list-iwd/out/iw_16.iwd.txt
2025-05-21 22:45:51 +02:00

172 lines
6.8 KiB
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sound/Explosions/Mortar_dirt04.wav
sound/Explosions/Mortar_dirt05.wav
sound/Explosions/mortar_dirt06.wav
sound/Explosions/mortar_impact_water_1c.wav
sound/Explosions/mortar_impact_water_2c.wav
sound/Explosions/mrk_artillery_incoming1.wav
sound/Explosions/mrk_artillery_incoming2.wav
sound/Explosions/mrk_artillery_incoming3.wav
sound/Explosions/mrk_building_big_explod_1b.wav
sound/Explosions/mrk_building_big_explod_2b.wav
sound/Explosions/mrk_building_big_explod_3b.wav
sound/Explosions/mrk_tree_explosion_1.wav
sound/Explosions/steam_pipe_burst_str1.wav
sound/Explosions/steam_pipe_burst_str2.wav
sound/Explosions/steam_pipe_burst_str3.wav
sound/Explosions/veh_tire_air_hiss1.wav
sound/Explosions/veh_tire_air_hiss2.wav
sound/Explosions/veh_tire_air_hiss3.wav
sound/Explosions/wtr_hydrant_gush1c.wav
sound/Explosions/wtr_hydrant_gush2c.wav
sound/Explosions/wtr_pipe_burst_dcy1.wav
sound/Explosions/wtr_pipe_burst_dcy2.wav
sound/Explosions/wtr_pipe_burst_dcy3.wav
sound/Explosions/wtr_pipe_burst_dcy4.wav
sound/fire/Fire_Big_loop02.wav
sound/fire/Fire_Med_loop01.wav
sound/fire/Fire_Med_loop02.wav
sound/fire/fire_metal_lrg1v2.wav
sound/fire/fire_metal_med1v2.wav
sound/fire/fire_metal_small1v2.wav
sound/fire/fire_woodtrash_large1v2.wav
sound/fire/fire_woodtrash_medium1v2.wav
sound/Footsteps/foot_dirt_slide_loop1.wav
sound/Footsteps/foot_metalcor_slide_loop1.wav
sound/Footsteps/foot_snow_slide_loop1.wav
sound/Footsteps/foot_wet_slide_loop1.wav
sound/glass/glass02.wav
sound/glass/glass04.wav
sound/glass/glass05.wav
sound/glass/glass06.wav
sound/glass/glass07.wav
sound/glass/glass08.wav
sound/items/pickup_briefcase_intelligence1.wav
sound/level/afcaves_rappel_death_dx_01.wav
sound/level/af_chase_sc1_death_01.wav
sound/level/af_chase_sc1_death_02.wav
sound/level/airlift_nuclear_aftmath.wav
sound/level/airlift_nuclear_exp.wav
sound/level/contingency_tree_fall_01.wav
sound/level/contingency_tree_fall_02.wav
sound/level/contingency_tree_fall_03.wav
sound/level/contingency_tree_ground_01.wav
sound/level/contingency_tree_ground_02.wav
sound/level/contingency_tree_ground_03.wav
sound/level/contingency_tree_snap_01.wav
sound/level/contingency_tree_snap_02.wav
sound/level/contingency_tree_snap_03.wav
sound/level/door_garage_metal_roll_close1.wav
sound/level/emt_cliff_welding1.wav
sound/level/emt_training_workon_humvee1.wav
sound/level/price_climb_efforts1b.wav
sound/level/price_climb_efforts2b.wav
sound/level/price_pull_plyr_effort_tmp1.wav
sound/level/scn_afcaves_price_knife_behind.wav
sound/level/scn_afcaves_rappel_begin_npc.wav
sound/level/scn_afcaves_rappel_hookup_plr.wav
sound/level/scn_afcaves_rappel_setup_npc.wav
sound/level/scn_afcaves_rappel_start_npc.wav
sound/level/scn_afcaves_rappel_start_plr.wav
sound/level/scn_afcaves_repel_kill_npc.wav
sound/level/scn_afcaves_repel_kill_plr.wav
sound/level/scn_afcaves_slide_npc.wav
sound/level/scn_afchase_b_long_price.wav
sound/level/scn_afchase_b_long_shepherd.wav
sound/level/scn_afchase_b_short_price_foley.wav
sound/level/scn_afchase_collapse_foley_stereo.wav
sound/level/scn_afchase_c_long_price_foley.wav
sound/level/scn_afchase_c_long_shepherd_foley.wav
sound/level/scn_afchase_d3_long_price_foley.wav
sound/level/scn_afchase_d3_long_shepherd_foley.wav
sound/level/scn_afchase_e_long_price_foley.wav
sound/level/scn_afchase_e_long_shepherd_foley.wav
sound/level/scn_afchase_e_loop_price_foley.wav
sound/level/scn_afchase_e_loop_shepherd_foley.wav
sound/level/scn_afchase_heli_cookoff.wav
sound/level/scn_afchase_heli_winddown.wav
sound/level/scn_afchase_kickgun_foley_stereo.wav
sound/level/scn_afchase_kickgun_stomp_stereo.wav
sound/level/scn_afchase_pavelow_downed.wav
sound/level/scn_afchase_shepherd_gloat_stereo.wav
sound/level/scn_afchase_shepherd_out_heli.wav
sound/level/scn_afchase_turnbuckle_bodyfall_rear.wav
sound/level/scn_afchase_turnbuckle_car_rear.wav
sound/level/scn_afchase_turnbuckle_knife_stereo.wav
sound/level/scn_afchase_turnbuckle_start_rear.wav
sound/level/scn_afchase_wakeup_player_stereo.wav
sound/level/scn_afchase_wakeup_price_foley.wav
sound/level/scn_afchase_walkoff_foley_stereo.wav
sound/level/scn_afchase_walkoff_footsteps_stereo.wav
sound/level/scn_airport_ambulance_away.wav
sound/level/scn_airport_ambulance_door_open_amb.wav
sound/level/scn_airport_civillian_lean_death.wav
sound/level/scn_airport_crowd_opening1.wav
sound/level/scn_airport_crowd_running1.wav
sound/level/scn_airport_crowd_terror1.wav
sound/level/scn_airport_elevator_opening1.wav
sound/level/scn_airport_elevator_opening2.wav
sound/level/scn_airport_troops_arrive.wav
sound/level/scn_arcadia_c130_down_amb.wav
sound/level/scn_arcadia_c130_down_stereo.wav
sound/level/scn_arcadia_photographer_foley.wav
sound/level/scn_blackout_power_down1.wav
sound/level/scn_body_into_water01.wav
sound/level/scn_body_into_water02.wav
sound/level/scn_bone_c130_flyover_stereo.wav
sound/level/scn_bone_littlebird_sweet1.wav
sound/level/scn_bone_littlebird_sweet2.wav
sound/level/scn_bone_suburban_hit_tires.wav
sound/level/scn_bone_uaz_hits_cones.wav
sound/level/scn_bone_uaz_hits_tires.wav
sound/level/scn_bone_uaz_ramp_amb.wav
sound/level/scn_bridge_bridgecollapse_s1.wav
sound/level/scn_cliff_fence_cut1.wav
sound/level/scn_cliff_jet_land_mono1.wav
sound/level/scn_cliff_plant_c4.wav
sound/level/scn_cliff_player_hillslide1.wav
sound/level/scn_cliff_price_bigjump1.wav
sound/level/scn_cliff_price_crash_rescue1.wav
sound/level/scn_cliff_price_hillslide1.wav
sound/level/scn_cliff_price_icepick_fight1.wav
sound/level/scn_cliff_price_intro1.wav
sound/level/scn_cliff_price_jump4.wav
sound/level/scn_cliff_price_land5.wav
sound/level/scn_cliff_price_ledge1.wav
sound/level/scn_cliff_price_locker_fight2.wav
sound/level/scn_cliff_price_mid3.wav
sound/level/scn_cliff_price_start2.wav
sound/level/scn_cliff_satellite_entry.wav
sound/level/scn_contingency_price_hillslide1.wav
sound/level/scn_cont_btr_slide_snow.wav
sound/level/scn_con_icbm_launch_amb.wav
sound/level/scn_con_icbm_launch_stereo.wav
sound/level/scn_dcburn_carrywounded_putdown.wav
sound/level/scn_dcburn_stop_bleeding.wav
sound/level/scn_dcemp_big_metal_door1.wav
sound/level/scn_dcemp_big_metal_door2.wav
sound/level/scn_dcemp_big_wood_door1.wav
sound/level/scn_dcemp_big_wood_door2.wav
sound/level/scn_dcemp_check_dead_soldier1.wav
sound/level/scn_dcemp_helmet_breathe_fast.wav
sound/level/scn_dcemp_helmet_breathe_slow1.wav
sound/level/scn_dcemp_helmet_breathe_slow2.wav
sound/level/scn_dcemp_jet_crash_offscreen.wav
sound/level/scn_dcemp_pop_flare.wav
sound/level/scn_dcwhite_flare_end_cloth.wav
sound/level/scn_dcwhite_flare_start_cloth.wav
sound/level/scn_emp_main.wav
sound/level/scn_emp_rears.wav
sound/level/scn_estate_photographer_foley.wav
sound/level/scn_favela_car_landing_sweet.wav
sound/level/scn_favela_city_panic_stereo.wav
sound/level/scn_favela_civ_death_crawl1.wav
sound/level/scn_favela_goblack_stinger.wav
sound/level/scn_favela_interior_scuffle3.wav
sound
sound/Explosions
sound/fire
sound/Footsteps
sound/glass
sound/items
sound/level