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2023-05-26 16:09:29 +02:00
commit 32db868ae6
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#pragma once
#include "game_server.hpp"
#include "network_list.hpp"
class server_list : public network_list<game_server, 30>
{
public:
void find_registered_servers(game_type game, int protocol, const access_func& accessor);
void find_registered_servers(game_type game, int protocol, const const_access_func& accessor) const;
void heartbeat(const network::address& address);
};