85 lines
2.9 KiB
Plaintext
85 lines
2.9 KiB
Plaintext
// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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#using_animtree("vehicles");
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main( var_0, var_1, var_2 )
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{
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maps\_vehicle::build_template( "m1a2", var_0, var_1, var_2 );
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maps\_vehicle::build_localinit( ::init_local );
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maps\_vehicle::build_deathmodel( "vehicle_m1a2_abrams_iw6", "vehicle_m1a2_abrams_iw6_dmg", 0.25 );
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maps\_vehicle::build_deathfx( "vfx/gameplay/explosions/vehicle/vfx_big_tank_explosion", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0, undefined, undefined, undefined, 10 );
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maps\_vehicle::build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
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maps\_vehicle::build_exhaust( "fx/distortion/abrams_exhaust" );
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maps\_vehicle::build_deckdust( "fx/dust/abrams_deck_dust" );
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maps\_vehicle::build_team( "allies" );
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if ( issubstr( var_2, "_minigunonly" ) )
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maps\_vehicle::build_turret( "minigun_m1a1", "tag_turret_mg_r", "weapon_m1a1_minigun", undefined, "sentry", undefined, 0, 0 );
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else
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{
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if ( issubstr( var_2, "_turret" ) )
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{
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maps\_vehicle::build_turret( "m1a1_coaxial_mg", "tag_barrel", "vehicle_m1a1_abrams_PKT_Coaxial_MG", undefined, undefined, undefined, 0, 0, ( 6, -13.5, 8 ) );
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maps\_vehicle::build_turret( "minigun_m1a1_fast", "tag_turret_mg_r", "weapon_mk47_turret", undefined, "sentry", undefined, 0, 0 );
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maps\_vehicle::build_mainturret();
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}
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if ( !issubstr( var_2, "_noturrets" ) )
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{
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maps\_vehicle::build_turret( "m1a1_coaxial_mg", "tag_barrel", "vehicle_m1a1_abrams_PKT_Coaxial_MG_inv", undefined, undefined, undefined, 0, 0, ( 6, -13.5, 8 ) );
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maps\_vehicle::build_mainturret();
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}
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}
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if ( !issubstr( var_2, "_viewmodel" ) )
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maps\_vehicle::build_treadfx( var_2, "default", "fx/treadfx/tread_sand_satfarm" );
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else
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maps\_vehicle::build_treadfx();
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maps\_vehicle::build_life( 999, 500, 1500 );
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maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims );
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maps\_vehicle::build_frontarmor( 1 );
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}
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init_local()
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{
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waittillframeend;
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foreach ( var_1 in self.riders )
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var_1 thread maps\_utility::magic_bullet_shield( 1 );
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}
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set_vehicle_anims( var_0 )
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{
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var_1 = 0;
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var_0[var_1].vehicle_turret_fire = %abrams_loader_shell;
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return var_0;
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}
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#using_animtree("generic_human");
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setanims()
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{
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var_0 = [];
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var_1 = 0;
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var_2 = spawnstruct();
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var_2.idle = %abrams_loader_load;
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var_2.turret_fire = %abrams_loader_load;
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var_2.turret_fire_tag = "tag_guy1";
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var_2.sittag = "tag_guy1";
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var_0[var_1] = var_2;
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var_1 = 1;
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var_2 = spawnstruct();
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var_2.idle = %hamburg_tank_driver_afterfall_loop;
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var_2.sittag = "tag_guy0";
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var_0[var_1] = var_2;
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var_1 = 2;
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var_2 = spawnstruct();
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var_2.mgturret = 0;
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var_2.sittag = "tag_turret_mg_r";
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var_2.sittag_offset = ( 0, 0, -40 );
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var_0[var_1] = var_2;
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return var_0;
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}
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