iw5: more cursed macros #2
@ -30,7 +30,8 @@ _ON_PLAYER_CNCT_BEGIN
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player thread jumper();
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player thread jumper();
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player thread displaySpeed();
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player thread displaySpeed();
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player thread onPlayerSpawned();
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_ON_PLAYER_SPAWNED_COROUTINE( player );
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_ON_PLAYER_CNCT_END
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_ON_PLAYER_CNCT_END
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@ -119,14 +120,8 @@ jumper()
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}
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}
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}
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}
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onPlayerSpawned()
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_ON_PLAYER_SPAWNED_BEGIN
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{
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GENERIC_COROUTINE_END;
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while ( true )
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{
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self waittill( "spawned_player" );
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self setPerk( "specialty_marathon", true, false );
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self setPerk( "specialty_marathon", true, false );
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}
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}
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_ON_PLAYER_SPAWNED_END
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@ -55,6 +55,21 @@
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} \
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} \
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}
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}
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#define _ON_PLAYER_SPAWNED_COROUTINE(ent) \
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ent thread onPlayerSpawned()
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/* Captures a "spawned" event. Perform your action(s) using the "self" variable */
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#define _ON_PLAYER_SPAWNED_BEGIN onPlayerSpawned() \
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{ \
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GENERIC_COROUTINE_END \
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while ( true ) \
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{ \
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self waittill( "spawned_player" );
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#define _ON_PLAYER_SPAWNED_END \
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} \
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}
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/* IW4x MP has printConsole Built-in. __VA_OPT__ requires C++20 compliant preprocessor */
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/* IW4x MP has printConsole Built-in. __VA_OPT__ requires C++20 compliant preprocessor */
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/* Do not use the + to concatenate strings, let the GSC VM do it for you */
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/* Do not use the + to concatenate strings, let the GSC VM do it for you */
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/* Other clients will have print available */
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/* Other clients will have print available */
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