maint: dump changes
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@ -1,6 +1,8 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "game/scripting/functions.hpp"
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#include <utils/hook.hpp>
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@ -19,8 +21,6 @@ namespace gsc
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std::uint16_t function_id_start = 0x2DF;
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void* func_table[0x1000];
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const game::dvar_t* developer_script = nullptr;
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namespace
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{
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#define RVA(ptr) static_cast<std::uint32_t>(reinterpret_cast<std::size_t>(ptr) - 0x140000000)
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@ -135,7 +135,7 @@ namespace gsc
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void vm_error_stub(int mark_pos)
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{
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if (!developer_script->current.enabled && !force_error_print)
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if (!dvars::com_developer_script->current.enabled && !force_error_print)
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{
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utils::hook::invoke<void>(0x1404B6790, mark_pos);
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return;
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@ -263,8 +263,6 @@ namespace gsc
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return;
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}
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developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
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utils::hook::nop(0x1403FB7F7 + 5, 2);
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utils::hook::call(0x1403FB7F7, vm_call_builtin_function);
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@ -4,8 +4,6 @@ namespace gsc
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{
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extern void* func_table[0x1000];
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extern const game::dvar_t* developer_script;
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void scr_error(const char* error);
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void override_function(const std::string& name, game::BuiltinFunction func);
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void add_function(const std::string& name, game::BuiltinFunction function);
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@ -1,6 +1,7 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/compression.hpp>
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#include <utils/hook.hpp>
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@ -10,7 +11,6 @@
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#include "component/filesystem.hpp"
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#include "component/console.hpp"
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#include "component/scripting.hpp"
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#include "component/fastfiles.hpp"
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#include "script_loading.hpp"
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@ -26,8 +26,6 @@ namespace gsc
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std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
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utils::memory::allocator script_allocator;
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const game::dvar_t* developer_script;
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void clear()
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{
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main_handles.clear();
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@ -228,18 +226,6 @@ namespace gsc
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clear();
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fastfiles::enum_assets(game::ASSET_TYPE_RAWFILE, [](const game::XAssetHeader header)
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{
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const std::string name = header.rawfile->name;
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if (name.ends_with(".gsc") && name.starts_with("scripts/"))
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{
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// Remove .gsc from the file name as it will be re-added by the game later
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const auto base_name = name.substr(0, name.size() - 4);
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load_script(base_name);
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}
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}, true);
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for (const auto& path : filesystem::get_search_paths())
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{
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load_scripts(path);
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@ -292,11 +278,19 @@ namespace gsc
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void scr_begin_load_scripts_stub()
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{
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const auto comp_mode = developer_script->current.enabled ?
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xsk::gsc::build::dev :
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xsk::gsc::build::prod;
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auto build = xsk::gsc::build::prod;
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gsc_ctx->init(comp_mode, []([[maybe_unused]] auto const* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
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if (dvars::com_developer && dvars::com_developer->current.integer > 0)
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{
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build = static_cast<xsk::gsc::build>(static_cast<unsigned int>(build) | static_cast<unsigned int>(xsk::gsc::build::dev_maps));
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}
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if (dvars::com_developer_script && dvars::com_developer_script->current.enabled)
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{
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build = static_cast<xsk::gsc::build>(static_cast<unsigned int>(build) | static_cast<unsigned int>(xsk::gsc::build::dev_blocks));
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}
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gsc_ctx->init(build, []([[maybe_unused]] auto const* ctx, const auto& included_path) -> std::pair<xsk::gsc::buffer, std::vector<std::uint8_t>>
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{
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const auto script_name = std::filesystem::path(included_path).replace_extension().string();
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@ -364,7 +358,8 @@ namespace gsc
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utils::hook::call(SELECT_VALUE(0x1403309E9, 0x1403309E9), scr_begin_load_scripts_stub); // GScr_LoadScripts
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utils::hook::call(SELECT_VALUE(0x14023DA84, 0x140330B9C), scr_end_load_scripts_stub); // GScr_LoadScripts
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developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
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dvars::com_developer = game::Dvar_RegisterInt("developer", 0, 0, 2, game::DVAR_FLAG_NONE, "Enable development options");
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dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
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if (game::environment::is_sp())
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{
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