47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "zpu_antiair", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_deathmodel( "vehicle_zpu4", "vehicle_zpu4_burn" );
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maps\_vehicle::build_deathmodel( "vehicle_zpu4_low", "vehicle_zpu4_burn" );
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var_3 = [];
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var_3["vehicle_zpu4"] = "fx/explosions/vehicle_explosion_bmp";
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var_3["vehicle_zpu4_low"] = "fx/explosions/vehicle_explosion_bmp";
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maps\_vehicle::build_deathfx( var_3[var_0], undefined, "exp_armor_vehicle", undefined, undefined, undefined, 0 );
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maps\_vehicle::build_mainturret( "tag_flash", "tag_flash2", "tag_flash1", "tag_flash3" );
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maps\_vehicle::build_radiusdamage( ( 0, 0, 53 ), 512, 300, 20, 0 );
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_team( "axis" );
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maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
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}
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init_local()
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{
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}
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#using_animtree("vehicles");
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set_vehicle_anims( var_0 )
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{
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var_0[0].vehicle_turret_fire = %zpu_gun_fire_a;
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return var_0;
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}
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#using_animtree("generic_human");
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setanims()
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{
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var_0 = [];
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for ( var_1 = 0; var_1 < 1; var_1++ )
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var_0[var_1] = spawnstruct();
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var_0[0].sittag = "tag_driver";
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var_0[0].idle = %zpu_gunner_fire_a;
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return var_0;
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}
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