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47
src/client/component/network.hpp
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47
src/client/component/network.hpp
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#pragma once
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namespace network
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{
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using callback = std::function<void(const game::netadr_s&, const std::string&)>;
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void on(const std::string& command, const callback& callback);
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void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
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void send_data(const game::netadr_s& address, const std::string& data);
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bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
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const char* net_adr_to_string(const game::netadr_s& a);
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}
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inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
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{
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return network::are_addresses_equal(a, b); //
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}
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inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
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{
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return !(a == b); //
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}
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namespace std
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{
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template <>
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struct equal_to<game::netadr_s>
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{
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using result_type = bool;
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bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
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{
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return network::are_addresses_equal(lhs, rhs);
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}
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};
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template <>
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struct hash<game::netadr_s>
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{
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size_t operator()(const game::netadr_s& x) const noexcept
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{
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return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
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}
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};
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}
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