iw6-scripts/vehicle_scripts/hind_battle_carrier.gsc
2024-02-13 13:20:49 +01:00

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// IW6 GSC SOURCE
// Generated by https://github.com/xensik/gsc-tool
#using_animtree("vehicles");
main( var_0, var_1, var_2 )
{
maps\_vehicle::build_template( "hind_battle", var_0, var_1, var_2 );
maps\_vehicle::build_localinit( vehicle_scripts\hind_battle_oilrocks::init_local );
maps\_vehicle::build_deathmodel( "vehicle_battle_hind", "vehicle_battle_hind_destroyed_anim" );
maps\_vehicle::build_drive( %battle_hind_spinning_rotor, undefined, 0 );
maps\_vehicle::build_treadfx( var_2, "default", "fx/treadfx/heli_dust_default", 0 );
maps\_vehicle::build_life( 3000, 2800, 3100 );
maps\_vehicle::build_team( "axis" );
maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
maps\_vehicle::build_light( var_2, "cockpit_blue_cargo01", "tag_light_cargo01", "fx/misc/aircraft_light_cockpit_red", "interior", 0.0 );
maps\_vehicle::build_light( var_2, "cockpit_blue_cockpit01", "tag_light_cockpit01", "fx/misc/aircraft_light_cockpit_blue", "interior", 0.1 );
maps\_vehicle::build_light( var_2, "white_blink", "tag_light_belly", "fx/misc/aircraft_light_white_blink", "running", 0.3 );
maps\_vehicle::build_light( var_2, "white_blink_tail", "tag_light_tail", "fx/misc/aircraft_light_red_blink", "running", 0.3 );
maps\_vehicle::build_light( var_2, "wingtip_green", "tag_light_L_wing", "fx/misc/aircraft_light_wingtip_green", "running", 0.2 );
maps\_vehicle::build_light( var_2, "wingtip_red", "tag_light_R_wing", "fx/misc/aircraft_light_wingtip_red", "running", 0.2 );
maps\_vehicle::build_light( var_2, "spot", "tag_passenger", "fx/misc/aircraft_light_hindspot", "spot", 0.0 );
maps\_vehicle::build_bulletshield( 1 );
maps\_vehicle::build_is_helicopter();
maps\_vehicle::build_turret( "hind_turret_carrier", "tag_turret", "vehicle_apache_iw6_mg", undefined, "auto_nonai", 0.0, 20, -14 );
vehicle_scripts\hind_battle_oilrocks::set_death_anim_scene();
}
init_local()
{
}
set_vehicle_anims( var_0 )
{
}
setanims()
{
}