// Call Of Duty: Modern Warfare 3 #if defined(IW5) && !defined(CI) #define TOOL #endif #if defined(TOOL) #inline scripts\mp\_utility; #else #include "_utility.gsh" #endif GENERIC_INIT; _ON_PLAYER_CNCT_BEGIN BOT_CHK( player ); PLAYER_NOTIFY_CMD( player, "save_pos", "+reload" ); PLAYER_NOTIFY_CMD( player, "load_saved_pos", "+activate" ); player thread jumper(); player thread displaySpeed(); _ON_PLAYER_SPAWNED_COROUTINE( player ); _ON_PLAYER_CNCT_END displaySpeed() { GENERIC_COROUTINE_END; self.speed_text = maps\mp\gametypes\_hud_util::createFontString( "hudsmall" , 1 ); self.speed_text maps\mp\gametypes\_hud_util::setPoint( "TOP", "TOP", -2, -2 ); self.speed_text.hideWhenInMenu = true; self.speed_text.label = &""; self.last_speed_sample = 0; while ( true ) { player_speed = distance( ZERO_VEC3, self getvelocity() ); current_speed = int( player_speed ); if ( self.last_speed_sample == current_speed ) { // White self.speed_text.color = ( 255, 255, 255 ); } else if ( self.last_speed_sample > current_speed ) { // Slowing down (Red) self.speed_text.color = ( 255, 0, 0 ); } else { // Speeding up (Green) self.speed_text.color = ( 0, 255, 0 ); } self.last_speed_sample = current_speed; self.speed_text setValue( current_speed ); wait( 0.1 ); } } canInteract( player ) { return maps\mp\_utility::isReallyAlive( player ); } canSave( player ) { if ( !player isOnGround() ) { player iPrintLn( "Cannot save while in the air\n" ); return false; } return true; } jumper() { GENERIC_COROUTINE_END; self.jumper_pos = ZERO_VEC3; self.jumper_angles = ZERO_VEC3; self.jumper_pos_num = 0; while ( true ) { msg = self common_scripts\utility::waittill_any_return( "save_pos", "load_saved_pos" ); DEFINE_CHK( msg ); if ( msg == "save_pos" && canInteract( self ) && canSave( self ) ) { self.jumper_pos = self.origin; self.jumper_angles = self getPlayerAngles(); self.jumper_pos_num += 1; self iPrintLn( "saved pos ", self.jumper_pos_num, "\n" ); } else if ( msg == "load_saved_pos" && canInteract( self ) ) { self setOrigin( self.jumper_pos ); self setVelocity( ZERO_VEC3 ); self setPlayerAngles( self.jumper_angles ); self iPrintLn( "loaded pos ", self.jumper_pos_num, "\n" ); } } } _ON_PLAYER_SPAWNED_BEGIN self setPerk( "specialty_marathon", true, false ); _ON_PLAYER_SPAWNED_END