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178
src/client/component/fastfiles.cpp
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178
src/client/component/fastfiles.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/dvars.hpp"
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#include "fastfiles.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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#include <utils/concurrency.hpp>
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namespace fastfiles
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{
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static utils::concurrency::container<std::string> current_fastfile;
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namespace
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{
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utils::hook::detour db_try_load_x_file_internal_hook;
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utils::hook::detour db_find_x_asset_header_hook;
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void db_try_load_x_file_internal(const char* zone_name, const int flags)
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{
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console::info("Loading fastfile %s\n", zone_name);
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current_fastfile.access([&](std::string& fastfile)
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{
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fastfile = zone_name;
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});
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return db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
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}
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void dump_gsc_script(const std::string& name, game::XAssetHeader header)
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{
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if (!dvars::g_dump_scripts->current.enabled)
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{
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return;
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}
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std::string buffer;
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buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1);
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buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), sizeof(int));
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buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), sizeof(int));
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buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), sizeof(int));
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buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
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buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen);
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const auto out_name = std::format("gsc_dump/{}.gscbin", name);
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utils::io::write_file(out_name, buffer);
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console::info("Dumped %s\n", out_name.data());
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}
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game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
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{
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const auto start = game::Sys_Milliseconds();
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const auto result = db_find_x_asset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
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const auto diff = game::Sys_Milliseconds() - start;
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if (type == game::ASSET_TYPE_SCRIPTFILE)
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{
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dump_gsc_script(name, result);
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}
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if (diff > 100)
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{
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console::print(
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result.data == nullptr ? console::con_type_error : console::con_type_warning, "Waited %i msec for asset '%s' of type '%s'.\n",
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diff,
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name,
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game::g_assetNames[type]
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);
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}
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return result;
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}
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}
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std::string get_current_fastfile()
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{
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auto fastfile_copy = current_fastfile.access<std::string>([&](std::string& fastfile)
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{
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return fastfile;
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});
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return fastfile_copy;
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}
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constexpr int get_asset_type_size(const game::XAssetType type)
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{
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constexpr int asset_type_sizes[] =
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{
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96, 88, 128, 56, 40, 216, 56, 680,
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480, 32, 32, 32, 32, 32, 352, 1456,
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104, 32, 24, 152, 152, 152, 16, 64,
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640, 40, 16, 408, 24, 288, 176, 2800,
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48, -1, 40, 24, 200, 88, 16, 120,
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3560, 32, 64, 16, 16, -1, -1, -1,
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-1, 24, 40, 24, 40, 24, 128, 2256,
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136, 32, 72, 24, 64, 88, 48, 32,
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96, 152, 64, 32,
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};
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return asset_type_sizes[type];
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}
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template <game::XAssetType Type, size_t Size>
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char* reallocate_asset_pool()
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{
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constexpr auto element_size = get_asset_type_size(Type);
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static char new_pool[element_size * Size] = {0};
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assert(get_asset_type_size(Type) == game::DB_GetXAssetTypeSize(Type));
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std::memmove(new_pool, game::DB_XAssetPool[Type], game::g_poolSize[Type] * element_size);
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game::DB_XAssetPool[Type] = new_pool;
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game::g_poolSize[Type] = Size;
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return new_pool;
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool include_override)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, include_override);
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1401816F0, 0x1402741C0), &db_try_load_x_file_internal);
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db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
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dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format");
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command::add("loadzone", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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console::info("usage: loadzone <zone>\n");
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return;
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}
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game::XZoneInfo info{};
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info.name = params.get(1);
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info.allocFlags = 1;
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info.freeFlags = 0;
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game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_SYNC);
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});
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command::add("g_poolSizes", []()
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{
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for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++)
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{
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console::info("g_poolSize[%i]: %i // %s\n", i, game::g_poolSize[i], game::g_assetNames[i]);
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}
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});
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reallocate_asset_pool<game::ASSET_TYPE_FONT, 48>();
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if (!game::environment::is_sp())
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{
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const auto* xmodel_pool = reallocate_asset_pool<game::ASSET_TYPE_XMODEL, 8832>();
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utils::hook::inject(0x14026FD63, xmodel_pool + 8);
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utils::hook::inject(0x14026FDB3, xmodel_pool + 8);
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utils::hook::inject(0x14026FFAC, xmodel_pool + 8);
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utils::hook::inject(0x14027463C, xmodel_pool + 8);
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utils::hook::inject(0x140274689, xmodel_pool + 8);
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}
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}
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};
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}
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REGISTER_COMPONENT(fastfiles::component)
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