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src/client/component/bots.cpp
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197
src/client/component/bots.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "filesystem.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include "scheduler.hpp"
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#include "server_list.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace bots
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{
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namespace
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{
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constexpr std::size_t MAX_NAME_LENGTH = 16;
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bool can_add()
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{
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if (party::get_client_count() < *game::mp::svs_numclients)
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{
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return true;
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}
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return false;
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}
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void bot_team_join(const unsigned int entity_num)
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{
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scheduler::once([entity_num]()
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{
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game::Scr_AddInt(2);
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game::Scr_AddString("team_select");
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game::Scr_Notify(&game::mp::g_entities[entity_num], static_cast<std::uint16_t>(game::SL_GetString("luinotifyserver", 0)), 2);
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scheduler::once([entity_num]()
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{
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game::Scr_AddString(utils::string::va("class%d", std::rand() % 5));
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game::Scr_AddString("class_select");
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game::Scr_Notify(&game::mp::g_entities[entity_num], static_cast<std::uint16_t>(game::SL_GetString("luinotifyserver", 0)), 2);
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}, scheduler::pipeline::server, 2s);
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}, scheduler::pipeline::server, 2s);
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}
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void spawn_bot(const int entity_num)
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{
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game::SV_SpawnTestClient(&game::mp::g_entities[entity_num]);
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if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_CORE)
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{
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bot_team_join(entity_num);
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}
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}
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void add_bot()
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{
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if (!can_add())
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{
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return;
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}
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// SV_BotGetRandomName
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const auto* const bot_name = game::SV_BotGetRandomName();
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auto* bot_ent = game::SV_AddBot(bot_name);
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if (bot_ent)
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{
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spawn_bot(bot_ent->s.number);
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}
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else if (can_add()) // workaround since first bot won't ever spawn
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{
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add_bot();
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}
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}
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utils::hook::detour get_bot_name_hook;
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volatile bool bot_names_received = false;
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std::vector<std::string> bot_names;
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const char* get_random_bot_name()
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{
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if (bot_names.empty())
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{
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return get_bot_name_hook.invoke<const char*>();
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}
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const auto index = std::rand() % bot_names.size();
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const auto& name = bot_names.at(index);
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return utils::string::va("%.*s", static_cast<int>(name.size()), name.data());
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}
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bool should_update_bot_names()
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{
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return !filesystem::exists("bots.txt");
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}
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void parse_bot_names_from_file()
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{
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std::string data;
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filesystem::read_file("bots.txt", &data);
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if (data.empty())
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{
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return;
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}
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auto name_list = utils::string::split(data, '\n');
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for (auto& entry : name_list)
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{
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// Take into account CR line endings
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entry = utils::string::replace(entry, "\r", "");
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if (entry.empty())
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{
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continue;
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}
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entry = entry.substr(0, MAX_NAME_LENGTH - 1);
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bot_names.emplace_back(entry);
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}
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}
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void update_bot_names()
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{
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bot_names_received = false;
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game::netadr_s master;
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if (server_list::get_master_server(master))
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{
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console::info("Getting bots...\n");
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network::send(master, "getbots");
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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get_bot_name_hook.create(game::SV_BotGetRandomName, get_random_bot_name);
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command::add("spawnBot", [](const command::params& params)
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{
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if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) return;
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auto num_bots = 1;
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if (params.size() == 2)
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{
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num_bots = std::atoi(params.get(1));
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}
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num_bots = std::min(num_bots, *game::mp::svs_numclients);
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console::info("Spawning %i %s\n", num_bots, (num_bots == 1 ? "bot" : "bots"));
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for (auto i = 0; i < num_bots; ++i)
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{
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scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
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}
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});
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if (should_update_bot_names())
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{
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scheduler::on_game_initialized([]() -> void
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{
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update_bot_names();
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scheduler::loop(update_bot_names, scheduler::main, 1h);
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}, scheduler::main);
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}
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else
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{
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parse_bot_names_from_file();
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}
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network::on("getbotsResponse", [](const game::netadr_s& target, const std::string_view& data)
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{
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game::netadr_s master{};
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if (server_list::get_master_server(master) && !bot_names_received && target == master)
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{
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const std::string received_data{ data };
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bot_names = utils::string::split(received_data, '\n');
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bot_names_received = true;
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}
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});
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}
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};
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}
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REGISTER_COMPONENT(bots::component)
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