iw6-scripts/maps/homecoming_recruits.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
recruit_scene()
{
common_scripts\utility::flag_wait( "FLAG_start_recruit_scene" );
level.player setclienttriggeraudiozone( "homecoming_recruits", 0.5 );
thread maps\_utility::autosave_now_silent();
maps\_utility::setsaveddvar_cg_ng( "r_specularColorScale", 2.5, 9.01 );
level.debug_do_rhythm_rumble = 1;
level.timestep = 0.05;
maps\homecoming_recruits_util::hc_hide_hud();
level.default_fov = getdvarint( "cg_fov" );
level.player thread maps\_utility::lerp_fov_overtime( level.timestep, level.default_fov * 0.9 );
recruit_spawn();
}
recruit_spawn()
{
var_0 = maps\_vignette_util::vignette_actor_spawn( "elias_recruits", "elias" );
var_1 = maps\_vignette_util::vignette_actor_spawn( "hesh_recruits", "hesh" );
var_2 = maps\_vignette_util::vignette_actor_spawn( "merrick_recruits", "merrick" );
var_3 = maps\_vignette_util::vignette_actor_spawn( "keagan_recruits", "keagan" );
var_0 maps\_utility::gun_remove();
var_1 maps\_utility::gun_remove();
var_1 attach( "weapon_mts_255_small", "tag_stowed_back" );
recruit_setup_pilot();
level.merrick_mask = maps\_utility::spawn_anim_model( "merrick_mask" );
level.outside_tower = maps\_utility::spawn_anim_model( "outside_tower" );
level.outside_palmtree = maps\_utility::spawn_anim_model( "outside_palmtree" );
thread recruit( var_0, var_1, var_2, var_3 );
level waittill( "notify_fade_end" );
level.player setclienttriggeraudiozone( "homecoming_fade_to_final_black", 2.0 );
level.black_overlay fadeovertime( 1.0 );
level.black_overlay.alpha = 1;
wait 6;
maps\_utility::nextmission();
}
recruit_setup_pilot()
{
var_0 = maps\_vignette_util::vignette_actor_spawn( "pilot_recruits", "pilot" );
var_1 = common_scripts\utility::getstruct( "pilot_anim_node", "targetname" );
var_1 thread maps\_anim::anim_loop_solo( var_0, "sitting_idle_pilot" );
var_0 maps\_utility::gun_remove();
level.pilot = var_0;
}
recruit( var_0, var_1, var_2, var_3 )
{
var_4 = common_scripts\utility::getstruct( "recruit_anim_node_r", "script_noteworthy" );
var_5 = level.recruits_dog;
var_6 = [];
var_6["hesh"] = var_1;
var_6["merrick"] = var_2;
var_6["keagan"] = var_3;
var_6["riley"] = var_5;
var_6["outside_tower"] = level.outside_tower;
var_6["outside_palmtree"] = level.outside_palmtree;
level.player_rig = maps\_utility::spawn_anim_model( "player_rig" );
var_6["player_rig"] = level.player_rig;
level.player playerlinktodelta( var_6["player_rig"], "tag_player", 1, 0, 0, 0, 0 );
maps\homecoming_recruits_util::player_animated_sequence_restrictions();
var_4 maps\_anim::anim_first_frame( var_6, "recruit" );
common_scripts\utility::waitframe();
level.player_rig thread maps\homecoming_recruits_util::player_sway();
thread recruits_dof_changes();
thread maps\homecoming_fx::fx_recruit_ambient();
thread maps\homecoming_audio::sfx_scn_recruitment();
thread maps\homecoming_audio::recruits_pilot_flavorbursts();
maps\_utility::delaythread( 17.8, maps\_utility::music_play, "mus_homecoming_recruits" );
var_5 thread maps\homecoming_audio::sfx_scn_recruitment_riley_growl();
thread recruit_fadein( var_6["player_rig"] );
var_1 maps\_utility::delaythread( 0.5, maps\_utility::play_sound_on_entity, "scn_recruitment_foley_hesh" );
var_4 thread maps\_anim::anim_single( var_6, "recruit" );
var_4 maps\_anim::anim_single_solo( var_0, "recruit_pt1", undefined, 0.2 );
var_4 maps\_anim::anim_single_solo( var_0, "recruit_pt2" );
}
recruit_fadein( var_0 )
{
wait 0.65;
var_1 = 1.0;
level.black_overlay fadeovertime( var_1 );
level.black_overlay.alpha = 0;
level.player playerlinktodelta( var_0, "tag_player", 1, 30, 30, 30, 30 );
level.player springcamenabled( level.timestep, 1.6, 0.6 );
level.player setplayerangles( var_0 gettagangles( "tag_player" ) );
}
recruit_extended_intro( var_0, var_1 )
{
wait( level.timestep );
level.player setclienttriggeraudiozone( "homecoming_recruits", 0.02 );
level.player playsound( "scn_hc_recruitment_intro_lr" );
var_1 maps\_utility::delaythread( 5.96, maps\_utility::smart_dialogue, "homcom_els_easysonyoullbeok" );
wait( var_0 );
}
recruits_dof_changes()
{
var_0 = level.dofdefault;
var_1 = [];
var_1["nearStart"] = 1;
var_1["nearEnd"] = 2;
var_1["nearBlur"] = 6;
var_1["farStart"] = 3;
var_1["farEnd"] = 450;
var_1["farBlur"] = 4;
var_2 = [];
var_2["nearStart"] = 1;
var_2["nearEnd"] = 2;
var_2["nearBlur"] = 6;
var_2["farStart"] = 3;
var_2["farEnd"] = 450;
var_2["farBlur"] = 2;
maps\_art::dof_enable_script( 1, 2, 6, 60, 300, 5, 1.0 );
wait 38.0;
maps\_art::dof_enable_script( 1, 2, 6, 30, 300, 3, 3.0 );
wait 57.0;
maps\_art::dof_disable_script( 4.0 );
}
recruits_dog_spawn()
{
var_0 = maps\homecoming_util::dog_spawn();
var_0.animname = "riley";
var_1 = common_scripts\utility::getstruct( "recruit_anim_node_r", "script_noteworthy" );
var_2 = var_1 common_scripts\utility::spawn_tag_origin();
var_0 linkto( var_2, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
level.recruits_dog = var_0;
common_scripts\utility::flag_wait( "FLAG_start_recruit_scene" );
var_0 unlink();
var_2 delete();
}