December 2069 Update
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@ -19,28 +19,28 @@ namespace dedicated_info
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scheduler::loop([]()
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{
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auto* sv_running = game::Dvar_FindVar("sv_running");
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const auto* sv_running = game::Dvar_FindVar("sv_running");
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if (!sv_running || !sv_running->current.enabled)
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{
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console::set_title("s1-mod Dedicated Server");
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return;
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}
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auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
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auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
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auto* const mapname = game::Dvar_FindVar("mapname");
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const auto* sv_hostname = game::Dvar_FindVar("sv_hostname");
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const auto* sv_maxclients = game::Dvar_FindVar("sv_maxclients");
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const auto* mapname = game::Dvar_FindVar("mapname");
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auto bot_count = 0;
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auto client_count = 0;
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for (auto i = 0; i < sv_maxclients->current.integer; i++)
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for (auto i = 0; i < sv_maxclients->current.integer; ++i)
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{
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auto* client = &game::mp::svs_clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state >= 1 && self && self->client)
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{
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client_count++;
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++client_count;
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if (game::SV_BotIsBot(i))
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{
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++bot_count;
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