maint: dump changes

This commit is contained in:
2024-03-31 19:13:28 +02:00
parent bab89ec828
commit e2e5e281c2
11 changed files with 68 additions and 57 deletions

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@ -1,6 +1,8 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "game/scripting/functions.hpp"
#include <utils/hook.hpp>
@ -19,8 +21,6 @@ namespace gsc
std::uint16_t function_id_start = 0x2DF;
void* func_table[0x1000];
const game::dvar_t* developer_script = nullptr;
namespace
{
#define RVA(ptr) static_cast<std::uint32_t>(reinterpret_cast<std::size_t>(ptr) - 0x140000000)
@ -135,7 +135,7 @@ namespace gsc
void vm_error_stub(int mark_pos)
{
if (!developer_script->current.enabled && !force_error_print)
if (!dvars::com_developer_script->current.enabled && !force_error_print)
{
utils::hook::invoke<void>(0x1404B6790, mark_pos);
return;
@ -263,8 +263,6 @@ namespace gsc
return;
}
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
utils::hook::nop(0x1403FB7F7 + 5, 2);
utils::hook::call(0x1403FB7F7, vm_call_builtin_function);

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@ -4,8 +4,6 @@ namespace gsc
{
extern void* func_table[0x1000];
extern const game::dvar_t* developer_script;
void scr_error(const char* error);
void override_function(const std::string& name, game::BuiltinFunction func);
void add_function(const std::string& name, game::BuiltinFunction function);

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@ -1,6 +1,7 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/compression.hpp>
#include <utils/hook.hpp>
@ -10,7 +11,6 @@
#include "component/filesystem.hpp"
#include "component/console.hpp"
#include "component/scripting.hpp"
#include "component/fastfiles.hpp"
#include "script_loading.hpp"
@ -26,8 +26,6 @@ namespace gsc
std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
utils::memory::allocator script_allocator;
const game::dvar_t* developer_script;
void clear()
{
main_handles.clear();
@ -228,18 +226,6 @@ namespace gsc
clear();
fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](const game::XAssetHeader header)
{
const std::string name = header.rawfile->name;
if (name.ends_with(".gsc") && name.starts_with("scripts/"))
{
// Remove .gsc from the file name as it will be re-added by the game later
const auto base_name = name.substr(0, name.size() - 4);
load_script(base_name);
}
}, true);
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path);
@ -292,11 +278,19 @@ namespace gsc
void scr_begin_load_scripts_stub()
{
const auto comp_mode = developer_script->current.enabled ?
xsk::gsc::build::dev :
xsk::gsc::build::prod;
auto build = xsk::gsc::build::prod;
gsc_ctx->init(comp_mode, []([[maybe_unused]] auto const* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
if (dvars::com_developer && dvars::com_developer->current.integer > 0)
{
build = static_cast<xsk::gsc::build>(static_cast<unsigned int>(build) | static_cast<unsigned int>(xsk::gsc::build::dev_maps));
}
if (dvars::com_developer_script && dvars::com_developer_script->current.enabled)
{
build = static_cast<xsk::gsc::build>(static_cast<unsigned int>(build) | static_cast<unsigned int>(xsk::gsc::build::dev_blocks));
}
gsc_ctx->init(build, []([[maybe_unused]] auto const* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
{
const auto script_name = std::filesystem::path(included_path).replace_extension().string();
@ -364,7 +358,8 @@ namespace gsc
utils::hook::call(SELECT_VALUE(0x1403309E9, 0x1403309E9), scr_begin_load_scripts_stub); // GScr_LoadScripts
utils::hook::call(SELECT_VALUE(0x14023DA84, 0x140330B9C), scr_end_load_scripts_stub); // GScr_LoadScripts
developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
dvars::com_developer = game::Dvar_RegisterInt("developer", 0, 0, 2, game::DVAR_FLAG_NONE, "Enable development options");
dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
if (game::environment::is_sp())
{

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@ -3,9 +3,9 @@
#include "game/game.hpp"
#include "command.hpp"
#include "network.hpp"
#include "console.hpp"
#include "dvars.hpp"
#include "network.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -273,12 +273,8 @@ namespace network
utils::hook::set<int>(0x1403DAD14, max_packet_size);
utils::hook::set<int>(0x1403DAD35, max_packet_size);
// ignore built in "print" oob command and add in our own
// ignore built in "print" oob command for security reasons
utils::hook::set<std::uint8_t>(0x14020A723, 0xEB);
on("print", [](const game::netadr_s&, const std::string& data)
{
console::info("%s", data.data());
});
}
}
};

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@ -35,6 +35,7 @@ namespace patches
{
return;
}
return sv_kick_client_num_hook.invoke<void>(client_num, reason);
}
@ -100,7 +101,7 @@ namespace patches
}
else
{
char command[0x1000] = {0};
char command[0x1000]{};
game::Dvar_GetCombinedString(command, 1);
game::Dvar_SetCommand(args.get(0), command);
}
@ -226,10 +227,6 @@ namespace patches
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
}, scheduler::pipeline::main);
// Allow kbam input when gamepad is enabled
utils::hook::nop(SELECT_VALUE(0x14013EF83, 0x140206DB3), 2);
utils::hook::nop(SELECT_VALUE(0x14013CBAC, 0x140204710), 6);
if (game::environment::is_sp())
{
patch_sp();

View File

@ -79,7 +79,7 @@ namespace rcon
strncpy_s(clean_name, client->name, _TRUNCATE);
game::I_CleanStr(clean_name);
if (client->header.state >= 1)
if (client->header.state > game::CA_DISCONNECTED)
{
buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
i,
@ -136,12 +136,13 @@ namespace rcon
return;
}
console::info("%s", build_status_buffer().data());
const auto status = build_status_buffer();
console::info("%s", status.data());
});
if (!game::environment::is_dedi())
{
command::add("rcon", [&](const command::params& params)
command::add("rcon", [](const command::params& params)
{
static std::string rcon_password{};
@ -178,9 +179,8 @@ namespace rcon
const auto password = message.substr(0, pos);
const auto command = message.substr(pos + 1);
const auto rcon_password = game::Dvar_FindVar("rcon_password");
if (command.empty() || !rcon_password || !rcon_password->current.string || !strlen(
rcon_password->current.string))
const auto* rcon_password = game::Dvar_FindVar("rcon_password");
if (command.empty() || !rcon_password || !*rcon_password->current.string)
{
return;
}

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@ -12,8 +12,8 @@ namespace stats
{
namespace
{
game::dvar_t* cg_unlock_all_items;
game::dvar_t* cg_unlock_all_loot;
const game::dvar_t* cg_unlock_all_items;
const game::dvar_t* cg_unlock_all_loot;
utils::hook::detour is_item_locked_hook1;
utils::hook::detour is_item_locked_hook2;
@ -74,17 +74,17 @@ namespace stats
}
else
{
// unlock all
cg_unlock_all_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Unlock items that are level-locked by the player's stats.");
// unlock all
cg_unlock_all_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Unlock items that are level-locked by the player's stats.");
cg_unlock_all_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Unlock supply drop loot.");
game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, "Unlock extra class slots.");
game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, "Unlock extra class slots.");
is_item_locked_hook1.create(0x1403BD790, is_item_locked_stub1); // LiveStorage_IsItemUnlockedFromTable_LocalClient
is_item_locked_hook2.create(0x1403BD290, is_item_locked_stub2); // LiveStorage_IsItemUnlockedFromTable
is_item_locked_hook3.create(0x1403BAF60, is_loot_locked_stub); // unlocks supply drop loot
}
is_item_locked_hook1.create(0x1403BD790, is_item_locked_stub1); // LiveStorage_IsItemUnlockedFromTable_LocalClient
is_item_locked_hook2.create(0x1403BD290, is_item_locked_stub2); // LiveStorage_IsItemUnlockedFromTable
is_item_locked_hook3.create(0x1403BAF60, is_loot_locked_stub); // unlocks supply drop loot
}
command::add("setPlayerDataInt", [](const command::params& params)
command::add("setPlayerDataInt", [](const command::params& params)
{
if (params.size() < 2)
{