136 lines
5.3 KiB
Plaintext
136 lines
5.3 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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recruit_scene()
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{
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common_scripts\utility::flag_wait( "FLAG_start_recruit_scene" );
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level.player setclienttriggeraudiozone( "homecoming_recruits", 0.5 );
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thread maps\_utility::autosave_now_silent();
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maps\_utility::setsaveddvar_cg_ng( "r_specularColorScale", 2.5, 9.01 );
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level.debug_do_rhythm_rumble = 1;
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level.timestep = 0.05;
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maps\homecoming_recruits_util::hc_hide_hud();
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level.default_fov = getdvarint( "cg_fov" );
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level.player thread maps\_utility::lerp_fov_overtime( level.timestep, level.default_fov * 0.9 );
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recruit_spawn();
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}
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recruit_spawn()
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{
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var_0 = maps\_vignette_util::vignette_actor_spawn( "elias_recruits", "elias" );
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var_1 = maps\_vignette_util::vignette_actor_spawn( "hesh_recruits", "hesh" );
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var_2 = maps\_vignette_util::vignette_actor_spawn( "merrick_recruits", "merrick" );
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var_3 = maps\_vignette_util::vignette_actor_spawn( "keagan_recruits", "keagan" );
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var_0 maps\_utility::gun_remove();
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var_1 maps\_utility::gun_remove();
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var_1 attach( "weapon_mts_255_small", "tag_stowed_back" );
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recruit_setup_pilot();
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level.merrick_mask = maps\_utility::spawn_anim_model( "merrick_mask" );
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level.outside_tower = maps\_utility::spawn_anim_model( "outside_tower" );
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level.outside_palmtree = maps\_utility::spawn_anim_model( "outside_palmtree" );
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thread recruit( var_0, var_1, var_2, var_3 );
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level waittill( "notify_fade_end" );
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level.player setclienttriggeraudiozone( "homecoming_fade_to_final_black", 2.0 );
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level.black_overlay fadeovertime( 1.0 );
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level.black_overlay.alpha = 1;
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wait 6;
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maps\_utility::nextmission();
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}
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recruit_setup_pilot()
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{
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var_0 = maps\_vignette_util::vignette_actor_spawn( "pilot_recruits", "pilot" );
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var_1 = common_scripts\utility::getstruct( "pilot_anim_node", "targetname" );
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var_1 thread maps\_anim::anim_loop_solo( var_0, "sitting_idle_pilot" );
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var_0 maps\_utility::gun_remove();
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level.pilot = var_0;
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}
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recruit( var_0, var_1, var_2, var_3 )
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{
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var_4 = common_scripts\utility::getstruct( "recruit_anim_node_r", "script_noteworthy" );
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var_5 = level.recruits_dog;
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var_6 = [];
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var_6["hesh"] = var_1;
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var_6["merrick"] = var_2;
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var_6["keagan"] = var_3;
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var_6["riley"] = var_5;
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var_6["outside_tower"] = level.outside_tower;
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var_6["outside_palmtree"] = level.outside_palmtree;
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level.player_rig = maps\_utility::spawn_anim_model( "player_rig" );
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var_6["player_rig"] = level.player_rig;
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level.player playerlinktodelta( var_6["player_rig"], "tag_player", 1, 0, 0, 0, 0 );
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maps\homecoming_recruits_util::player_animated_sequence_restrictions();
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var_4 maps\_anim::anim_first_frame( var_6, "recruit" );
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common_scripts\utility::waitframe();
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level.player_rig thread maps\homecoming_recruits_util::player_sway();
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thread recruits_dof_changes();
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thread maps\homecoming_fx::fx_recruit_ambient();
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thread maps\homecoming_audio::sfx_scn_recruitment();
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thread maps\homecoming_audio::recruits_pilot_flavorbursts();
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maps\_utility::delaythread( 17.8, maps\_utility::music_play, "mus_homecoming_recruits" );
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var_5 thread maps\homecoming_audio::sfx_scn_recruitment_riley_growl();
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thread recruit_fadein( var_6["player_rig"] );
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var_1 maps\_utility::delaythread( 0.5, maps\_utility::play_sound_on_entity, "scn_recruitment_foley_hesh" );
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var_4 thread maps\_anim::anim_single( var_6, "recruit" );
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var_4 maps\_anim::anim_single_solo( var_0, "recruit_pt1", undefined, 0.2 );
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var_4 maps\_anim::anim_single_solo( var_0, "recruit_pt2" );
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}
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recruit_fadein( var_0 )
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{
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wait 0.65;
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var_1 = 1.0;
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level.black_overlay fadeovertime( var_1 );
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level.black_overlay.alpha = 0;
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level.player playerlinktodelta( var_0, "tag_player", 1, 30, 30, 30, 30 );
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level.player springcamenabled( level.timestep, 1.6, 0.6 );
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level.player setplayerangles( var_0 gettagangles( "tag_player" ) );
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}
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recruit_extended_intro( var_0, var_1 )
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{
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wait( level.timestep );
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level.player setclienttriggeraudiozone( "homecoming_recruits", 0.02 );
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level.player playsound( "scn_hc_recruitment_intro_lr" );
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var_1 maps\_utility::delaythread( 5.96, maps\_utility::smart_dialogue, "homcom_els_easysonyoullbeok" );
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wait( var_0 );
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}
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recruits_dof_changes()
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{
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var_0 = level.dofdefault;
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var_1 = [];
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var_1["nearStart"] = 1;
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var_1["nearEnd"] = 2;
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var_1["nearBlur"] = 6;
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var_1["farStart"] = 3;
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var_1["farEnd"] = 450;
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var_1["farBlur"] = 4;
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var_2 = [];
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var_2["nearStart"] = 1;
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var_2["nearEnd"] = 2;
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var_2["nearBlur"] = 6;
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var_2["farStart"] = 3;
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var_2["farEnd"] = 450;
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var_2["farBlur"] = 2;
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maps\_art::dof_enable_script( 1, 2, 6, 60, 300, 5, 1.0 );
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wait 38.0;
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maps\_art::dof_enable_script( 1, 2, 6, 30, 300, 3, 3.0 );
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wait 57.0;
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maps\_art::dof_disable_script( 4.0 );
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}
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recruits_dog_spawn()
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{
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var_0 = maps\homecoming_util::dog_spawn();
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var_0.animname = "riley";
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var_1 = common_scripts\utility::getstruct( "recruit_anim_node_r", "script_noteworthy" );
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var_2 = var_1 common_scripts\utility::spawn_tag_origin();
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var_0 linkto( var_2, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
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level.recruits_dog = var_0;
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common_scripts\utility::flag_wait( "FLAG_start_recruit_scene" );
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var_0 unlink();
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var_2 delete();
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}
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