chore: update
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@@ -117,7 +117,7 @@ namespace demonware
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{
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hostent* WINAPI gethostbyname_stub(const char* name)
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{
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#ifdef DEBUG
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#ifdef DW_DEBUG
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printf("[ network ]: [gethostbyname]: \"%s\"\n", name);
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#endif
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@@ -166,9 +166,10 @@ namespace fastfiles
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utils::hook::inject(0x14026FFAC, xmodel_pool + 8);
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utils::hook::inject(0x14027463C, xmodel_pool + 8);
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utils::hook::inject(0x140274689, xmodel_pool + 8);
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// Reallocate asset pools
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// Disabled because it causes a crash in the main menu once you rejoin a server after
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// disconnecting and map rotating.
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// disconnecting and waiting for the server to map rotating.
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#if 0
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reallocate_asset_pool<game::ASSET_TYPE_LUA_FILE, 768>();
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reallocate_asset_pool<game::ASSET_TYPE_WEAPON, 1400>();
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