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150
src/client/game/dvars.cpp
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150
src/client/game/dvars.cpp
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#include <std_include.hpp>
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#include <utils/string.hpp>
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#include "game.hpp"
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namespace dvars
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{
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game::dvar_t* aimassist_enabled = nullptr;
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game::dvar_t* con_inputBoxColor = nullptr;
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game::dvar_t* con_inputHintBoxColor = nullptr;
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game::dvar_t* con_outputBarColor = nullptr;
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game::dvar_t* con_outputSliderColor = nullptr;
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game::dvar_t* con_outputWindowColor = nullptr;
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game::dvar_t* con_inputDvarMatchColor = nullptr;
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game::dvar_t* con_inputDvarValueColor = nullptr;
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game::dvar_t* con_inputDvarInactiveValueColor = nullptr;
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game::dvar_t* con_inputCmdMatchColor = nullptr;
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game::dvar_t* g_playerEjection = nullptr;
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game::dvar_t* g_playerCollision = nullptr;
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game::dvar_t* bg_surfacePenetration = nullptr;
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game::dvar_t* pm_bouncing = nullptr;
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game::dvar_t* g_dump_scripts = nullptr;
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game::dvar_t* g_gravity = nullptr;
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game::dvar_t* g_speed = nullptr;
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game::dvar_t* g_elevators = nullptr;
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game::dvar_t* g_log = nullptr;
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game::dvar_t* jump_height = nullptr;
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game::dvar_t* jump_ladderPushVel = nullptr;
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game::dvar_t* player_sustainAmmo = nullptr;
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game::dvar_t* r_fullbright = nullptr;
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game::dvar_t* cg_legacyCrashHandling = nullptr;
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game::dvar_t* sv_cheats = nullptr;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
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{
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if (domain.vector.min == -FLT_MAX)
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{
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if (domain.vector.max == FLT_MAX)
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{
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return utils::string::va("Domain is any %iD vector", components);
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}
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else
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{
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return utils::string::va("Domain is any %iD vector with components %g or smaller", components,
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domain.vector.max);
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}
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}
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else if (domain.vector.max == FLT_MAX)
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{
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return utils::string::va("Domain is any %iD vector with components %g or bigger", components,
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domain.vector.min);
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}
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else
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{
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return utils::string::va("Domain is any %iD vector with components from %g to %g", components,
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domain.vector.min, domain.vector.max);
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}
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}
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std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain)
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{
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std::string str;
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switch (type)
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{
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case game::dvar_type::boolean:
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return "Domain is 0 or 1"s;
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case game::dvar_type::value:
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if (domain.value.min == -FLT_MAX)
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{
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if (domain.value.max == FLT_MAX)
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{
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return "Domain is any number"s;
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}
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else
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{
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return utils::string::va("Domain is any number %g or smaller", domain.value.max);
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}
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}
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else if (domain.value.max == FLT_MAX)
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{
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return utils::string::va("Domain is any number %g or bigger", domain.value.min);
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}
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else
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{
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return utils::string::va("Domain is any number from %g to %g", domain.value.min, domain.value.max);
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}
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case game::dvar_type::vec2:
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return dvar_get_vector_domain(2, domain);
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case game::dvar_type::rgb:
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case game::dvar_type::vec3:
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return dvar_get_vector_domain(3, domain);
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case game::dvar_type::vec4:
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return dvar_get_vector_domain(4, domain);
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case game::dvar_type::integer:
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if (domain.enumeration.stringCount == INT_MIN)
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{
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if (domain.integer.max == INT_MAX)
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{
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return "Domain is any integer"s;
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}
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else
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{
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return utils::string::va("Domain is any integer %i or smaller", domain.integer.max);
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}
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}
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else if (domain.integer.max == INT_MAX)
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{
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return utils::string::va("Domain is any integer %i or bigger", domain.integer.min);
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}
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else
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{
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return utils::string::va("Domain is any integer from %i to %i", domain.integer.min, domain.integer.max);
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}
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case game::dvar_type::color:
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return "Domain is any 4-component color, in RGBA format"s;
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case game::dvar_type::enumeration:
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str = "Domain is one of the following:"s;
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for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index)
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{
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str += utils::string::va("\n %2i: %s", string_index, domain.enumeration.strings[string_index]);
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}
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return str;
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case game::dvar_type::string:
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return "Domain is any text"s;
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default:
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return utils::string::va("unhandled dvar type '%i'", type);
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}
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}
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}
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