init
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50
src/client/component/command.hpp
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50
src/client/component/command.hpp
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#pragma once
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namespace command
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{
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class params
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{
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public:
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params();
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int size() const;
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const char* get(int index) const;
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std::string join(int index) const;
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const char* operator[](const int index) const
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{
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return this->get(index); //
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}
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private:
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int nesting_;
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};
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class params_sv
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{
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public:
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params_sv();
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int size() const;
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const char* get(int index) const;
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std::string join(int index) const;
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const char* operator[](const int index) const
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{
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return this->get(index); //
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}
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private:
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int nesting_;
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};
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void read_startup_variable(const std::string& dvar);
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void add_raw(const char* name, void (*callback)());
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void add(const char* name, const std::function<void(const params&)>& callback);
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void add(const char* name, const std::function<void()>& callback);
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void add_sv(const char* name, const std::function<void(game::mp::gentity_s*, const params_sv&)>& callback);
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void execute(std::string command, bool sync = false);
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}
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