basic custom fastfile support
This commit is contained in:
@ -2,18 +2,43 @@
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#include "loader/component_loader.hpp"
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#include "game/dvars.hpp"
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#include "fastfiles.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "fastfiles.hpp"
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#include <utils/concurrency.hpp>
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/string.hpp>
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namespace fastfiles
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{
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static utils::concurrency::container<std::string> current_fastfile;
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namespace
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{
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template <typename T>
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inline void merge(std::vector<T>* target, T* source, size_t length)
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{
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if (source)
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{
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for (size_t i = 0; i < length; ++i)
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{
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target->push_back(source[i]);
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}
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}
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}
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template <typename T>
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inline void merge(std::vector<T>* target, std::vector<T> source)
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{
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for (auto& entry : source)
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{
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target->push_back(entry);
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}
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}
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}
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namespace
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{
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utils::hook::detour db_try_load_x_file_internal_hook;
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@ -21,11 +46,21 @@ namespace fastfiles
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void db_try_load_x_file_internal(const char* zone_name, const int flags)
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{
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static std::unordered_map<std::string, std::string> zone_overrides = {};
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auto override_zone_name = zone_overrides.find(zone_name);
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if (override_zone_name != zone_overrides.end())
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{
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console::info("Overriding fastfile %s with %s\n", zone_name, override_zone_name->second.c_str());
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zone_name = override_zone_name->second.c_str();
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}
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console::info("Loading fastfile %s\n", zone_name);
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current_fastfile.access([&](std::string& fastfile)
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{
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fastfile = zone_name;
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});
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return db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
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}
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@ -56,10 +91,12 @@ namespace fastfiles
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const auto result = db_find_x_asset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
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const auto diff = game::Sys_Milliseconds() - start;
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#ifdef DEBUG
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if (type == game::ASSET_TYPE_SCRIPTFILE)
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{
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dump_gsc_script(name, result);
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}
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#endif
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if (diff > 100)
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{
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@ -73,6 +110,223 @@ namespace fastfiles
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return result;
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}
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utils::hook::detour db_link_xasset_entry1_hook;
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game::XAssetEntry* db_link_xasset_entry1(game::XAssetType type, game::XAssetHeader* header)
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{
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if (type == game::ASSET_TYPE_SCRIPTFILE)
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{
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dump_gsc_script(header->scriptfile->name, *header);
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}
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return db_link_xasset_entry1_hook.invoke<game::XAssetEntry*>(type, header);
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}
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namespace mp
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{
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void skip_extra_zones_stub(utils::hook::assembler& a)
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{
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const auto skip = a.newLabel();
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const auto original = a.newLabel();
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a.pushad64();
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a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags
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a.jnz(skip);
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a.bind(original);
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a.popad64();
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a.mov(rdx, 0x140809D40);
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a.mov(rcx, rbp);
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a.call(0x1406FE120);
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a.jmp(0x140271B63);
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a.bind(skip);
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a.popad64();
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a.mov(r13d, game::DB_ZONE_CUSTOM);
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a.not_(r13d);
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a.and_(esi, r13d);
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a.jmp(0x140271D02);
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}
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}
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namespace sp
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{
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void skip_extra_zones_stub(utils::hook::assembler& a)
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{
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const auto skip = a.newLabel();
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const auto original = a.newLabel();
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a.pushad64();
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a.test(edi, game::DB_ZONE_CUSTOM); // allocFlags
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a.jnz(skip);
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a.bind(original);
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a.popad64();
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a.call(0x140379360);
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a.xor_(ecx, ecx);
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a.test(eax, eax);
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a.setz(cl);
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a.jmp(0x1401802D6);
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a.bind(skip);
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a.popad64();
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a.mov(r13d, game::DB_ZONE_CUSTOM);
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a.not_(r13d);
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a.and_(edi, r13d);
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a.jmp(0x1401803EF);
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}
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}
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utils::hook::detour db_read_stream_file_hook;
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void db_read_stream_file_stub(int a1, int a2)
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{
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// always use lz4 compressor type when reading stream files
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*game::g_compressor = 4;
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return db_read_stream_file_hook.invoke<void>(a1, a2);
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}
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utils::hook::detour sys_createfile_hook;
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HANDLE sys_create_file(game::Sys_Folder folder, const char* base_filename)
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{
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const auto* fs_basepath = game::Dvar_FindVar("fs_basepath");
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const auto* fs_game = game::Dvar_FindVar("fs_game");
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const std::string dir = fs_basepath ? fs_basepath->current.string : "";
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const std::string mod_dir = fs_game ? fs_game->current.string : "";
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const std::string name = base_filename;
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if (name == "mod.ff")
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{
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if (!mod_dir.empty())
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{
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const auto path = utils::string::va("%s\\%s\\%s",
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dir.data(), mod_dir.data(), base_filename);
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if (utils::io::file_exists(path))
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{
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return CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
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FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
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}
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}
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return INVALID_HANDLE_VALUE;
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}
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return sys_createfile_hook.invoke<HANDLE>(folder, base_filename);
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}
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HANDLE sys_create_file_stub(game::Sys_Folder folder, const char* base_filename)
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{
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return sys_create_file(folder, base_filename);
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}
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bool try_load_zone(std::string name, bool localized, bool game = false)
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{
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if (localized)
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{
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const auto language = game::SEH_GetCurrentLanguageCode();
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try_load_zone(language + "_"s + name, false);
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if (game::environment::is_mp())
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{
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try_load_zone(language + "_"s + name + "_mp"s, false);
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}
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}
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if (!fastfiles::exists(name))
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{
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return false;
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}
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game::XZoneInfo info{};
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info.name = name.data();
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info.allocFlags = (game ? game::DB_ZONE_GAME : game::DB_ZONE_COMMON) | game::DB_ZONE_CUSTOM;
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info.freeFlags = 0;
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game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_ASYNC);
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return true;
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}
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void load_pre_gfx_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
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{
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//imagefiles::close_custom_handles();
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std::vector<game::XZoneInfo> data;
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merge(&data, zoneInfo, zoneCount);
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// code_pre_gfx
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//weapon::clear_modifed_enums();
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try_load_zone("mod_pre_gfx", true);
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try_load_zone("s1_mod_pre_gfx", true);
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game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
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}
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void load_post_gfx_and_ui_and_common_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
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{
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std::vector<game::XZoneInfo> data;
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merge(&data, zoneInfo, zoneCount);
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// code_post_gfx
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// ui
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// common
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try_load_zone("s1_mod_common", true);
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game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
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try_load_zone("mod_common", true);
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}
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void load_ui_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
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{
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std::vector<game::XZoneInfo> data;
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merge(&data, zoneInfo, zoneCount);
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// ui
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game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
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}
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void load_lua_file_asset_stub(void* a1)
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{
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const auto fastfile = fastfiles::get_current_fastfile();
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if (fastfile == "mod")
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{
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console::error("Mod tried to load a lua file!\n");
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return;
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}
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// TODO: add usermap LUI loading checks
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/*
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const auto usermap = fastfiles::get_current_usermap();
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if (usermap.has_value())
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{
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const auto& usermap_value = usermap.value();
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const auto usermap_load = usermap_value + "_load";
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if (fastfile == usermap_value || fastfile == usermap_load)
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{
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console::error("Usermap tried to load a lua file!\n");
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return;
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}
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}
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*/
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utils::hook::invoke<void>(0x140276480, a1);
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}
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utils::hook::detour db_level_load_add_zone_hook;
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void db_level_load_add_zone_stub(void* load, const char* name, const unsigned int alloc_flags,
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const size_t size_est)
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{
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if (!strcmp(name, "mp_terminal_cls"))
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{
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db_level_load_add_zone_hook.invoke<void>(load, name, alloc_flags | game::DB_ZONE_CUSTOM, size_est);
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return;
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}
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db_level_load_add_zone_hook.invoke<void>(load, name, alloc_flags, size_est);
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; }
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}
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std::string get_current_fastfile()
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@ -85,37 +339,35 @@ namespace fastfiles
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return fastfile_copy;
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}
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constexpr int get_asset_type_size(const game::XAssetType type)
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bool exists(const std::string& zone)
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{
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constexpr int asset_type_sizes[] =
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{
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96, 88, 128, 56, 40, 216, 56, 680,
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480, 32, 32, 32, 32, 32, 352, 1456,
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104, 32, 24, 152, 152, 152, 16, 64,
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640, 40, 16, 408, 24, 288, 176, 2800,
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48, -1, 40, 24, 200, 88, 16, 120,
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3560, 32, 64, 16, 16, -1, -1, -1,
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-1, 24, 40, 24, 40, 24, 128, 2256,
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136, 32, 72, 24, 64, 88, 48, 32,
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96, 152, 64, 32,
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};
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const auto is_localized = game::DB_IsLocalized(zone.data());
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const auto handle = sys_create_file((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE),
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utils::string::va("%s.ff", zone.data()));
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return asset_type_sizes[type];
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if (handle != INVALID_HANDLE_VALUE)
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{
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CloseHandle(handle);
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return true;
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}
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return false;
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}
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template <game::XAssetType Type, size_t Size>
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char* reallocate_asset_pool()
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void reallocate_asset_pool(game::XAssetType Type, size_t Size)
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{
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constexpr auto element_size = get_asset_type_size(Type);
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static char new_pool[element_size * Size] = {0};
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assert(get_asset_type_size(Type) == game::DB_GetXAssetTypeSize(Type));
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const size_t element_size = game::DB_GetXAssetTypeSize(Type);
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auto* new_pool = utils::memory::get_allocator()->allocate(Size * element_size);
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std::memmove(new_pool, game::DB_XAssetPool[Type], game::g_poolSize[Type] * element_size);
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game::DB_XAssetPool[Type] = new_pool;
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game::g_poolSize[Type] = Size;
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game::g_poolSize[Type] = static_cast<int>(Size);
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}
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return new_pool;
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template <game::XAssetType Type, size_t Multiplier>
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void reallocate_asset_pool_multiplier()
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{
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reallocate_asset_pool(Type, Multiplier * game::g_poolSize[Type]);
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool include_override)
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@ -127,6 +379,75 @@ namespace fastfiles
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}), &callback, include_override);
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}
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const char* get_zone_name(const unsigned int index)
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{
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if (game::environment::is_sp())
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{
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return "";
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}
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else
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{
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return game::g_zones[index].name;
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}
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}
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void reallocate_asset_pools()
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{
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reallocate_asset_pool(game::ASSET_TYPE_FONT, 48);
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if (!game::environment::is_sp())
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{
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LUA_FILE, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_WEAPON, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOCALIZE_ENTRY, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_XANIMPARTS, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_ATTACHMENT, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_FONT, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_SNDDRIVER_GLOBALS, 4>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_EQUIPMENT_SND_TABLE, 4>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_SOUND, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LOADED_SOUND, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_LEADERBOARD, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_VERTEXDECL, 6>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_COMPUTESHADER, 4>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_REVERB_PRESET, 2>();
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reallocate_asset_pool_multiplier<game::ASSET_TYPE_IMPACT_FX, 10>();
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}
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}
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void enum_asset_entries(const game::XAssetType type, const std::function<void(game::XAssetEntry*)>& callback, bool include_override)
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{
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constexpr auto max_asset_count = 0x1D8A8;
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auto hash = &game::db_hashTable[0];
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for (auto c = 0; c < max_asset_count; c++)
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{
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for (auto i = *hash; i; )
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{
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const auto entry = &game::g_assetEntryPool[i];
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if (entry->asset.type == type)
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{
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callback(entry);
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if (include_override && entry->nextOverride)
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{
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auto next_ovveride = entry->nextOverride;
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while (next_ovveride)
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{
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const auto override = &game::g_assetEntryPool[next_ovveride];
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callback(override);
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next_ovveride = override->nextOverride;
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}
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}
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}
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i = entry->nextHash;
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}
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++hash;
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}
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}
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class component final : public component_interface
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{
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public:
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@ -135,6 +456,7 @@ namespace fastfiles
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db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1401816F0, 0x1402741C0), &db_try_load_x_file_internal);
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db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
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db_link_xasset_entry1_hook.create(SELECT_VALUE(0x14017F390, 0x1402708F0), db_link_xasset_entry1);
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dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE);
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command::add("loadzone", [](const command::params& params)
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@ -147,7 +469,7 @@ namespace fastfiles
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game::XZoneInfo info{};
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info.name = params.get(1);
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info.allocFlags = 1;
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info.allocFlags = game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM;
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info.freeFlags = 0;
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game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_SYNC);
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});
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@ -160,16 +482,50 @@ namespace fastfiles
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||||
}
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||||
});
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||||
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||||
reallocate_asset_pool<game::ASSET_TYPE_FONT, 48>();
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#ifdef DEBUG
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//reallocate_asset_pools();
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#endif
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// Allow loading of unsigned fastfiles
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if (!game::environment::is_sp())
|
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{
|
||||
const auto* xmodel_pool = reallocate_asset_pool<game::ASSET_TYPE_XMODEL, 8832>();
|
||||
utils::hook::inject(0x14026FD63, xmodel_pool + 8);
|
||||
utils::hook::inject(0x14026FDB3, xmodel_pool + 8);
|
||||
utils::hook::inject(0x14026FFAC, xmodel_pool + 8);
|
||||
utils::hook::inject(0x14027463C, xmodel_pool + 8);
|
||||
utils::hook::inject(0x140274689, xmodel_pool + 8);
|
||||
utils::hook::nop(0x1402427A5, 2); // DB_InflateInit
|
||||
}
|
||||
|
||||
// Don't load extra zones with loadzone
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::nop(0x1401802CA, 12);
|
||||
utils::hook::jump(0x1401802CA, utils::hook::assemble(sp::skip_extra_zones_stub), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
utils::hook::nop(0x140271B54, 15);
|
||||
utils::hook::jump(0x140271B54, utils::hook::assemble(mp::skip_extra_zones_stub), true);
|
||||
|
||||
// dont load localized zone for custom maps (proper patch for this is here: https://github.com/auroramod/h1-mod/blob/develop/src/client/component/fastfiles.cpp#L442)
|
||||
db_level_load_add_zone_hook.create(0x1402705C0, db_level_load_add_zone_stub);
|
||||
}
|
||||
|
||||
// Allow loading of mixed compressor types
|
||||
utils::hook::nop(SELECT_VALUE(0x1401536D7, 0x140242DF7), 2);
|
||||
|
||||
// Fix compressor type on streamed file load
|
||||
db_read_stream_file_hook.create(SELECT_VALUE(0x140187450, 0x14027AA70), db_read_stream_file_stub);
|
||||
|
||||
// Add custom zone paths
|
||||
sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub);
|
||||
|
||||
// load our custom ui and common zones
|
||||
utils::hook::call(SELECT_VALUE(0x140487CF8, 0x1405A562A), load_post_gfx_and_ui_and_common_zones);
|
||||
|
||||
// load our custom ui zones
|
||||
utils::hook::call(SELECT_VALUE(0x1402F91D4, 0x1403D06FC), load_ui_zones);
|
||||
|
||||
// prevent mod.ff from loading lua files
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
utils::hook::call(0x14024F1B4, load_lua_file_asset_stub);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
Reference in New Issue
Block a user