init
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46
src/client/component/survival.cpp
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46
src/client/component/survival.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include <game/game.hpp>
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namespace survival
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{
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namespace
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{
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const char* get_commandline_stub()
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{
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static std::string commandline{};
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if (commandline.empty())
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{
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commandline = GetCommandLineA();
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const auto real_mode = game::environment::get_real_mode();
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if (real_mode == launcher::mode::survival)
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{
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commandline += " +survival 01";
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}
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else if (real_mode == launcher::mode::zombies)
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{
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commandline += " +zombiesMode 01";
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}
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}
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return commandline.data();
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}
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}
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class component final : public component_interface
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{
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public:
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void* load_import(const std::string& library, const std::string& function) override
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{
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if (function == "GetCommandLineA")
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{
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return get_commandline_stub;
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}
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return nullptr;
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}
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};
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}
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REGISTER_COMPONENT(survival::component)
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