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@@ -12,11 +12,7 @@
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GENERIC_INIT;
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onPlayerConnect()
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{
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while ( true )
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{
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level waittill( "connected", player );
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_ON_PLAYER_CNCT_BEGIN
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#if defined(TOOL)
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waittillframeend;
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@@ -35,8 +31,8 @@ onPlayerConnect()
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player thread jumper();
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player thread displaySpeed();
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player thread onPlayerSpawned();
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}
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}
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_ON_PLAYER_CNCT_END
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displaySpeed()
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{
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