init
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12
src/client/component/gsc/script_extension.hpp
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12
src/client/component/gsc/script_extension.hpp
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#pragma once
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namespace gsc
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{
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extern void* func_table[0x1000];
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extern const game::dvar_t* developer_script;
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void scr_error(const char* error);
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void override_function(const std::string& name, game::BuiltinFunction func);
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void add_function(const std::string& name, game::BuiltinFunction function);
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}
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