelf_debris_02", ( -22852, 4586, 20578 ) );
}
else if ( var_0 == "pillar" )
wait 0.56;
else if ( var_0 == "slow" )
{
maps\_utility::music_play( "mus_cornered_escape" );
wait 2.6;
thread aud_collapse( "window" );
}
else if ( var_0 == "window" )
{
level.player setclienttriggeraudiozone( "ext_collapse", 2 );
_window_imp();
}
else if ( var_0 == "window_check" )
{
wait 0.05;
_window_imp();
}
else if ( var_0 == "debris2" )
{
wait 7.5;
wait 3.5;
}
else if ( var_0 == "stairs1" )
wait 12.93;
else if ( var_0 == "stairs2" )
wait 15.3;
else
{
if ( var_0 == "metal" )
return;
if ( var_0 == "chunk" )
return;
if ( var_0 == "event1" )
wait 0.5;
else
{
if ( var_0 == "event3" )
return;
if ( var_0 == "event9" )
return;
if ( var_0 == "building" )
{
thread aud_collapse( "rumble" );
thread aud_collapse( "pipes" );
}
else
{
if ( var_0 == "rumble" )
return;
if ( var_0 == "pipes" )
{
common_scripts\utility::flag_wait( "stairwell_shake_1" );
thread common_scripts\utility::play_loopsound_in_space( "crnd_pipe_spray", ( -23393, 3142, 21116 ) );
thread common_scripts\utility::play_loopsound_in_space( "emt_water_pipe_splashy", ( -23410, 3088, 20964 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_pipe_burst1", ( -23393, 3142, 21116 ) );
common_scripts\utility::flag_wait( "stairwell_pipe_2" );
thread common_scripts\utility::play_loopsound_in_space( "crnd_pipe_spray", ( -22994, 3048, 20860 ) );
thread common_scripts\utility::play_loopsound_in_space( "emt_water_pipe_splashy", ( -22999, 3048, 20811 ) );
thread common_scripts\utility::play_sound_in_space( "crnd_pipe_burst2", ( -22994, 3048, 20860 ) );
thread common_scripts\utility::play_loopsound_in_space( "emt_water_drip_splat_int", ( -23395, 3116, 20685 ) );
}
else if ( var_0 == "lobby" )
{
if ( !common_scripts\utility::flag( "go_building_fall" ) && level.aud_can_play_bldg_shake == 1 )
thread common_scripts\utility::play_sound_in_space( "crnd_shake", ( -22420, 4412, 20727 ) );
}
else if ( var_0 == "pulsing_hum" )
wait 11.75;
else
{
return;
return;
return;
return;
}
}
}
}
}
_window_imp()
{
}
aud_rumble_loop( var_0, var_1, var_2, var_3 )
{
}