647 lines
22 KiB
Plaintext
647 lines
22 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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section_main()
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{
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maps\_utility::add_hint_string( "swept_hint", &"FLOOD_SWEPT_MOVE", ::no_swept_hint );
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maps\_utility::add_hint_string( "swept_hint_no_glyph", &"FLOOD_SWEPT_MOVE_NO_GLYPH", ::no_swept_hint );
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maps\_utility::add_hint_string( "control_slide", &"FLOOD_SLIDE_HINT", ::no_swept_hint );
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maps\_utility::add_hint_string( "control_slide_l", &"FLOOD_SLIDE_HINT_L", ::no_swept_hint );
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maps\_utility::add_hint_string( "control_slide_gamepad", &"FLOOD_SLIDE_HINT_GAMEPAD", ::no_swept_hint );
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maps\_utility::add_hint_string( "control_slide_gamepad_no_glyph", &"FLOOD_SLIDE_HINT_GAMEPAD_NO_GLYPH", ::no_swept_hint );
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maps\_utility::add_hint_string( "control_slide_gamepad_l", &"FLOOD_SLIDE_HINT_GAMEPAD_L", ::no_swept_hint );
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maps\_utility::add_hint_string( "control_slide_gamepad_l_no_glyph", &"FLOOD_SLIDE_HINT_GAMEPAD_L_NO_GLYPH", ::no_swept_hint );
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}
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section_precache()
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{
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precacherumble( "light_3s" );
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precacherumble( "heavy_2s" );
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}
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section_flag_inits()
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{
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common_scripts\utility::flag_init( "left_pressed" );
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common_scripts\utility::flag_init( "right_pressed" );
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common_scripts\utility::flag_init( "swept_blending_allowed" );
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common_scripts\utility::flag_init( "player_hit_vehicle" );
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}
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swept_start()
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{
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thread maps\flood_audio::swept_away_scene( "start" );
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maps\flood_util::player_move_to_checkpoint_start( "swept_start" );
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maps\flood_util::spawn_allies();
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maps\flood_util::setup_default_weapons( 1 );
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level.flood_mall_weapon_model = level.player maps\flood_util::create_world_model_from_ent_weapon( "r5rgp+reflex_sp" );
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var_0 = level.player getweaponslistprimaries();
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foreach ( var_2 in var_0 )
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level.player takeweapon( var_2 );
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level.player disableoffhandweapons();
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level.cw_waterwipe_above = "waterline_above";
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level.cw_waterwipe_under = "waterline_under";
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}
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swept()
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{
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level.player playrumbleonentity( "heavy_2s" );
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level.player maps\_utility::ent_flag_set( "player_in_swept" );
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if ( !isalive( level.allies[0] ) )
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{
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maps\flood_util::jkuprint( "ally 0 created" );
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level.allies[0] = maps\flood_util::spawn_ally( "ally_0" );
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}
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if ( !isalive( level.allies[1] ) )
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{
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maps\flood_util::jkuprint( "ally 1 created" );
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level.allies[1] = maps\flood_util::spawn_ally( "ally_1" );
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}
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if ( !isalive( level.allies[2] ) )
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{
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maps\flood_util::jkuprint( "ally 2 created" );
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level.allies[2] = maps\flood_util::spawn_ally( "ally_2" );
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}
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level.allies[0].cw_in_rising_water = 0;
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level.allies[1].cw_in_rising_water = 0;
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level.allies[2].cw_in_rising_water = 0;
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maps\flood_util::allies_move_to_checkpoint_start( "swept", 1 );
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thread start_swept_control();
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thread swept_water_toggle( "swim", "show" );
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thread swept_water_toggle( "debri_bridge", "hide" );
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thread maps\flood_anim::skybridge_scene_firstframe();
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thread maps\flood_fx::fx_swept_amb_fx();
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thread maps\flood_anim::sweptaway_spawn();
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common_scripts\utility::exploder( "swept_under_fx" );
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thread maps\flood_fx::set_enter_swept_vf();
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var_0 = common_scripts\utility::getstruct( "vignette_sweptaway_end_b", "script_noteworthy" );
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level.sweptaway_antenna_01 = maps\_utility::spawn_anim_model( "sweptaway_antenna_01" );
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level.sweptaway_antenna_02 = maps\_utility::spawn_anim_model( "sweptaway_antenna_02" );
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var_1 = [];
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var_1["sweptaway_antenna_01"] = level.sweptaway_antenna_01;
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var_1["sweptaway_antenna_02"] = level.sweptaway_antenna_02;
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var_0 maps\_anim::anim_first_frame( var_1, "sweptaway_end_b" );
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level.player disableoffhandweapons();
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level.player allowsprint( 0 );
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level.player allowprone( 0 );
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level.player allowcrouch( 0 );
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level.player allowmelee( 0 );
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level.player disableweapons();
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level.player hideviewmodel();
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setsaveddvar( "ammoCounterHide", 1 );
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common_scripts\utility::noself_delaycall( 0.05, ::setsaveddvar, "r_znear", 0.7 );
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thread maps\flood_fx::fx_swept_dunk_bubbles();
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maps\_utility::stop_exploder( "mr_sunflare" );
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common_scripts\utility::exploder( "swept_sunflare" );
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maps\_utility::stop_exploder( "huge_plume" );
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level waittill( "swept_success" );
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level.flood_mall_weapon_model delete();
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level.player maps\_utility::ent_flag_clear( "player_in_swept" );
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setsaveddvar( "r_znear", level.cw_znear_default );
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}
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swept_hint()
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{
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if ( isdefined( level.ps3 ) && level.ps3 || isdefined( level.ps4 ) && level.ps4 )
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level.player maps\_utility::display_hint_timeout( "swept_hint_no_glyph", 3 );
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else
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level.player maps\_utility::display_hint_timeout( "swept_hint", 3 );
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}
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start_swept_control()
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{
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var_0 = common_scripts\utility::getstruct( "vignette_sweptaway", "script_noteworthy" );
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var_1 = maps\_utility::spawn_anim_model( "swept_path_rig", var_0.origin );
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var_0 maps\_anim::anim_first_frame_solo( var_1, "flood_sweptaway_player_path" );
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var_2 = maps\_utility::spawn_anim_model( "player_rig", var_0.origin );
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var_2.angles = var_1 gettagangles( "tag_player" );
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var_3 = maps\_utility::spawn_anim_model( "swept_start_debris", var_0.origin );
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level.swept_path_rig = var_1;
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level.hands_rig = var_2;
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var_2 linkto( var_1, "tag_player", ( 0, 0, 0 ), ( 0, 0, 0 ) );
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level.player playerlinktodelta( var_2, "tag_player", 1, 25, 25, 15, 15 );
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level.player springcamenabled( 1, 3.2, 1.6 );
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var_0 thread maps\_anim::anim_single_solo( var_3, "flood_sweptaway_player_start_underwater" );
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var_0 thread swept_path_anim( var_1, var_2 );
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level.swept_hands_anim = level.hands_rig maps\_utility::getanim( "flood_sweptaway" );
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var_2 setanim( level.swept_hands_anim, 1, 0 );
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var_1 hide();
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thread watch_input( var_1, var_2 );
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thread player_play_anims( var_2 );
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}
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swept_path_anim( var_0, var_1 )
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{
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level endon( "swept_success" );
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var_2 = common_scripts\utility::getstruct( "vignette_sweptaway_end_b", "script_noteworthy" );
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maps\_anim::anim_single_solo( var_0, "flood_sweptaway_player_path" );
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thread swept_end_player( var_2 );
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thread swept_end( var_2 );
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}
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swept_end( var_0 )
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{
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level notify( "swept_end_vign_start" );
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var_1 = maps\_vignette_util::vignette_vehicle_spawn( "sweptaway_man7t", "sweptaway_end_man7t" );
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var_2 = maps\_vignette_util::vignette_actor_spawn( "swept_end_opfor_floater", "sweptaway_end_opfor_floater" );
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var_3 = maps\_vignette_util::vignette_actor_spawn( "swept_end_opfor_pinned", "sweptaway_end_opfor_pinned" );
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level.allies[1].alertlevel = "noncombat";
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level.allies[1] maps\_utility::gun_remove();
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var_4 = maps\_utility::spawn_anim_model( "sweptaway_end_chair" );
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var_5 = maps\_utility::spawn_anim_model( "sweptaway_end_ibeam" );
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var_6 = maps\_utility::spawn_anim_model( "sweptaway_end_pinned" );
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if ( !isdefined( level.skybridge_model ) )
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level.skybridge_model = maps\_utility::spawn_anim_model( "sweptaway_skybridge_01" );
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var_7 = [];
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var_7["sweptaway_antenna_01"] = level.sweptaway_antenna_01;
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var_7["sweptaway_antenna_02"] = level.sweptaway_antenna_02;
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var_7["sweptaway_end_man7t"] = var_1;
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var_7["vignette_sweptaway_end_b_ally1"] = level.allies[0];
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var_7["sweptaway_end_ibeam"] = var_5;
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var_7["sweptaway_end_pinned"] = var_6;
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var_7["sweptaway_end_opfor_floater"] = var_2;
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var_7["sweptaway_end_opfor_pinned"] = var_3;
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var_7["sweptaway_end_chair"] = var_4;
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thread maps\flood_audio::audio_flood_end_logic();
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level.allies[0] maps\_utility::delaythread( 0.75, ::swept_end_ally_vo );
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var_0 maps\_anim::anim_single( var_7, "sweptaway_end_b" );
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level.allies[0] thread maps\flood_roof_stealth::ally0_main();
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var_1 maps\_vignette_util::vignette_vehicle_delete();
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var_2 maps\_vignette_util::vignette_actor_delete();
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var_3 maps\_vignette_util::vignette_actor_delete();
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}
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swept_end_player( var_0 )
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{
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level.player freezecontrols( 1 );
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level.cw_no_waterwipe = 1;
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var_1 = [];
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var_1["player_rig"] = level.hands_rig;
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var_0 maps\_anim::anim_single( var_1, "sweptaway_end_b" );
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level notify( "swept_success" );
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level notify( "swept_player_done" );
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level.player unlink();
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level.hands_rig delete();
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level.player freezecontrols( 0 );
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level.player allowsprint( 1 );
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level.player allowcrouch( 1 );
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level.player allowmelee( 1 );
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level.player enableweapons();
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level.player showviewmodel();
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level.cw_no_waterwipe = 0;
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maps\flood_util::jkuprint( distance2d( level.allies[1].origin, level.player.origin ) );
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level.player allowsprint( 0 );
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level.player common_scripts\utility::delaycall( 7.5, ::allowsprint, 1 );
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level.player maps\_utility::blend_movespeedscale( 0.05 );
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level.player thread maps\_utility::blend_movespeedscale_default( 7.5 );
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}
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swept_end_ally_vo()
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{
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self endon( "death" );
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level endon( "stealth_attack_player" );
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wait 3.35;
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wait 6.3;
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thread maps\_utility::dialogue_queue( "flood_vrg_grabmyhandwalker" );
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wait 1.5;
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thread maps\_utility::dialogue_queue( "flood_vrg_eliasigotcha" );
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}
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swept_end_player_test( var_0 )
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{
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var_1 = maps\_utility::spawn_anim_model( "player_rig" );
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var_2 = [];
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var_2["player_rig"] = var_1;
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var_0 maps\_anim::anim_first_frame( var_2, "sweptaway_end_b" );
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}
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watch_input( var_0, var_1 )
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{
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level.player endon( "death" );
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level endon( "swept_success" );
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level endon( "swept_end_vign_start" );
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level endon( "swept_take_control" );
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level.swept_allow_movement = 0;
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level.swept_path_offset = 0;
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level.swept_allowed_slide = 60;
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level.swept_movement_step = 0;
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thread adjust_movement_step_up( 6, 5 );
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for (;;)
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{
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var_2 = level.player getnormalizedmovement();
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if ( var_2[1] >= 0.15 )
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{
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common_scripts\utility::flag_clear( "left_pressed" );
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common_scripts\utility::flag_set( "right_pressed" );
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if ( level.swept_allow_movement )
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{
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var_3 = anglestoright( var_0.angles );
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var_4 = var_1.origin + level.swept_movement_step * var_3;
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if ( distance2d( var_4, var_0.origin ) <= level.swept_allowed_slide )
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{
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var_1.origin = var_4;
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var_1 linkto( var_0, "tag_player" );
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}
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}
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}
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else if ( var_2[1] <= -0.15 )
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{
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common_scripts\utility::flag_clear( "right_pressed" );
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common_scripts\utility::flag_set( "left_pressed" );
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if ( level.swept_allow_movement )
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{
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var_3 = anglestoright( var_0.angles );
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var_4 = var_1.origin + level.swept_movement_step * -1 * var_3;
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if ( distance2d( var_4, var_0.origin ) <= level.swept_allowed_slide )
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{
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var_1.origin = var_4;
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var_1 linkto( var_0, "tag_player" );
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}
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}
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}
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else
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{
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common_scripts\utility::flag_clear( "left_pressed" );
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common_scripts\utility::flag_clear( "right_pressed" );
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}
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common_scripts\utility::waitframe();
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}
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}
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adjust_movement_step_up( var_0, var_1 )
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{
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level.player endon( "death" );
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level endon( "swept_success" );
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var_2 = var_1 * 20;
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var_3 = 0;
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var_4 = var_0 / var_2;
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for ( var_5 = 0; var_5 < var_2; var_5++ )
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{
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level.swept_movement_step = var_3;
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var_3 = var_3 + var_4;
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common_scripts\utility::waitframe();
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}
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maps\flood_util::jkuprint( "full cs" );
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common_scripts\utility::flag_set( "swept_blending_allowed" );
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}
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start_blend_to_endpos()
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{
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level.player endon( "death" );
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level endon( "swept_success" );
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var_0 = 1;
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wait( getanimlength( level.swept_path_rig maps\_utility::getanim( "flood_sweptaway_player_path" ) ) - var_0 );
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maps\flood_util::jkuprint( "no c" );
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level notify( "swept_take_control" );
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level.swept_allow_movement = 1;
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var_1 = distance2d( level.swept_path_rig.origin, level.hands_rig.origin );
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var_2 = var_1 / ( var_0 * 20 - 2 );
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while ( isdefined( level.swept_path_rig ) && isdefined( level.hands_rig ) && distance2d( level.swept_path_rig.origin, level.hands_rig.origin ) > 4 )
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{
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var_3 = anglestoright( level.swept_path_rig.angles );
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if ( level.swept_path_rig.origin[0] - level.hands_rig.origin[0] > 0 )
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var_4 = level.hands_rig.origin + var_2 * -1 * var_3;
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else
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var_4 = level.hands_rig.origin + var_2 * var_3;
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level.hands_rig.origin = var_4;
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level.hands_rig linkto( level.swept_path_rig, "tag_player" );
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common_scripts\utility::waitframe();
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}
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}
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player_play_anims( var_0 )
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{
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level.player endon( "death" );
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level endon( "swept_success" );
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level endon( "swept_end_vign_start" );
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level endon( "swept_take_control" );
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var_1 = 0.3;
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var_2 = 0.5;
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for (;;)
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{
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if ( common_scripts\utility::flag( "left_pressed" ) && common_scripts\utility::flag( "swept_blending_allowed" ) )
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{
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var_0 setanim( level.hands_rig maps\_utility::getanim( "flood_sweptaway_L" ), 1, var_1 );
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var_0 setanim( level.swept_hands_anim, 0.01, var_1 );
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common_scripts\utility::flag_waitopen( "left_pressed" );
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var_0 setanim( level.swept_hands_anim, 1, var_2 );
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var_0 setanim( level.hands_rig maps\_utility::getanim( "flood_sweptaway_L" ), 0, var_2 );
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}
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else if ( common_scripts\utility::flag( "right_pressed" ) && common_scripts\utility::flag( "swept_blending_allowed" ) )
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{
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var_0 setanim( level.hands_rig maps\_utility::getanim( "flood_sweptaway_R" ), 1, var_1 );
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var_0 setanim( level.swept_hands_anim, 0.01, var_1 );
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common_scripts\utility::flag_waitopen( "right_pressed" );
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var_0 setanim( level.swept_hands_anim, 1, var_2 );
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var_0 setanim( level.hands_rig maps\_utility::getanim( "flood_sweptaway_R" ), 0, var_2 );
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}
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else
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common_scripts\utility::flag_wait_any( "left_pressed", "right_pressed" );
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common_scripts\utility::waitframe();
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}
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}
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#using_animtree("player");
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start_swept_control_old()
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{
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var_0 = getent( "swept_vehicle", "targetname" );
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var_0 = maps\_vehicle::vehicle_spawn( var_0 );
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var_1 = common_scripts\utility::spawn_tag_origin();
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var_1.origin = var_0.origin;
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var_1.angles = var_0.angles;
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var_1 linkto( var_0, "", ( 0, 0, 0 ), ( 0, 0, 0 ) );
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var_2 = common_scripts\utility::getstruct( "vignette_sweptaway", "script_noteworthy" );
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var_3 = maps\_utility::spawn_anim_model( "player_rig", var_2.origin );
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var_3.angles = var_2.angles;
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var_3 setanim( %flood_sweptaway_player_path, 1, 0 );
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var_4 = 35;
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var_5 = 15;
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level.player playerlinktodelta( var_3, "tag_player", 1, var_4, var_4, var_5, var_5 );
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wait 0.7;
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level waittill( "swept_success" );
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level.player unlink();
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var_3 delete();
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}
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watch_input_old( var_0, var_1, var_2 )
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{
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level.player endon( "death" );
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level endon( "swept_success" );
|
|
var_3 = 121;
|
|
|
|
for (;;)
|
|
{
|
|
var_4 = level.player getnormalizedmovement();
|
|
|
|
if ( var_4[1] >= 0.15 )
|
|
{
|
|
common_scripts\utility::flag_clear( "left_pressed" );
|
|
common_scripts\utility::flag_set( "right_pressed" );
|
|
|
|
if ( distance2d( level.player.origin, var_1.origin ) <= var_3 )
|
|
{
|
|
var_5 = anglestoright( var_1.angles );
|
|
var_6 = var_0.origin + 5 * var_5;
|
|
|
|
if ( distance2d( var_6, var_1.origin ) <= var_3 )
|
|
{
|
|
var_0.origin = var_6;
|
|
var_0 linkto( var_1 );
|
|
}
|
|
}
|
|
}
|
|
else if ( var_4[1] <= -0.15 )
|
|
{
|
|
common_scripts\utility::flag_clear( "right_pressed" );
|
|
common_scripts\utility::flag_set( "left_pressed" );
|
|
|
|
if ( distance2d( level.player.origin, var_1.origin ) <= var_3 )
|
|
{
|
|
var_5 = anglestoright( var_1.angles );
|
|
var_6 = var_0.origin + -5 * var_5;
|
|
|
|
if ( distance2d( var_6, var_1.origin ) <= var_3 )
|
|
{
|
|
var_0.origin = var_6;
|
|
var_0 linkto( var_1 );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
common_scripts\utility::flag_clear( "left_pressed" );
|
|
common_scripts\utility::flag_clear( "right_pressed" );
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
trigger_damage_car()
|
|
{
|
|
level endon( "swept_success" );
|
|
level endon( "swept_fail" );
|
|
self waittill( "trigger" );
|
|
level.player dodamage( 50, level.player.origin );
|
|
}
|
|
|
|
swept_water_toggle( var_0, var_1 )
|
|
{
|
|
var_2 = undefined;
|
|
|
|
switch ( var_0 )
|
|
{
|
|
case "swim":
|
|
var_2 = getentarray( "swept_water_swim", "targetname" );
|
|
break;
|
|
case "ending_water":
|
|
var_2 = getentarray( "ending_water", "targetname" );
|
|
break;
|
|
case "debri_bridge":
|
|
var_2 = getentarray( "debri_bridge_water", "targetname" );
|
|
break;
|
|
}
|
|
|
|
switch ( var_1 )
|
|
{
|
|
case "hide":
|
|
foreach ( var_0 in var_2 )
|
|
{
|
|
var_0 hide();
|
|
var_0 notsolid();
|
|
}
|
|
|
|
break;
|
|
case "show":
|
|
foreach ( var_0 in var_2 )
|
|
{
|
|
var_0 show();
|
|
var_0 solid();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
watch_waterlevel()
|
|
{
|
|
level endon( "swept_player_done" );
|
|
level endon( "swept_fail" );
|
|
thread maps\flood_coverwater::setup_player_view_water_fx_source();
|
|
level.player thread player_surface_blur_think( "swept_success" );
|
|
level thread waterlevel_hack();
|
|
var_0 = "none";
|
|
|
|
for (;;)
|
|
{
|
|
var_1 = level.player geteye();
|
|
var_2 = bullettrace( var_1, var_1 + ( 0, 0, 240 ), 0 );
|
|
|
|
if ( var_2["surfacetype"] == "water" && var_0 != "water" )
|
|
swept_underwater();
|
|
else if ( var_2["surfacetype"] == "none" && var_0 != "none" )
|
|
swept_abovewater();
|
|
else if ( var_2["surfacetype"] == "water" && var_0 == "water" )
|
|
{
|
|
|
|
}
|
|
else if ( var_2["surfacetype"] == "none" && var_0 == "none" )
|
|
{
|
|
|
|
}
|
|
|
|
var_0 = var_2["surfacetype"];
|
|
common_scripts\utility::waitframe();
|
|
}
|
|
}
|
|
|
|
waterlevel_hack()
|
|
{
|
|
level endon( "swept_player_done" );
|
|
level endon( "swept_fail" );
|
|
wait 31.85;
|
|
swept_abovewater();
|
|
}
|
|
|
|
swept_underwater()
|
|
{
|
|
level endon( "swept_success" );
|
|
level endon( "swept_fail" );
|
|
level.cw_fog_under = "flood_underwater_murky";
|
|
common_scripts\utility::flag_clear( "cw_player_abovewater" );
|
|
common_scripts\utility::flag_set( "cw_player_underwater" );
|
|
thread maps\flood_fx::dof_swept_away();
|
|
thread maps\flood_fx::fx_create_bokehdots_source();
|
|
killfxontag( common_scripts\utility::getfx( "bokehdots_64" ), level.flood_source_bokehdots, "tag_origin" );
|
|
common_scripts\utility::waitframe();
|
|
killfxontag( common_scripts\utility::getfx( "bokehdots_close" ), level.flood_source_bokehdots, "tag_origin" );
|
|
killfxontag( common_scripts\utility::getfx( "scrnfx_water_splash_low" ), level.cw_player_view_fx_source, "tag_origin" );
|
|
common_scripts\utility::waitframe();
|
|
|
|
if ( isdefined( level.hands_rig ) )
|
|
{
|
|
playfxontag( common_scripts\utility::getfx( "flood_hand_bubbles" ), level.hands_rig, "j_wrist_ri" );
|
|
playfxontag( common_scripts\utility::getfx( "flood_hand_bubbles" ), level.hands_rig, "j_wrist_le" );
|
|
}
|
|
}
|
|
|
|
swept_abovewater()
|
|
{
|
|
level endon( "swept_success" );
|
|
level endon( "swept_fail" );
|
|
common_scripts\utility::flag_clear( "cw_player_underwater" );
|
|
common_scripts\utility::flag_set( "cw_player_abovewater" );
|
|
level.player maps\_utility::vision_set_changes( level.cw_vision_above, 0 );
|
|
level.player maps\_utility::fog_set_changes( level.cw_fog_above, 0 );
|
|
maps\_art::dof_disable_script( 0.0 );
|
|
killfxontag( common_scripts\utility::getfx( "flood_hand_bubbles" ), level.hands_rig, "j_wrist_ri" );
|
|
killfxontag( common_scripts\utility::getfx( "flood_hand_bubbles" ), level.hands_rig, "j_wrist_le" );
|
|
level.player setwatersheeting( 1, 1 );
|
|
thread maps\flood_fx::fx_bokehdots_close();
|
|
common_scripts\utility::waitframe();
|
|
thread maps\flood_fx::fx_turn_on_bokehdots_64_player();
|
|
playfxontag( common_scripts\utility::getfx( "scrnfx_water_splash_low" ), level.cw_player_view_fx_source, "tag_origin" );
|
|
}
|
|
|
|
player_surface_blur_think( var_0 )
|
|
{
|
|
level.player endon( "death" );
|
|
level endon( var_0 );
|
|
var_1 = 1;
|
|
|
|
for (;;)
|
|
{
|
|
var_2 = level.player geteye();
|
|
var_3 = 1.5;
|
|
var_4 = 25;
|
|
var_5 = bullettrace( var_2 + ( 0, 0, var_3 ), var_2 + ( 0, 0, var_3 * -1 ), 0, self );
|
|
|
|
if ( var_5["surfacetype"] == "water" )
|
|
{
|
|
var_6 = distance( var_5["position"], var_2 ) * ( var_4 / var_3 );
|
|
setblur( var_4 - var_6, 0.05 );
|
|
var_1 = 0;
|
|
}
|
|
else if ( !var_1 )
|
|
{
|
|
setblur( 0, 0.5 );
|
|
var_1 = 1;
|
|
}
|
|
|
|
common_scripts\utility::waitframe();
|
|
}
|
|
}
|
|
|
|
no_swept_hint()
|
|
{
|
|
if ( !isalive( level.player ) )
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
building_slide_control_hint()
|
|
{
|
|
var_0 = getsticksconfig();
|
|
iprintln( var_0 );
|
|
|
|
if ( level.player common_scripts\utility::is_player_gamepad_enabled() )
|
|
{
|
|
if ( isdefined( level.ps3 ) && level.ps3 )
|
|
{
|
|
if ( var_0 == "thumbstick_southpaw" || var_0 == "thumbstick_legacy" )
|
|
maps\_utility::display_hint_timeout( "control_slide_gamepad_l_no_glyph", 3 );
|
|
else
|
|
maps\_utility::display_hint_timeout( "control_slide_gamepad_no_glyph", 3 );
|
|
}
|
|
else if ( var_0 == "thumbstick_southpaw" || var_0 == "thumbstick_legacy" )
|
|
maps\_utility::display_hint_timeout( "control_slide_gamepad_l", 3 );
|
|
else
|
|
maps\_utility::display_hint_timeout( "control_slide_gamepad", 3 );
|
|
}
|
|
else if ( var_0 == "thumbstick_southpaw" || var_0 == "thumbstick_legacy" )
|
|
maps\_utility::display_hint_timeout( "control_slide_l", 3 );
|
|
else
|
|
maps\_utility::display_hint_timeout( "control_slide", 3 );
|
|
}
|
|
|
|
truck_rumble( var_0 )
|
|
{
|
|
earthquake( 0.5, 1, level.player.origin, 1600 );
|
|
level.player playrumbleonentity( "heavy_2s" );
|
|
}
|
|
|
|
antenna_rumble( var_0 )
|
|
{
|
|
earthquake( 0.15, 0.5, level.player.origin, 1600 );
|
|
level.player playrumbleonentity( "light_3s" );
|
|
}
|
|
|
|
play_rumble_pole_hit( var_0 )
|
|
{
|
|
maps\flood_util::jkuprint( "playing play_rumble_pole_hit" );
|
|
playrumbleonposition( "light_1s", var_0.origin + ( 0, 0, 850 ) );
|
|
}
|