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306
src/client/component/map_rotation.cpp
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306
src/client/component/map_rotation.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "scheduler.hpp"
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#include "map_rotation.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace map_rotation
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{
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namespace
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{
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rotation_data dedicated_rotation;
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const game::dvar_t* sv_map_rotation;
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const game::dvar_t* sv_map_rotation_current;
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const game::dvar_t* sv_random_map_rotation;
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void set_gametype(const std::string& gametype)
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{
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assert(!gametype.empty());
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auto* g_gametype = game::Dvar_FindVar("g_gametype");
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game::Dvar_SetString(g_gametype, gametype.data());
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}
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void launch_map(const std::string& mapname)
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{
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assert(!mapname.empty());
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command::execute(utils::string::va("map %s", mapname.data()), false);
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}
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void launch_default_map()
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{
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auto* mapname = game::Dvar_FindVar("mapname");
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if (mapname && std::strcmp(mapname->current.string, "mp_vlobby_room") != 0)
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{
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launch_map(mapname->current.string);
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}
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else
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{
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if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_ZOMBIES)
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{
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launch_map("mp_zombie_lab");
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}
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else
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{
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launch_map("mp_venus");
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}
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}
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}
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void apply_rotation(rotation_data& rotation)
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{
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assert(!rotation.empty());
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std::size_t i = 0;
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while (i < rotation.get_entries_size())
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{
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const auto& entry = rotation.get_next_entry();
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if (entry.first == "map"s)
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{
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console::info("Loading new map: '%s'\n", entry.second.data());
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if (!game::SV_MapExists(entry.second.data()))
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{
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console::info("map_rotation: '%s' map doesn't exist!\n", entry.second.data());
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launch_default_map();
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return;
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}
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launch_map(entry.second);
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// Map was found so we exit the loop
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break;
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}
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if (entry.first == "gametype"s)
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{
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console::info("Applying new gametype: '%s'\n", entry.second.data());
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set_gametype(entry.second);
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}
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++i;
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}
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if (i == rotation.get_entries_size())
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{
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console::error("Map rotation does not contain any map. Restarting\n");
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launch_default_map();
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}
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}
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void load_rotation(const std::string& data)
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{
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static auto loaded = false;
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if (loaded)
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{
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return;
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}
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loaded = true;
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try
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{
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dedicated_rotation.parse(data);
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}
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catch (const std::exception& ex)
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{
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console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation->name);
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}
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#ifdef _DEBUG
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console::info("dedicated_rotation size after parsing is '%zu'", dedicated_rotation.get_entries_size());
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#endif
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}
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void load_map_rotation()
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{
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const std::string map_rotation = sv_map_rotation->current.string;
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if (!map_rotation.empty())
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{
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#ifdef _DEBUG
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console::info("%s is not empty. Parsing...\n", sv_map_rotation->name);
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#endif
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load_rotation(map_rotation);
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}
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}
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void apply_map_rotation_current(const std::string& data)
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{
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assert(!data.empty());
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rotation_data rotation_current;
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try
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{
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rotation_current.parse(data);
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}
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catch (const std::exception& ex)
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{
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console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation_current->name);
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}
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game::Dvar_SetString(sv_map_rotation_current, "");
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if (rotation_current.empty())
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{
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console::warn("%s is empty or contains invalid data\n", sv_map_rotation_current->name);
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launch_default_map();
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return;
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}
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apply_rotation(rotation_current);
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}
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void randomize_map_rotation()
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{
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if (sv_random_map_rotation->current.enabled)
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{
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console::info("Randomizing the map rotation\n");
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dedicated_rotation.randomize();
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}
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}
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void perform_map_rotation()
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{
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if (game::Live_SyncOnlineDataFlags(0) != 0)
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{
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scheduler::on_game_initialized(perform_map_rotation, scheduler::pipeline::main, 1s);
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return;
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}
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console::info("Rotating map...\n");
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// This takes priority because of backwards compatibility
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const std::string map_rotation_current = sv_map_rotation_current->current.string;
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if (!map_rotation_current.empty())
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{
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#ifdef _DEBUG
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console::info("Applying %s\n", sv_map_rotation_current->name);
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#endif
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apply_map_rotation_current(map_rotation_current);
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return;
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}
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load_map_rotation();
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if (dedicated_rotation.empty())
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{
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console::warn("%s is empty or contains invalid data. Restarting map\n", sv_map_rotation->name);
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launch_default_map();
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return;
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}
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randomize_map_rotation();
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apply_rotation(dedicated_rotation);
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}
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void trigger_map_rotation()
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{
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scheduler::schedule([]
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{
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if (game::CL_IsCgameInitialized())
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{
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return scheduler::cond_continue;
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}
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command::execute("map_rotate", false);
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return scheduler::cond_end;
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}, scheduler::pipeline::main, 1s);
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}
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}
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rotation_data::rotation_data()
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: index_(0)
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{
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}
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void rotation_data::randomize()
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{
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std::random_device rd;
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std::mt19937 gen(rd());
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std::ranges::shuffle(this->rotation_entries_, gen);
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}
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void rotation_data::add_entry(const std::string& key, const std::string& value)
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{
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this->rotation_entries_.emplace_back(std::make_pair(key, value));
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}
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bool rotation_data::contains(const std::string& key, const std::string& value) const
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{
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return std::ranges::any_of(this->rotation_entries_, [&](const auto& entry)
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{
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return entry.first == key && entry.second == value;
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});
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}
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bool rotation_data::empty() const noexcept
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{
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return this->rotation_entries_.empty();
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}
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std::size_t rotation_data::get_entries_size() const noexcept
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{
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return this->rotation_entries_.size();
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}
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rotation_data::rotation_entry& rotation_data::get_next_entry()
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{
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const auto index = this->index_;
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++this->index_ %= this->rotation_entries_.size();
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return this->rotation_entries_.at(index);
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}
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void rotation_data::parse(const std::string& data)
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{
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const auto tokens = utils::string::split(data, ' ');
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for (std::size_t i = 0; !tokens.empty() && i < (tokens.size() - 1); i += 2)
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{
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const auto& key = tokens[i];
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const auto& value = tokens[i + 1];
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if (key == "map"s || key == "gametype"s)
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{
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this->add_entry(key, value);
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}
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else
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{
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throw map_rotation_parse_error();
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_dedi())
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{
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return;
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}
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scheduler::once([]
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{
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sv_map_rotation = game::Dvar_RegisterString("sv_mapRotation", "", game::DVAR_FLAG_NONE, "");
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sv_map_rotation_current = game::Dvar_RegisterString("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, "");
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}, scheduler::pipeline::main);
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sv_random_map_rotation = game::Dvar_RegisterBool("sv_randomMapRotation", false, game::DVAR_FLAG_NONE, "Randomize map rotation");
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command::add("map_rotate", &perform_map_rotation);
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// Hook GScr_ExitLevel
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utils::hook::jump(0x14032E490, &trigger_map_rotation);
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}
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};
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}
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REGISTER_COMPONENT(map_rotation::component)
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