iw5: test guns #4
@ -4,6 +4,7 @@ def erase_commented_lines(filename, out):
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with open(filename, 'r') as file:
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with open(filename, 'r') as file:
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lines = file.readlines()
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lines = file.readlines()
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# gcc leaves these "comments" at the start of the file
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lines = [line for line in lines if not line.startswith('#')]
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lines = [line for line in lines if not line.startswith('#')]
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with open(out, 'w') as file:
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with open(out, 'w') as file:
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@ -15,7 +15,7 @@ jobs:
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- name: Create release
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- name: Create release
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run: |
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run: |
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bash -e .gitea/scripts/ci.sh
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./.gitea/scripts/ci.sh
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- name: Upload release
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- name: Upload release
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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@ -3,6 +3,7 @@
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init()
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init()
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{
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{
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setDvar( "bg_bounces", 1 );
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setDvar( "bg_bounces", 1 );
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setDvar( "player_sustainAmmo", 1 ); // Requires sv_cheats
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thread onPlayerConnect();
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thread onPlayerConnect();
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}
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}
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@ -33,7 +34,7 @@ onPlayerSpawned()
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{
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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for ( ;; )
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while ( true )
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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@ -57,7 +58,7 @@ onWeaponFired()
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level endon( "game_ended" );
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level endon( "game_ended" );
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self endon( "disconnected" );
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self endon( "disconnected" );
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for ( ;; )
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while ( true )
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{
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{
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self waittill( "weapon_fired", weapon );
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self waittill( "weapon_fired", weapon );
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@ -92,7 +93,7 @@ displaySpeed()
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if ( isDefined( self.last_rpg_shot ) && self.last_rpg_shot != 0 )
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if ( isDefined( self.last_rpg_shot ) && self.last_rpg_shot != 0 )
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{
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{
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late = getTime() - self.last_rpg_shot;
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late = getTime() - self.last_rpg_shot;
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if (late < 500)
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if (late <= 500)
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{
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{
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iPrintLn( "Late RPG (+" + (late) + ")" );
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iPrintLn( "Late RPG (+" + (late) + ")" );
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}
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}
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@ -19,6 +19,7 @@ _ON_PLAYER_CNCT_BEGIN
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PLAYER_NOTIFY_CMD( player, "save_pos", "+reload" );
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PLAYER_NOTIFY_CMD( player, "save_pos", "+reload" );
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PLAYER_NOTIFY_CMD( player, "load_saved_pos", "+activate" );
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PLAYER_NOTIFY_CMD( player, "load_saved_pos", "+activate" );
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player thread onWeaponFired();
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player thread jumper();
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player thread jumper();
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player thread displaySpeed();
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player thread displaySpeed();
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@ -26,6 +27,21 @@ _ON_PLAYER_CNCT_BEGIN
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_ON_PLAYER_CNCT_END
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_ON_PLAYER_CNCT_END
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onWeaponFired()
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{
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GENERIC_COROUTINE_END
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while ( true )
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{
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self waittill( "weapon_fired", weapon );
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if (weapon == "rpg_mp")
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{
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self.last_rpg_shot = getTime();
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}
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}
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}
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displaySpeed()
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displaySpeed()
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{
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{
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GENERIC_COROUTINE_END;
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GENERIC_COROUTINE_END;
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@ -36,12 +52,30 @@ displaySpeed()
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self.speed_text.label = &"";
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self.speed_text.label = &"";
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self.last_speed_sample = 0;
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self.last_speed_sample = 0;
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self.last_z_coordinate = 0.0;
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while ( true )
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while ( true )
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{
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{
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player_speed = distance( ZERO_VEC3, self getvelocity() );
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player_speed = distance( ZERO_VEC3, self getvelocity() );
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current_speed = int( player_speed );
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current_speed = int( player_speed );
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if ( self.origin[2] > self.last_z_coordinate )
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{
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// We should be going up
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if ( isDefined( self.last_rpg_shot ) && self.last_rpg_shot != 0 )
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{
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late = getTime() - self.last_rpg_shot;
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if (late <= 500)
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{
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iPrintLn( "Late RPG (+" + (late) + ")" );
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}
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self.last_rpg_shot = 0;
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}
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}
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self.last_z_coordinate = self.origin[2];
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if ( self.last_speed_sample == current_speed )
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if ( self.last_speed_sample == current_speed )
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{
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{
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// White
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// White
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@ -48,6 +48,7 @@
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init() \
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init() \
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{ \
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{ \
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setDvar( BOUNCES_DVAR, 1 ); \
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setDvar( BOUNCES_DVAR, 1 ); \
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setDvar( "player_sustainAmmo", 1 ); \
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thread onPlayerConnect(); \
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thread onPlayerConnect(); \
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}
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}
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