iw6-scripts/maps/jungle_ghosts_runway.gsc
2024-02-13 13:20:49 +01:00

1962 lines
62 KiB
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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
runway_setup()
{
thread runway_vehicles();
thread runway_bad_places();
thread runway_sat_launch();
thread escape_play_slide_fx_on_player();
thread escape_globals( "runway" );
}
runway_bad_places()
{
var_0 = common_scripts\utility::getstructarray( "escape_badplace", "targetname" );
foreach ( var_2 in var_0 )
badplace_cylinder( "bp", 0, var_2.origin, var_2.radius, var_2.height, "allies" );
}
runway_sat_launch()
{
common_scripts\utility::flag_wait( "field_dialogue_cue" );
var_0 = getent( "missile01_start", "targetname" );
var_1 = getent( "missile01_end", "targetname" );
var_2 = getent( "icbm_missile01", "targetname" );
var_2 thread sat_launch_piece_fall_away();
playfx( level._effect["icbm_launch"], var_2.origin );
var_3 = 70;
thread sat_launch_sound_earthquake_rumble( var_2 );
var_2 linkto( var_0 );
var_0 moveto( var_1.origin, var_3, 10, 0 );
var_0 rotateto( ( 20, 0, 0 ), 8, 8, 0 );
playfxontag( level._effect["smoke_geotrail_icbm"], var_2, "tag_nozzle" );
common_scripts\utility::exploder( "rocketwash" );
thread delete_rocket_wash();
var_0 waittill( "movedone" );
var_2 delete();
}
delete_rocket_wash()
{
wait 8;
maps\_utility::stop_exploder( "rocketwash" );
}
sat_launch_piece_fall_away()
{
var_0 = getent( "large_fuel1", "script_noteworthy" );
var_1 = getent( "large_fuel2", "script_noteworthy" );
var_2 = getent( "small_fuel1", "script_noteworthy" );
var_3 = getent( "small_fuel2", "script_noteworthy" );
var_4 = common_scripts\utility::getstruct( "large_fuel1_fx", "script_noteworthy" );
var_5 = common_scripts\utility::getstruct( "large_fuel2_fx", "script_noteworthy" );
var_6 = common_scripts\utility::getstruct( "small_fuel1_fx", "script_noteworthy" );
var_7 = common_scripts\utility::getstruct( "small_fuel2_fx", "script_noteworthy" );
var_0 linkto( self, "" );
var_1 linkto( self, "" );
var_2 linkto( self, "" );
var_3 linkto( self, "" );
var_8 = var_4 common_scripts\utility::spawn_tag_origin();
var_9 = var_5 common_scripts\utility::spawn_tag_origin();
var_10 = var_6 common_scripts\utility::spawn_tag_origin();
var_11 = var_7 common_scripts\utility::spawn_tag_origin();
var_8 linkto( var_0, "" );
var_9 linkto( var_1, "" );
var_10 linkto( var_2, "" );
var_11 linkto( var_3, "" );
wait 3.5;
wait 0.5;
wait 1.5;
var_0 unlink();
var_0 movegravity( ( -250, 0, 1250 ), 10 );
var_0 rotateby( ( 0, 0, 90 ), 5 );
wait 0.5;
wait 0.5;
var_1 unlink();
var_1 movegravity( ( 250, 0, 1250 ), 10 );
var_1 rotateby( ( 0, 0, 90 ), 5 );
wait 2;
var_2 unlink();
var_2 movegravity( ( -450, 0, 1250 ), 10 );
var_2 rotateby( ( 90, 0, 90 ), 5 );
wait 0.4;
var_3 unlink();
var_3 movegravity( ( 450, 0, 1250 ), 10 );
var_3 rotateby( ( 90, 0, 90 ), 5 );
wait 10;
var_0 delete();
var_1 delete();
var_2 delete();
var_3 delete();
var_8 delete();
var_9 delete();
var_10 delete();
var_11 delete();
}
putter_out_rocket_fx()
{
var_0 = randomintrange( 2, 4 );
for ( var_1 = 0; var_1 < var_0; var_1++ )
{
wait( randomfloatrange( 0.2, 0.5 ) );
stopfxontag( level._effect["smoke_geotrail_icbm"], self, "tag_origin" );
wait( randomfloatrange( 0.2, 0.5 ) );
playfxontag( level._effect["smoke_geotrail_icbm"], self, "tag_origin" );
wait( randomfloatrange( 0.2, 0.5 ) );
}
stopfxontag( level._effect["smoke_geotrail_icbm"], self, "tag_origin" );
}
sat_launch_sound_earthquake_rumble( var_0 )
{
var_1 = 4;
level.player thread maps\_utility::play_sound_on_entity( "jg_earthquake_lr" );
earthquake( 0.2, 8, level.player.origin, 8000 );
level.player playrumblelooponentity( "grenade_rumble" );
wait( var_1 );
level.player stoprumble( "grenade_rumble" );
level.player playrumblelooponentity( "damage_heavy" );
wait( var_1 );
level.player stoprumble( "damage_heavy" );
level.player playrumblelooponentity( "damage_light" );
wait( var_1 );
level.player stoprumble( "damage_light" );
}
runway_vehicles()
{
common_scripts\utility::flag_wait( "runway_halfway" );
thread runway_detect_player_stance_and_movement();
thread no_go_back_into_field();
thread warp_up_friendlies_if_necessary();
wait 1;
var_0 = maps\_vehicle::spawn_vehicles_from_targetname_and_drive( "departing_apache" );
common_scripts\utility::array_thread( var_0, maps\_vehicle::godon );
common_scripts\utility::array_thread( var_0, maps\_vehicle_code::damage_hint_bullet_only );
common_scripts\utility::array_call( var_0, ::vehicle_turnengineoff );
foreach ( var_2 in var_0 )
{
if ( isdefined( var_2.script_noteworthy ) )
{
if ( var_2.script_noteworthy == "runway_apache" )
level.apache1 = var_2;
if ( var_2.script_noteworthy == "runway_apache2" )
level.apache2 = var_2;
}
}
level.cliff_chopper = level.apache2;
level.apache1 thread runway_apache_logic( "runway" );
level.cliff_chopper thread runway_apache_logic_cliff_chopper( "runway" );
common_scripts\utility::array_call( var_0, ::vehicle_turnengineon );
common_scripts\utility::array_thread( var_0, ::runway_chopper_detect_damage );
level.cliff_chopper thread cliff_chopper_shoot_over_players_head();
wait 3;
maps\jungle_ghosts_util::do_lightning();
wait 3;
if ( !common_scripts\utility::flag( "choppers_saw_player" ) )
thread cliff_choppers_move_on( var_0 );
else
{
level.apache1 thread fire_at_player_until_jump();
level.apache1 thread kill_player_if_go_back_or_not_moving();
level thread fire_random_rockets_around_player_until_jump();
}
}
warp_up_friendlies_if_necessary()
{
common_scripts\utility::flag_wait( "slide_start" );
wait 1;
var_0 = ( 1332, 14368, 1320 );
foreach ( var_2 in level.squad )
{
if ( var_2 istouching( getent( "no_go_back_chopper", "targetname" ) ) )
{
var_2 notify( "stop_path" );
var_2 forceteleport( var_0, ( 0, 225, 0 ) );
var_0 = var_0 - ( 50, 15, 0 );
}
}
}
no_go_back_into_field()
{
level endon( "slide_start" );
level endon( "choppers_are_gone" );
var_0 = getent( "no_go_back_chopper", "targetname" );
common_scripts\utility::flag_wait( "choppers_get_down" );
for (;;)
{
var_0 waittill( "trigger" );
common_scripts\utility::flag_set( "chopper_fire_on_player_hard" );
wait 3;
if ( level.player istouching( var_0 ) )
{
common_scripts\utility::flag_set( "chopper_kill_player" );
continue;
}
common_scripts\utility::flag_clear( "chopper_fire_on_player_hard" );
}
}
cliff_choppers_move_on( var_0 )
{
common_scripts\utility::flag_set( "choppers_are_gone" );
foreach ( var_4, var_2 in var_0 )
{
var_3 = getent( "runway_choppers_flyaway" + var_4, "targetname" );
var_2 setlookatent( var_3 );
var_2 setvehgoalpos( var_3.origin, 1 );
wait 1;
}
wait 3;
foreach ( var_4, var_2 in var_0 )
{
var_3 = getent( "runway_choppers_flyaway" + var_4, "targetname" );
var_2 setlookatent( var_3 );
var_2 setvehgoalpos( var_3.origin, 1 );
var_2 vehicle_setspeed( 60, 15, 1 );
wait 2;
}
wait 7;
foreach ( var_4, var_2 in var_0 )
{
var_3 = getent( "runway_choppers_flyaway" + ( var_4 + 2 ), "targetname" );
var_2 setlookatent( var_3 );
var_2 setvehgoalpos( var_3.origin, 1 );
var_2 vehicle_setspeed( 60, 15, 1 );
wait 2;
}
wait 10;
foreach ( var_4, var_2 in var_0 )
var_2 delete();
}
runway_detect_player_stance_and_movement()
{
level endon( "choppers_are_gone" );
common_scripts\utility::flag_wait( "choppers_get_down" );
if ( common_scripts\utility::flag( "keep_tall_grass_alive_longer" ) )
{
common_scripts\utility::flag_set( "choppers_saw_player" );
return;
}
var_0 = 1.2;
wait( var_0 );
var_1 = level.player.origin;
var_2 = 32;
var_3 = 0;
while ( !var_3 )
{
if ( level.player getstance() != "prone" || distance2d( var_1, level.player.origin ) > var_2 )
var_3 = 1;
common_scripts\utility::waitframe();
}
common_scripts\utility::flag_set( "choppers_saw_player" );
}
runway_chopper_detect_damage()
{
level endon( "choppers_are_gone" );
for (;;)
{
self waittill( "damage", var_0, var_1 );
if ( var_1 == level.player )
break;
common_scripts\utility::waitframe();
}
common_scripts\utility::flag_set( "choppers_saw_player" );
}
cliff_chopper_shoot_over_players_head()
{
wait 3;
self setlookatent( level.player );
wait 1;
if ( !common_scripts\utility::flag( "choppers_saw_player" ) )
return;
var_0 = "rpg_straight";
var_1 = "apache_turret";
var_2 = 2;
var_3 = 100;
var_4 = level.player common_scripts\utility::spawn_tag_origin();
var_4.origin = var_4.origin + ( 0, 0, var_3 );
var_2 = 4;
var_5 = "tag_missile_left";
for ( var_6 = 0; var_6 < var_2; var_6++ )
{
var_7 = magicbullet( "rpg_straight_nosound", self gettagorigin( var_5 ) + ( 0, 0, 64 ), var_4.origin );
var_7 thread maps\jungle_ghosts_util::escape_earthquake_on_missile_impact();
wait 0.25;
if ( var_5 == "tag_missile_left" )
{
var_5 = "tag_missile_right";
continue;
}
var_5 = "tag_missile_left";
}
var_4 delete();
self setvehweapon( var_1 );
}
magic_missile_fire_at_ent( var_0, var_1, var_2, var_3 )
{
level endon( "player_jump_watcher_stop" );
var_4 = "missile_attackheli";
if ( !isdefined( var_1 ) )
var_1 = 2;
var_1 = min( 2, var_1 );
var_5 = "tag_missile_right";
if ( isdefined( var_2 ) && var_2 )
{
level.player enabledeathshield( 0 );
level.player enablehealthshield( 0 );
}
for ( var_6 = 0; var_6 < var_1; var_6++ )
{
var_7 = anglestoforward( level.player.angles );
var_7 = var_7 * -500;
var_8 = undefined;
if ( isdefined( var_3 ) && var_3 )
var_8 = fake_rocket( self gettagorigin( var_5 ) + ( 0, 0, 64 ), var_0.origin + ( randomintrange( -64, 64 ), randomintrange( -64, 64 ), randomintrange( -64, 64 ) ) );
else
var_8 = fake_rocket( level.player.origin + var_7 + ( randomintrange( -128, 128 ), randomintrange( -128, 128 ), 800 ), var_0.origin + ( randomintrange( -64, 64 ), randomintrange( -64, 64 ), randomintrange( -64, 64 ) ) );
if ( var_6 == 0 )
{
thread common_scripts\utility::play_sound_in_space( "scn_chopper_fire_missile", var_8.origin );
var_8.is_first = 1;
var_8.is_last = 0;
var_8 playloopsound( "scn_chopper_missile_loop" );
}
else if ( var_6 == var_1 - 1 && var_6 != 0 )
{
var_8.is_first = 0;
var_8.is_last = 1;
}
else
{
var_8.is_first = 0;
var_8.is_last = 0;
}
if ( var_5 == "tag_missile_left" )
var_5 = "tag_missile_right";
else
var_5 = "tag_missile_left";
var_8 thread maps\jungle_ghosts_util::escape_earthquake_on_missile_impact();
common_scripts\utility::waitframe();
}
if ( isdefined( var_2 ) && var_2 && isalive( level.player ) )
{
wait 1.5;
maps\jungle_ghosts_util::set_death_quote( &"JUNGLE_GHOSTS_ESCAPE_DEATH_HINT" );
level.player kill();
}
}
fake_rocket( var_0, var_1 )
{
var_2 = common_scripts\utility::spawn_tag_origin();
var_2.origin = var_0;
var_2 setmodel( "projectile_rpg7" );
var_3 = common_scripts\utility::getfx( "rpg_trail" );
playfxontag( var_3, var_2, "tag_origin" );
var_4 = bullettrace( var_0, var_1, 1 );
var_2.angles = vectortoangles( var_0 - var_1 );
var_2 moveto( var_4["position"], 1.5, 1.5 );
var_2 thread rocket_delete();
return var_2;
}
rocket_delete()
{
self waittill( "movedone" );
var_0 = common_scripts\utility::getfx( "rpg_explode" );
if ( self.is_first )
{
playfx( var_0, self.origin );
level thread common_scripts\utility::play_sound_in_space( "rocket_explode_default", self.origin );
radiusdamage( self.origin, 300, 5, 4 );
}
if ( self.is_last )
playfx( var_0, self.origin );
self stoploopsound( "scn_chopper_missile_loop" );
self delete();
}
generic_gun_fire_at_player( var_0 )
{
level endon( "player_jump_watcher_stop" );
self endon( "death" );
var_1 = -100;
var_2 = 100;
var_3 = 450;
var_4 = 50;
var_5 = 0;
var_6 = level.player common_scripts\utility::spawn_tag_origin();
var_7 = anglestoforward( level.player.angles );
var_7 = level.player.origin + var_7 * var_3;
var_8 = anglestoforward( level.player.angles );
var_8 = level.player.origin - var_8 * var_4;
var_6.origin = var_8;
var_6 moveto( var_7, 2 );
if ( isdefined( var_0 ) && var_0 )
{
level.player enabledeathshield( 0 );
level.player enablehealthshield( 0 );
var_7 = level.player.origin;
var_5 = 1;
}
var_9 = randomintrange( 20, 25 );
for ( var_10 = 0; var_10 < var_9; var_10++ )
{
if ( var_5 )
self setturrettargetent( level.player );
else
self setturrettargetent( var_6 );
common_scripts\utility::waitframe();
self fireweapon();
common_scripts\utility::waitframe();
}
var_6 delete();
if ( isdefined( var_0 ) && var_0 && isalive( level.player ) )
{
maps\jungle_ghosts_util::set_death_quote( &"JUNGLE_GHOSTS_ESCAPE_DEATH_HINT" );
level.player kill();
}
}
fire_random_rockets_around_player_until_jump()
{
level endon( "player_crossed_river" );
common_scripts\utility::flag_wait( "slide_start" );
wait 3;
for (;;)
{
var_0 = anglestoforward( level.player.angles );
var_0 = level.player.origin + var_0 * randomintrange( 500, 750 );
var_0 = var_0 + ( randomintrange( -250, 250 ), randomintrange( -250, 250 ), 0 );
var_1 = common_scripts\utility::spawn_tag_origin();
var_1.origin = var_0;
magic_missile_fire_at_ent( var_1, randomintrange( 2, 6 ), 0, 0 );
wait( randomintrange( 5, 10 ) );
var_1 delete();
}
}
fire_at_player_until_jump()
{
level endon( "player_jump_watcher_stop" );
self endon( "death" );
if ( !common_scripts\utility::flag( "choppers_saw_player" ) )
return;
common_scripts\utility::flag_wait( "slide_start" );
for (;;)
{
wait( randomintrange( 2, 4 ) );
generic_gun_fire_at_player( 0 );
}
}
kill_player_if_go_back_or_not_moving()
{
thread kill_on_river_crossing_back_track();
level endon( "player_crossed_river" );
var_0 = 13500;
var_1 = 400;
var_2 = 10;
common_scripts\utility::flag_wait( "slide_start" );
while ( !common_scripts\utility::flag( "player_crossed_river" ) )
{
wait( var_2 );
if ( level.player.origin[1] > var_0 - var_1 )
magic_missile_fire_at_ent( level.player, 6, 1 );
var_1 = var_1 + var_1;
}
}
kill_on_river_crossing_back_track()
{
level endon( "player_jump_watcher_stop" );
var_0 = -560;
var_1 = 9284;
common_scripts\utility::flag_wait( "player_crossed_river" );
wait 10;
if ( level.player.origin[0] > var_0 || level.player.origin[1] > var_1 )
magic_missile_fire_at_ent( level.player, 6, 1, 1 );
wait 12;
magic_missile_fire_at_ent( level.player, 6, 1, 1 );
}
runway_apache_logic( var_0 )
{
self endon( "death" );
switch ( var_0 )
{
case "runway":
default:
thread maps\_vehicle::godon();
self waittill( "attack" );
thread maps\_vehicle::godon();
common_scripts\utility::flag_wait_any( "choppers_saw_player", "choppers_are_gone" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
thread maps\jungle_ghosts_util::music_escape_hot();
maps\_utility::delaythread( 3, ::turret_burst_fire_at_ent, level.player );
self setlookatent( level.player );
}
case "jungle":
common_scripts\utility::flag_wait( "slide_start" );
self notify( "stop_burst_fire" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_1 = maps\_utility::getent_or_struct( "attack_trees", "script_noteworthy" );
self setvehgoalpos( var_1.origin, 1 );
self vehicle_setspeedimmediate( 50 );
var_2 = getent( "attack_trees_lookat", "script_noteworthy" );
self setlookatent( var_2 );
self waittill( "goal" );
var_3 = getentarray( "dest_top", "script_noteworthy" );
var_4 = 50;
var_5 = 200;
foreach ( var_7 in var_3 )
{
var_8 = var_7.origin;
var_9 = randomintrange( 3, 5 );
for ( var_10 = 0; var_10 < var_9; var_10++ )
{
var_11 = randomintrange( var_4, var_5 );
if ( common_scripts\utility::cointoss() )
var_11 = var_11 * -1;
self setturrettargetent( var_7 );
wait 0.05;
self fireweapon();
wait( randomfloatrange( 0.05, 0.15 ) );
}
}
}
case "river":
common_scripts\utility::flag_wait( "escape_halfway" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_1 = maps\_utility::getent_or_struct( "attack_river_jump", "targetname" );
self setvehgoalpos( var_1.origin, 1 );
self vehicle_setspeedimmediate( 50 );
self setlookatent( level.player );
wait 3;
}
common_scripts\utility::flag_wait( "player_at_river" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
self clearlookatent();
var_13 = maps\_utility::getent_or_struct( "river_path_start", "targetname" );
thread maps\_vehicle::vehicle_paths( var_13 );
self vehicle_setspeed( 50, 25 );
}
common_scripts\utility::flag_wait( "player_crossed_river" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
self setlookatent( level.player );
maps\_utility::trigger_wait_targetname( "river_slide_trig" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_14 = common_scripts\utility::getstructarray( "waterfall_missile_impact", "targetname" );
wait 1;
thread escape_apache_shoot_missiles_at_structs( var_14 );
}
common_scripts\utility::flag_wait( "final_read" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_15 = spawn( "script_origin", level.player geteye() + ( 0, 0, 50 ) );
var_15 linkto( level.player );
level.player common_scripts\utility::delaycall( 0.5, ::playsound, "slowmo_bullet_whoosh" );
level.player common_scripts\utility::delaycall( 1, ::playsound, "slowmo_bullet_whoosh" );
level.player common_scripts\utility::delaycall( 1.5, ::playsound, "slowmo_bullet_whoosh" );
var_9 = 20;
for ( var_10 = 0; var_10 < var_9; var_10++ )
{
self setturrettargetent( var_15, ( 100, 100, 50 ) );
self fireweapon();
wait( randomfloatrange( 0.05, 0.15 ) );
}
return;
}
}
}
runway_apache_logic_cliff_chopper( var_0 )
{
self endon( "death" );
switch ( var_0 )
{
case "runway":
default:
thread maps\_vehicle::godon();
common_scripts\utility::flag_wait_any( "choppers_saw_player", "choppers_are_gone" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
maps\_utility::delaythread( 8, ::turret_burst_fire_at_ent, level.player );
self setlookatent( level.player );
}
case "jungle":
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
escape_apache_pressure_player_until_flag( "slide_start" );
common_scripts\utility::flag_wait( "slide_start" );
self notify( "stop_burst_fire" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_1 = maps\_utility::getent_or_struct( "attack_trees_chopper2", "script_noteworthy" );
self setvehgoalpos( var_1.origin, 1 );
self vehicle_setspeedimmediate( 50 );
var_2 = getent( "attack_trees_lookat", "script_noteworthy" );
self setlookatent( var_2 );
self waittill( "goal" );
common_scripts\utility::flag_wait( "escape_halfway" );
var_1 = maps\_utility::getent_or_struct( "attack_trees_chopper2", "script_noteworthy" );
self setvehgoalpos( var_1.origin, 1 );
self waittill( "goal" );
self delete();
return;
}
}
}
runway_apache_turret_logic()
{
self setmode( "manual" );
self setturretteam( "axis" );
self setdefaultdroppitch( 0 );
}
escape_apache_pressure_player_until_flag( var_0 )
{
var_1 = 60;
self notify( "stop_shooting" );
self endon( "stop_shooting" );
level endon( var_0 );
var_2 = randomintrange( 15, 30 );
while ( !common_scripts\utility::flag( var_0 ) )
{
self setturrettargetent( level.player, ( var_1, var_1, 10 ) );
wait 2;
for ( var_3 = 0; var_3 < var_2; var_3++ )
{
if ( common_scripts\utility::cointoss() )
var_1 = var_1 * -1;
self setturrettargetent( level.player, ( var_1, var_1, 10 ) );
wait 0.05;
self fireweapon();
}
var_1 = var_1 - 10;
if ( var_1 < 0 )
var_1 = 0;
wait( randomintrange( 2, 4 ) );
}
}
turret_burst_fire_at_ent( var_0, var_1 )
{
for (;;)
{
self endon( "death" );
self endon( "stop_burst_fire" );
if ( !isdefined( var_1 ) )
var_1 = randomintrange( 10, 20 );
if ( level.gameskill < 2 )
{
var_2 = 150;
var_3 = 200;
}
else if ( level.gameskill == 2 )
{
var_2 = 150;
var_3 = 200;
}
else
{
var_2 = 50;
var_3 = 100;
}
var_4 = randomintrange( var_2, var_3 );
self setturrettargetent( var_0, ( var_4, var_4, 0 ) );
wait 2;
if ( common_scripts\utility::flag( "chopper_kill_player" ) )
{
level.player enabledeathshield( 0 );
level.player enablehealthshield( 0 );
}
for ( var_5 = 0; var_5 < var_1; var_5++ )
{
var_4 = randomintrange( var_2, var_3 );
if ( common_scripts\utility::flag( "chopper_kill_player" ) )
var_4 = 0;
if ( common_scripts\utility::cointoss() )
var_4 = var_4 * -1;
self setturrettargetent( var_0, ( var_4, var_4, 0 ) );
wait 0.05;
if ( level.player.health > 50 && !common_scripts\utility::flag( "chopper_kill_player" ) )
self fireweapon();
}
if ( common_scripts\utility::flag( "chopper_kill_player" ) )
level.player kill();
self notify( "done_shooting" );
}
}
get_target_structs()
{
var_0 = [];
if ( isdefined( self.target ) )
var_0 = common_scripts\utility::getstructarray( self.target, "targetname" );
return var_0;
}
escape_globals( var_0 )
{
escape_setup_trees();
thread escape_player_speed( var_0 );
thread escape_friendly_movement( var_0 );
thread escape_enemies_and_vehicles( var_0 );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
thread escape_scripted_destruction( var_0 );
thread escape_player_jump();
thread escape_vo( var_0 );
thread water_push_player();
common_scripts\utility::flag_wait( "player_slid" );
level.rain_effect = common_scripts\utility::getfx( "rain_heavy" );
}
water_push_player()
{
var_0 = common_scripts\utility::get_target_ent( "water_push" );
var_0 waittill( "trigger" );
var_1 = vectornormalize( common_scripts\utility::getstruct( var_0.target, "targetname" ).origin - var_0.origin );
var_2 = 0;
var_3 = 10;
for (;;)
{
if ( var_0 istouching( level.player ) )
var_2 = var_2 + 0.2;
else
var_2 = 0;
var_2 = min( var_2, var_3 );
level.player pushplayervector( var_1 * var_2, 0 );
wait 0.1;
}
}
escape_player_speed( var_0 )
{
common_scripts\utility::flag_wait( "player_slid" );
level.player thread maps\_utility::player_speed_default( 1 );
level.player common_scripts\utility::delaycall( 1, ::setbobrate, 1 );
setsaveddvar( "player_sprintspeedscale", 1.4 );
setsaveddvar( "player_sprintunlimited", 1 );
}
escape_scripted_destruction( var_0 )
{
switch ( var_0 )
{
case "jungle":
case "runway":
default:
wait 1;
common_scripts\utility::flag_wait( "slide_start" );
var_0 = ( 1104, 12994, 1468 );
var_1 = ( 274, 12416, 927 );
var_2 = magicbullet( "rpg_straight_nosound", var_0, var_1, level.player );
var_2 thread maps\jungle_ghosts_util::escape_earthquake_on_missile_impact();
wait 0.5;
var_2 = magicbullet( "rpg_straight_nosound", var_0, var_1, level.player );
var_2 thread maps\jungle_ghosts_util::escape_earthquake_on_missile_impact();
case "river":
}
}
escape_socr_turret_own_target( var_0, var_1 )
{
self.maxhealth = 99999999;
self.health = self.maxhealth;
self setmode( "manual" );
var_2 = spawn( "script_origin", var_0.origin - ( 0, 0, 40 ) );
var_2 linkto( var_0 );
if ( isdefined( var_1 ) )
self waittill( var_1 );
self settargetentity( var_2 );
var_3 = randomintrange( 60, 70 );
self startbarrelspin();
wait 1;
var_0 thread escape_chopper_timeout_death();
var_0 clearlookatent();
if ( !common_scripts\utility::flag( "choppers_attacked" ) )
maps\_utility::delaythread( 1.5, common_scripts\utility::flag_set, "choppers_attacked" );
for (;;)
{
for ( var_4 = 0; var_4 < var_3; var_4++ )
{
self settargetentity( var_2 );
self shootturret();
wait( randomfloatrange( 0.05, 0.15 ) );
}
if ( !isdefined( var_0 ) )
break;
else if ( var_0 maps\_vehicle::vehicle_is_crashing() )
break;
}
self stopbarrelspin();
}
escape_chopper_timeout_death()
{
self endon( "death" );
wait 2;
if ( isalive( self ) || !maps\_vehicle::vehicle_is_crashing() )
thread maps\_vehicle_code::_kill_fx( self.model, 0 );
}
escape_apache_shoot_missiles_at_structs( var_0, var_1 )
{
if ( isdefined( var_1 ) )
self waittill( var_1 );
var_2 = "tag_missile_left";
foreach ( var_4 in var_0 )
{
var_5 = self gettagorigin( var_2 ) - ( 0, 0, 60 );
var_6 = magicbullet( "rpg_straight_nosound", var_5, var_4.origin );
var_6 thread maps\jungle_ghosts_util::escape_earthquake_on_missile_impact();
wait 0.2;
if ( var_2 == "tag_missile_left" )
{
var_2 = "tag_missile_right";
continue;
}
var_2 = "tag_missile_left";
}
}
escape_friendly_movement( var_0 )
{
thread escape_blockers();
while ( !isdefined( level.squad ) )
wait 0.1;
while ( level.squad.size != 4 )
wait 0.1;
switch ( var_0 )
{
case "runway":
default:
common_scripts\utility::flag_wait( "runway_approach" );
maps\_utility::autosave_by_name( "runway_approach" );
common_scripts\utility::flag_wait( "runway_halfway" );
if ( !common_scripts\utility::flag( "keep_tall_grass_alive_longer" ) )
{
common_scripts\utility::array_thread( level.squad, maps\_utility::disable_ai_color );
common_scripts\utility::array_thread( level.squad, ::runway_stop_in_place );
common_scripts\utility::array_call( level.squad, ::allowedstances, "prone" );
}
common_scripts\utility::flag_wait_any( "choppers_are_gone", "choppers_saw_player", "slide_start" );
if ( common_scripts\utility::flag( "slide_start" ) && !common_scripts\utility::flag( "choppers_are_gone" ) )
common_scripts\utility::flag_set( "choppers_saw_player" );
if ( common_scripts\utility::flag( "choppers_are_gone" ) )
wait 5;
common_scripts\utility::array_call( level.squad, ::allowedstances, "stand", "crouch" );
common_scripts\utility::array_thread( level.squad, maps\_utility::disable_cqbwalk );
common_scripts\utility::array_thread( level.squad, maps\_utility::enable_ai_color );
maps\_utility::activate_trigger_with_targetname( "squad_hill_bottom" );
var_1 = 0;
foreach ( var_4, var_3 in level.squad )
{
var_3 thread escape_temp_ai_slide();
wait 1;
}
case "jungle":
common_scripts\utility::flag_wait( "slide_start" );
foreach ( var_3 in level.squad )
{
var_3 thread maps\_utility::enable_sprint();
var_3.perfectaim = 1;
var_3.baseaccuracy = 90;
var_3.grenadeammo = 0;
var_3.disablearrivals = 1;
}
case "river":
common_scripts\utility::flag_wait( "escape_halfway" );
common_scripts\utility::array_thread( level.squad, maps\_utility::enable_ai_color );
var_7 = common_scripts\utility::getstructarray( "waterfall_jump", "targetname" );
var_8 = common_scripts\utility::getstructarray( "waterfall_ai_land", "targetname" );
common_scripts\utility::flag_wait( "player_at_river" );
foreach ( var_4, var_3 in level.squad )
var_3 thread escape_friendly_jumps_waterfall_to_swimming( var_7[var_4], var_8[var_4] );
case "waterfall":
common_scripts\utility::flag_wait( "choppers_attacked" );
wait 6;
maps\_utility::activate_trigger_with_targetname( "squad_to_boats" );
wait 5;
iprintlnbold( "end of scripting" );
}
}
escape_blockers()
{
common_scripts\utility::flag_wait( "slide_start" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
return;
var_0 = getentarray( "escape_blockers", "targetname" );
foreach ( var_2 in var_0 )
{
var_2 connectpaths();
var_2 delete();
}
}
runway_stop_in_place()
{
maps\_utility::disable_ai_color();
self setgoalpos( self.origin );
}
escape_vo( var_0 )
{
switch ( var_0 )
{
case "runway":
common_scripts\utility::flag_wait( "runway_halfway" );
thread runway_got_spotted();
maps\jungle_ghosts_util::dialogue_stop();
level.alpha2 maps\_utility::smart_dialogue( "jungleg_gs2_choppersincoming" );
common_scripts\utility::flag_set( "choppers_get_down" );
if ( !common_scripts\utility::flag( "keep_tall_grass_alive_longer" ) )
{
level.alpha1 maps\_utility::smart_dialogue( "jungleg_gs1_okpreparetorappel" );
wait 2;
if ( !common_scripts\utility::flag( "choppers_saw_player" ) )
level.merrick maps\_utility::smart_dialogue( "jungleg_mrk_dontmove_2" );
}
common_scripts\utility::flag_wait_any( "choppers_are_gone", "choppers_saw_player" );
if ( common_scripts\utility::flag( "choppers_are_gone" ) && !common_scripts\utility::flag( "choppers_saw_player" ) )
level.alpha2 maps\_utility::delaythread( 5, maps\_utility::smart_dialogue, "jungleg_kgn_weshouldmovenow" );
case "jungle":
common_scripts\utility::flag_wait( "slide_start" );
thread runway_escape_run_vo_cold();
thread runway_escape_run_vo_hot();
default:
break;
}
}
runway_escape_run_vo_cold()
{
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
return;
wait 2;
level.player maps\_utility::play_sound_on_entity( "jungleg_btd_copygammateamadjusting" );
wait 0.5;
level.hesh maps\_utility::smart_dialogue( "jungleg_gs2_incomingstrykerthrowing" );
wait 0.5;
level.player maps\_utility::play_sound_on_entity( "jungleg_gs1_cmonthisway" );
wait 0.5;
level.alpha1 maps\_utility::smart_dialogue( "jungleg_gs1_keepmoving" );
wait 0.5;
level.merrick maps\_utility::smart_dialogue( "jungleg_gs2_riverupahead" );
wait 0.5;
level.alpha1 maps\_utility::smart_dialogue( "jungleg_btd_gammateamthisis" );
common_scripts\utility::flag_wait( "jump_vo_trig" );
level.merrick maps\_utility::smart_dialogue( "jungleg_mrk_iguesweregetting" );
level.alpha1 maps\_utility::smart_dialogue( "jungleg_els_everyonejump" );
}
runway_escape_run_vo_hot()
{
if ( !common_scripts\utility::flag( "choppers_saw_player" ) )
return;
wait 5;
level.player maps\_utility::play_sound_on_entity( "jungleg_mko_commandthisismako" );
wait 1;
level.hesh maps\_utility::smart_dialogue( "jungleg_gs2_incomingstrykerthrowing" );
wait 1;
level.alpha2 maps\_utility::smart_dialogue( "jungleg_kgn_stayclearofthe" );
common_scripts\utility::flag_wait( "player_crossed_river" );
level.hesh maps\_utility::smart_dialogue( "jungleg_hsh_waterwater" );
common_scripts\utility::flag_wait( "jump_vo_trig" );
level.merrick maps\_utility::smart_dialogue( "jungleg_mrk_jump" );
}
runway_got_spotted()
{
common_scripts\utility::flag_wait( "choppers_saw_player" );
thread count_down_to_slide();
maps\jungle_ghosts_util::dialogue_stop();
level.alpha1 maps\_utility::smart_dialogue( "jungleg_els_wevebeenspottedrun" );
}
count_down_to_slide()
{
level endon( "player_slid" );
wait 20;
common_scripts\utility::flag_set( "chopper_kill_player" );
}
escape_player_jump()
{
common_scripts\utility::flag_wait( "player_crossed_river" );
thread escape_mg_bullets_at_player_river_run();
thread escape_player_water_logic();
thread new_player_jump();
return;
}
new_player_jump()
{
var_0 = common_scripts\utility::getstruct( "struct_player_bigjump_edge_reference", "targetname" );
var_1 = common_scripts\utility::getstruct( "struct_player_recovery_animref", "targetname" );
var_2 = anglestoforward( var_0.angles );
var_3 = level.player;
if ( level.start_point != "underwater" )
{
var_4 = getent( "player_waterfall_jump_trig", "targetname" );
var_0 = common_scripts\utility::getstruct( "struct_player_bigjump_edge_reference", "targetname" );
var_1 = common_scripts\utility::getstruct( "struct_player_recovery_animref", "targetname" );
var_2 = anglestoforward( var_0.angles );
thread maps\jungle_ghosts_util::player_jump_watcher();
var_5 = getent( "player_waterfall_jump_trig_back_up", "targetname" );
for (;;)
{
var_6 = 0;
while ( level.player istouching( var_4 ) )
{
if ( common_scripts\utility::flag( "player_jumping" ) || level.player istouching( var_5 ) )
{
var_6 = 1;
break;
}
wait 0.05;
}
if ( var_6 )
break;
wait 0.05;
}
common_scripts\utility::flag_set( "player_jump_watcher_stop" );
}
level.player setclienttriggeraudiozone( "jungle_ghosts_escape_jump", 0.5 );
thread maps\jungle_ghosts_util::music_end_jump_stinger();
var_3 disableweapons();
level.player takeweapon( "fraggrenade" );
level.player allowcrouch( 0 );
level.player setstance( "stand" );
level.player common_scripts\utility::delaycall( 0.5, ::takeallweapons );
level.player thread maps\_utility::play_sound_on_entity( "scn_jungle_player_over_falls" );
var_7 = "player_rig";
var_8 = "waterfall_jump";
var_9 = level.scr_anim[var_7][var_8];
var_10 = ( var_0.origin[0], var_3.origin[1], var_0.origin[2] );
var_11 = var_0.angles;
var_12 = getstartorigin( var_10, var_11, var_9 );
var_13 = getstartangles( var_10, var_11, var_9 );
var_14 = spawn( "script_origin", var_10 );
var_14.angles = var_11;
var_15 = maps\_utility::spawn_anim_model( var_7, var_12 );
var_15.angles = level.player.angles;
var_15 hide();
level thread escape_waterfall_player_link_logic( var_15 );
var_14 thread maps\jungle_ghosts_util::bigjump_player_blend_to_anim( var_15 );
var_14 thread maps\_anim::anim_single_solo( var_15, var_8 );
level.player common_scripts\utility::delaycall( 3, ::playrumbleonentity, "grenade_rumble" );
setslowmotion( 1, 0.5, 0.5 );
wait 2.5;
setslowmotion( 0.5, 1.5, 0.5 );
wait 1;
setslowmotion( 1.5, 0.3, 0.1 );
wait 3;
setslowmotion( 0.3, 1, 1 );
level.player playrumbleonentity( "grenade_rumble" );
}
escape_waterfall_player_link_logic( var_0 )
{
if ( isdefined( var_0 ) )
{
var_0 waittill( "single anim" );
level.player unlink();
var_0 delete();
common_scripts\utility::flag_set( "final_read" );
}
else
{
common_scripts\utility::flag_wait( "final_read" );
wait 1;
}
var_1 = ( 0, 0, 250 );
var_2 = common_scripts\utility::spawn_tag_origin();
var_2.origin = common_scripts\utility::getstruct( "in_the_water", "targetname" ).origin + var_1;
var_2.angles = common_scripts\utility::getstruct( "in_the_water", "targetname" ).angles + ( 5, 0, 0 );
level.player setorigin( var_2.origin );
level.player setplayerangles( var_2.angles );
level.player.float_ent = var_2;
level.player playerlinktodelta( var_2, "tag_origin", 1, 50, 50, 20, 20, 1 );
var_3 = 0.6;
thread maps\jungle_ghosts_jungle::player_heartbeat();
var_4 = maps\_vehicle::spawn_vehicle_from_targetname( "river_run" );
var_5 = common_scripts\utility::getstruct( "player_underwater", "targetname" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
level.apache1 thread turret_burst_fire_at_ent( level.player );
level.river_apache thread turret_burst_fire_at_ent( level.player );
}
var_3 = 4;
var_6 = common_scripts\utility::getstruct( "waterfall_player_land", "targetname" );
var_7 = common_scripts\utility::getstruct( "in_the_water", "targetname" ).angles;
var_8 = level.player.float_ent.origin + ( 0, 0, 253 ) - var_1;
level.player.float_ent moveto( level.player.float_ent.origin - ( 100, 100, 200 ), 1.5, 0, 1.5 );
level.player.float_ent waittill( "movedone" );
level.player.float_ent moveto( var_8, 2.5, 0.7, 0.7 );
level.player.float_ent rotateto( var_7 + ( 40, 0, 10 ), 2 );
level.player thread maps\_utility::notify_delay( "stop_underwater_fx", 1 );
wait 2;
level.player.float_ent rotateto( var_7, 2 );
level.player setstance( "stand" );
level.player setclienttriggeraudiozone( "jungle_ghosts_exfil", 0.8 );
common_scripts\utility::flag_set( "player_surfaces" );
thread maps\jungle_ghosts_util::give_jg_achievement();
maps\_utility::autosave_by_name( "surfacing" );
level thread maps\jungle_ghosts_util::player_swim_think();
level.player thread maps\_utility::vision_set_fog_changes( "jungle_boat_rescue", 0.05 );
level.player stopshellshock();
level notify( "stop_player_heartbeat" );
level.player setwatersheeting( 1, 7.5 );
visionsetnaked( "jungle_boat_rescue", 0.1 );
level.player thread maps\_utility::play_sound_on_entity( "weap_sniper_breathin" );
level thread maps\jungle_ghosts_util::start_raining();
wait 0.7;
level.player setblurforplayer( 0, 5 );
level.player thread maps\_utility::play_sound_on_entity( "weap_sniper_breathin" );
level.player unlink();
wait 6.0;
level.player setclienttriggeraudiozone( "jungle_ghosts_fade_out", 5.3 );
wait 4.0;
maps\_utility::nextmission();
}
escape_player_fall_check()
{
level endon( "player_jump_watcher_stop" );
var_0 = getent( "player_fall_check", "targetname" );
var_0 waittill( "trigger" );
var_0 delete();
common_scripts\utility::flag_set( "player_fell_off_waterfall" );
thread escape_waterfall_player_link_logic();
level.player disableweapons();
level.player enableinvulnerability();
}
escape_player_water_logic()
{
common_scripts\utility::flag_wait( "final_read" );
level.player thread maps\_utility::play_sound_on_entity( "scn_jungle_player_plunge" );
level.player setclienttriggeraudiozone( "jungle_ghosts_escape_uw", 0.1 );
thread escape_underwater_fx();
}
escape_mg_bullets_at_player_river_run()
{
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_0 = anglestoforward( level.player.angles );
var_1 = level.player.origin + var_0 * 200;
var_2 = spawn( "script_origin", var_1 );
var_2 linkto( level.player );
var_3 = 60;
for ( var_4 = 0; var_4 < var_3; var_4++ )
{
level.river_apache setturrettargetent( var_2 );
level.river_apache fireweapon();
wait( randomfloatrange( 0.05, 0.15 ) );
}
var_2 delete();
}
}
escape_underwater_fx()
{
var_0 = anglestoforward( level.player.angles );
var_1 = anglestoright( level.player.angles );
var_2 = level.player.origin + var_0 * 110 - var_1 * 25;
playfx( common_scripts\utility::getfx( "vfx_jg_wfall_underw_inispl" ), var_2, anglestoup( level.player.angles ), anglestoforward( level.player.angles ) );
var_3 = common_scripts\utility::spawn_tag_origin();
var_3.script_max_left_angle = 2;
level.player playersetgroundreferenceent( var_3 );
var_4 = 0.15;
thread maps\jungle_ghosts_util::fade_out_in( "white", undefined, var_4 * 2, var_4 );
var_3 thread maps\jungle_ghosts_util::pitch_and_roll();
level notify( "stop_rain" );
level notify( "stop_lightning" );
wait( var_4 );
level.player endon( "stop_underwater_fx" );
level.player shellshock( "underwater", 999999 );
if ( maps\_utility::game_is_current_gen() )
level.player thread maps\_utility::vision_set_fog_changes( "jungle_underwater", 0.05 );
level.player setblurforplayer( 10, 0.1 );
visionsetnaked( "jungle_underwater", 0.1 );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_5 = [ level.river_apache, level.apache1 ];
if ( isdefined( var_5[0] ) )
common_scripts\utility::array_thread( var_5, ::escape_fake_underwater_bullets );
}
for (;;)
{
playfx( common_scripts\utility::getfx( "vfx_jg_wfall_underw_bubbles" ), level.player geteye() + var_0 * 32, anglestoup( level.player.angles ), anglestoforward( level.player.angles ) );
wait 0.2;
}
}
fade_out_in_custom( var_0 )
{
var_1 = newhudelem();
var_1.x = 0;
var_1.y = 0;
var_1 setshader( "black", 640, 480 );
var_1.alignx = "left";
var_1.aligny = "top";
var_1.horzalign = "fullscreen";
var_1.vertalign = "fullscreen";
var_1.alpha = 0.75;
var_1.sort = -2;
var_1 fadeovertime( var_0 );
var_1.alpha = 0;
wait( var_0 );
var_1 destroy();
}
escape_friendly_jumps_waterfall_to_swimming( var_0, var_1 )
{
maps\_utility::enable_sprint();
escape_friendly_does_anim_off_struct( var_0 );
thread splashdown_fx();
self.goalradius = 32;
maps\_utility::disable_ai_color();
self setgoalpos( self.origin );
thread maps\jungle_ghosts_util::enable_ai_swim();
wait 3;
var_2 = common_scripts\utility::spawn_tag_origin();
self linkto( var_2 );
var_2 moveto( var_1.origin, 3 );
}
splashdown_fx()
{
common_scripts\utility::waitframe();
playfxontag( common_scripts\utility::getfx( "splash_down" ), self, "tag_origin" );
}
escape_friendly_does_anim_off_struct( var_0 )
{
wait( randomint( 2 ) );
maps\_utility::disable_ai_color();
maps\_utility::set_forcegoal();
self.og_animname = self.animname;
self.animname = "generic";
var_0 maps\_anim::anim_generic_reach( self, var_0.script_noteworthy );
maps\_utility::delaythread( 1, maps\_utility::enable_ai_color );
maps\_utility::delaythread( 1.5, maps\_utility::unset_forcegoal );
var_0 maps\_anim::anim_single_solo_run( self, var_0.script_noteworthy );
self.animname = self.og_animname;
}
escape_friendly_follow_spline( var_0 )
{
maps\_utility::disable_ai_color();
maps\_utility::set_forcegoal();
maps\_utility::disable_pain();
self [[ level.ignore_on_func ]]();
self.goalradius = 100;
var_1 = getnode( var_0, "targetname" );
for (;;)
{
self setgoalnode( var_1 );
self waittill( "goal" );
if ( isdefined( var_1.target ) )
{
var_2 = getnode( var_1.target, "targetname" );
var_1 = var_2;
continue;
}
self notify( "end_of_spline" );
self setgoalnode( var_1 );
self waittill( "goal" );
break;
}
maps\_utility::unset_forcegoal();
maps\_utility::disable_sprint();
maps\_utility::enable_pain();
self [[ level.ignore_off_func ]]();
}
escape_enemies_and_vehicles( var_0 )
{
switch ( var_0 )
{
case "runway":
common_scripts\utility::flag_wait( "runway_halfway" );
wait 3;
case "jungle":
common_scripts\utility::flag_wait( "player_slid" );
common_scripts\utility::flag_wait( "player_crossed_river" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
level.river_apache = maps\_vehicle::spawn_vehicle_from_targetname_and_drive( "river_chopper" );
level.river_apache maps\_vehicle::mgoff();
}
case "river":
maps\_utility::trigger_wait_targetname( "player_waterfall_jump_trig" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
level.river_apache setlookatent( level.player );
case "waterfall":
common_scripts\utility::flag_wait( "final_read" );
var_1 = spawn_vehicles_throttled( "socr_boats", 1 );
thread boat_vo();
foreach ( var_6, var_3 in var_1 )
{
if ( var_3.script_noteworthy == "left" )
{
var_3.animname = "seal_boat1";
var_3.spawners = getentarray( "left_boat_guys", "targetname" );
var_3 thread boat1_in_sounds();
var_4 = getent( "boat1_clip", "targetname" );
var_4.origin = var_3.origin;
var_4.angles = var_3.angles;
var_4 linkto( var_3, "tag_origin" );
}
else
{
var_3.animname = "seal_boat2";
var_3.spawners = getentarray( "right_boat_guys", "targetname" );
var_3 thread dog_on_a_boat();
var_3 thread man_on_a_boat_waving();
var_3 thread boat2_in_sounds();
var_4 = getent( "boat2_clip", "targetname" );
var_4.origin = var_3.origin;
var_4.angles = var_3.angles;
var_4 linkto( var_3, "tag_origin" );
}
var_5 = getent( "boat_light_ref_ent", "targetname" );
var_3 useanimtree( level.scr_animtree["seal_boat1"] );
var_3 thread boat_populate();
var_3 retargetscriptmodellighting( var_5 );
}
var_7 = common_scripts\utility::get_target_ent( "boat_outro" );
var_8 = var_7 common_scripts\utility::spawn_tag_origin();
var_8 thread maps\_anim::anim_single( var_1, "outro", "tag_origin" );
foreach ( var_6, var_3 in var_1 )
{
var_3 maps\_vehicle::godon();
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_10 = [ level.apache1, level.river_apache ];
var_10[var_6].enablerocketdeath = 1;
var_10[var_6].alwaysrocketdeath = 1;
var_3 thread escape_socr_logic( var_10[var_6] );
}
else
var_3 thread escape_socr_logic( undefined );
wait 1.5;
}
}
}
boat1_in_sounds()
{
common_scripts\utility::flag_wait( "player_surfaces" );
self playsound( "scn_jungle_boat1_in" );
}
boat2_in_sounds()
{
common_scripts\utility::flag_wait( "player_surfaces" );
self playsound( "scn_jungle_boat2_in" );
}
boat_vo()
{
wait 2;
if ( !common_scripts\utility::flag( "choppers_saw_player" ) )
level.player maps\_utility::play_sound_on_entity( "jungleg_mko_approachingextractionnow" );
else
level.player maps\_utility::play_sound_on_entity( "jungleg_mko_cominginhotactual" );
}
boat_populate()
{
foreach ( var_1 in self.spawners )
{
var_2 = var_1 maps\_utility::spawn_ai( 1 );
var_2.script_startingposition = var_1.script_startingposition;
thread maps\_vehicle_aianim::guy_enter( var_2 );
}
}
man_on_a_boat_waving()
{
var_0 = getent( "boat_waver", "targetname" );
wait 5;
var_1 = var_0 maps\_utility::spawn_ai( 1 );
var_1.animname = "waving_man";
var_2 = var_1 common_scripts\utility::spawn_tag_origin();
var_2.origin = self gettagorigin( "TAG_TURRET_MIDDLE_RIGHT" );
var_2.angles = self gettagangles( "TAG_TURRET_MIDDLE_RIGHT" );
var_2 linkto( self, "TAG_TURRET_MIDDLE_RIGHT", ( -11, 0, -45 ), ( 0, 0, 0 ) );
var_1 forceteleport( var_2.origin, var_2.angles );
var_1 linkto( var_2, "tag_origin" );
var_2 thread maps\_anim::anim_single_solo( var_1, "wave" );
}
dog_on_a_boat()
{
var_0 = maps\_utility::spawn_anim_model( "riley", self.origin );
var_0.team = "allies";
var_0.name = "Riley";
var_1 = var_0 common_scripts\utility::spawn_tag_origin();
var_1 thread maps\_anim::anim_loop_solo( var_0, "idle", "stop_loop" );
var_1 linkto( self, "TAG_TURRET_MIDDLE_RIGHT", ( -11, 150, -8 ), ( 0, 0, 0 ) );
var_0 linkto( var_1, "tag_origin" );
while ( distance( var_0.origin, level.player.origin ) > 700 )
common_scripts\utility::waitframe();
var_1 notify( "stop_loop" );
var_1 maps\_anim::anim_loop_solo( var_0, "sniff", "stop_loop" );
}
escape_waterfall_enemies_logic()
{
self.dontevershoot = 1;
if ( common_scripts\utility::cointoss() )
maps\_utility::enable_cqbwalk();
}
spawn_vehicles_throttled( var_0, var_1 )
{
var_2 = [];
var_3 = getentarray( var_0, "targetname" );
var_4 = [];
foreach ( var_6 in var_3 )
{
if ( !isdefined( var_6.code_classname ) || var_6.code_classname != "script_vehicle" )
continue;
if ( isspawner( var_6 ) )
var_2[var_2.size] = maps\_vehicle_code::_vehicle_spawn( var_6 );
wait( var_1 );
}
return var_2;
}
escape_socr_logic( var_0 )
{
if ( self.script_noteworthy == "left" )
var_1 = "tag_wheel_back_right";
else
var_1 = "tag_wheel_back_left";
thread escape_socr_fx_loop( "splash_large", "tag_splash_front", 0.1, 0.25 );
thread escape_socr_fx_loop( "splash_small", "tag_splash_back", 0.1, 0.25 );
wait 2;
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
foreach ( var_4, var_3 in self.mgturret )
var_3 thread escape_socr_turret_own_target( var_0 );
}
wait 2;
self notify( "stop_fx_on_" + var_1 );
thread escape_socr_fx_loop( "splash_small", "tag_splash_front", 0.1, 0.25 );
wait 1;
self notify( "stop_fx_on_tag_splash_front" );
self notify( "stop_fx_on_tag_splash_back" );
self notify( "stop_fx_on_tag_wheel_back_right" );
self notify( "stop_fx_on_tag_wheel_back_left" );
common_scripts\utility::flag_set( "obj_all_done" );
}
escape_socr_fx_loop( var_0, var_1, var_2, var_3 )
{
self notify( "stop_fx_on_" + var_1 );
self endon( "stop_fx_on_" + var_1 );
for (;;)
{
playfxontag( common_scripts\utility::getfx( var_0 ), self, var_1 );
wait( randomfloatrange( var_2, var_3 ) );
}
}
#using_animtree("generic_human");
escape_temp_ai_slide( var_0, var_1 )
{
if ( isdefined( var_0 ) )
common_scripts\utility::flag_wait( var_0 );
var_2 = undefined;
if ( !isdefined( var_1 ) )
var_2 = "jungle_ghost_ai_slide1";
else
var_2 = "jungle_ghost_ai_slide2";
var_3 = common_scripts\utility::getstruct( "ai_slide_anim_ent", "targetname" );
maps\_utility::disable_ai_color();
maps\_utility::set_forcegoal();
if ( isdefined( self.animname ) )
{
if ( var_2 == "jungle_ghost_ai_slide1" )
level.scr_anim[self.animname]["jungle_ghost_ai_slide1"] = %jungle_ghost_ai_slide_guy1;
else
level.scr_anim[self.animname]["jungle_ghost_ai_slide2"] = %jungle_ghost_ai_slide_guy2;
}
else
self.animname = "generic";
var_3 maps\_anim::anim_generic_reach( self, var_2 );
maps\_utility::delaythread( 1, maps\_utility::enable_ai_color );
maps\_utility::delaythread( 1.5, maps\_utility::unset_forcegoal );
thread escape_play_slide_fx_on_npc();
var_3 maps\_anim::anim_single_solo_run( self, var_2 );
self notify( "finished slide" );
}
escape_play_slide_fx_on_npc()
{
self playsound( "foot_slide_npc_start" );
self playloopsound( "foot_slide_npc_loop" );
playfxontag( level._effect["slide_npc"], self, "tag_origin" );
self waittill( "finished slide" );
stopfxontag( level._effect["slide_npc"], self, "tag_origin" );
self stoploopsound( "foot_slide_npc_loop" );
self playsound( "foot_slide_npc_end" );
}
escape_play_slide_fx_on_player()
{
common_scripts\utility::flag_wait( "slide_start" );
var_0 = level.player common_scripts\utility::spawn_tag_origin();
var_0 linkto( level.player );
level.player playrumbleonentity( "damage_heavy" );
level.player common_scripts\utility::delaycall( 0.25, ::playrumblelooponentity, "slide_loop" );
level.player common_scripts\utility::delaycall( 2.5, ::stoprumble, "slide_loop" );
level.player common_scripts\utility::delaycall( 2.55, ::playrumbleonentity, "damage_light" );
thread maps\jungle_ghosts_util::do_bokeh( "end n bokeh", "slide_screenspace", 15, 1, 1.1 );
playfxontag( level._effect["slide_player"], var_0, "tag_origin" );
wait 1;
level.player notify( "stop_bokeh" );
level.player notify( "end mud bokeh" );
stopfxontag( common_scripts\utility::getfx( "vfx_atmos_bokeh_jungle" ), level.player.bokeh_ent, "tag_origin" );
stopfxontag( level._effect["slide_player"], var_0, "tag_origin" );
var_0 delete();
}
escape_setup_trees()
{
var_0 = getentarray( "dest_tree", "targetname" );
var_1 = getentarray( "dest_tree_small", "targetname" );
var_2 = common_scripts\utility::array_combine( var_0, var_1 );
common_scripts\utility::array_thread( var_2, ::escape_dest_tree_logic );
var_3 = getentarray( "do_tree_damage", "targetname" );
common_scripts\utility::array_thread( var_3, ::escape_do_tree_damage_trig_logic, var_0 );
var_4 = common_scripts\utility::getstructarray( "player_radius_damage", "targetname" );
common_scripts\utility::array_thread( var_4, ::radius_damage_when_player_is_close );
}
escape_dest_tree_logic()
{
var_0 = common_scripts\utility::get_linked_ents();
var_1 = common_scripts\utility::add_to_array( var_0, self );
self.parts = var_0;
var_2 = undefined;
foreach ( var_4 in var_0 )
{
var_4.is_small = 0;
if ( var_4.script_noteworthy == "dest_top_goal" )
var_2 = var_4.angles;
if ( var_4.model == "ctl_foliage_tree_pine_tall_b_broken_top" )
var_4.is_small = 1;
if ( var_4.script_noteworthy == "dest_top" )
{
foreach ( var_6 in var_0 )
{
if ( var_6.script_noteworthy == "dest_kill_trig" )
var_4.kill_trig = var_6;
}
}
}
common_scripts\utility::array_thread( var_1, ::escape_dest_tree_parts_logic, var_2 );
}
escape_do_tree_damage_trig_logic( var_0 )
{
self waittill( "trigger" );
if ( !common_scripts\utility::flag( "choppers_saw_player" ) )
return;
var_1 = getent( self.target, "targetname" );
magic_missile_fire_at_ent( var_1, 6 );
wait 1;
var_0 = common_scripts\utility::get_array_of_closest( var_1.origin, var_0 );
var_0[0] dodamage( 100, ( 0, 0, 0 ) );
}
escape_dest_tree_parts_logic( var_0 )
{
switch ( self.script_noteworthy )
{
case "pristine":
maps\_utility::ent_flag_init( "destroyed" );
self setcandamage( 1 );
self setcanradiusdamage( 1 );
for (;;)
{
var_1 = undefined;
self waittill( "damage", var_2, var_1, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
if ( var_1.classname == "worldspawn" )
break;
}
maps\_utility::array_notify( self.parts, "tree_destroyed" );
maps\_utility::ent_flag_set( "destroyed" );
self hide();
break;
case "dest_top":
if ( isdefined( self.is_small ) && self.is_small )
{
var_10 = randomintrange( 2, 4 );
var_11 = maps\_utility::groundpos( self.origin );
var_12 = common_scripts\utility::getfx( "tree_dust_small" );
var_13 = 0;
var_14 = "jungle_tree_small_fall";
var_15 = "jungle_tree_small_land";
}
else
{
var_10 = randomintrange( 2, 3 );
var_11 = maps\_utility::groundpos( self.kill_trig.origin );
var_12 = common_scripts\utility::getfx( "tree_dust" );
var_13 = 1;
var_14 = "jungle_tree_fall";
var_15 = "jungle_tree_land";
}
self hide();
self.clip_brush = getent( self.target, "targetname" );
self.clip_brush linkto( self );
self waittill( "tree_destroyed" );
playfx( common_scripts\utility::getfx( "tree_explosion" ), self.origin );
self show();
if ( isdefined( self.script_parameters ) || isdefined( self.script_index ) )
break;
self playsound( "explo_tree" );
earthquake( 0.3, 0.5, level.player.origin, 300 );
level.player playrumbleonentity( "grenade_rumble" );
common_scripts\utility::noself_delaycall( var_10 * 0.8, ::playfx, var_12, var_11 );
self.final_angles = var_0;
self rotateto( var_0, var_10, var_10 * 0.9, var_10 * 0.1 );
var_16 = common_scripts\utility::spawn_tag_origin();
var_16.origin = var_16.origin + ( 0, 0, 375 );
var_16 linkto( self );
if ( !self.is_small )
self.kill_trig thread falling_tree_player_detection( var_10, self.clip_brush );
thread maps\_utility::play_sound_on_entity( var_14 );
var_16 thread play_impact_sound( var_15 );
wait( var_10 * 0.95 );
self.og_angles = self.angles;
wait( var_10 * 0.05 );
thread after_fall_bounce();
if ( var_13 )
earthquake( 0.7, 0.6, var_11, 1000 );
break;
case "dest_top_goal":
self delete();
break;
case "dest_bottom":
self hide();
self waittill( "tree_destroyed" );
self show();
break;
default:
break;
}
}
after_fall_bounce()
{
var_0 = 0.7;
self rotateto( self.og_angles, var_0, var_0 / 2, var_0 / 2 );
wait( var_0 );
self rotateto( self.final_angles, var_0, var_0 / 2, var_0 / 2 );
}
play_impact_sound( var_0 )
{
self playsound( var_0, "sound_done" );
level.player playrumbleonentity( "damage_heavy" );
self waittill( "sound_done" );
self delete();
}
radius_damage_when_player_is_close()
{
level endon( "player_at_river" );
if ( common_scripts\utility::flag( "choppers_saw_player" ) )
{
var_0 = 1000000;
for (;;)
{
var_1 = distancesquared( self.origin, level.player.origin );
if ( var_1 <= var_0 )
{
radiusdamage( self.origin, 186, 100, 100 );
return;
}
wait 0.25;
}
}
}
falling_tree_player_detection( var_0, var_1 )
{
var_0 = var_0 - 0.25;
wait( var_0 );
var_1 disconnectpaths();
self endon( "timeout" );
thread maps\_utility::notify_delay( "timeout", 1 );
for (;;)
{
if ( level.player istouching( self ) )
{
level notify( "new_quote_string" );
setdvar( "ui_deadquote", &"jungle_ghosts_obit_tree" );
level.player kill();
return;
}
wait 0.05;
}
}
escape_fake_underwater_bullets()
{
level endon( "player_surfaces" );
var_0 = 26;
var_1 = [];
var_1[0] = "whizby_near_00_r";
var_1[1] = "whizby_near_00_l";
for ( var_2 = 0; var_2 < var_0; var_2++ )
{
var_3 = randomintrange( -25, 25 );
var_4 = vectornormalize( self.origin - level.player.origin );
var_5 = level.player.origin + var_4 * randomintrange( 85, 100 );
var_5 = var_5 + ( var_3, var_3, 0 );
var_6 = vectortoangles( var_4 );
var_7 = anglestoup( var_6 );
playfx( common_scripts\utility::getfx( "underwater_bullet" ), var_5, var_4, var_7 );
if ( common_scripts\utility::cointoss() )
thread common_scripts\utility::play_sound_in_space( "bullet_large_water", var_5 );
level.player thread maps\_utility::play_sound_on_entity( common_scripts\utility::random( var_1 ) );
wait( randomfloatrange( 0.1, 0.35 ) );
}
}