#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/engine/sv_game.hpp" #include "game/dvars.hpp" #include "party.hpp" #include "console.hpp" #include "command.hpp" #include "network.hpp" #include "scheduler.hpp" #include "server_list.hpp" #include "steam/steam.hpp" #include #include #include #include #include namespace party { namespace { struct { game::netadr_s host{}; std::string challenge{}; bool hostDefined{false}; } connect_state; std::string sv_motd; int sv_maxclients; utils::info_string get_info() { utils::info_string info; info.set("gamename", "S1"); info.set("hostname", dvars::get_dvar_string("sv_hostname")); info.set("gametype", dvars::get_dvar_string("g_gametype")); info.set("sv_motd", dvars::get_dvar_string("sv_motd")); info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); info.set("mapname", dvars::get_dvar_string("mapname")); info.set("isPrivate", dvars::get_dvar_string("g_password").empty() ? "0" : "1"); info.set("clients", std::to_string(get_client_count())); info.set("bots", std::to_string(get_bot_count())); info.set("sv_maxclients", std::to_string(game::Dvar_FindVar("sv_maxclients")->current.integer)); info.set("protocol", std::to_string(PROTOCOL)); info.set("shortversion", SHORTVERSION); info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode())); info.set("sv_running", std::to_string(dvars::get_dvar_bool("sv_running"))); info.set("dedicated", std::to_string(dvars::get_dvar_bool("dedicated"))); return info; } void perform_game_initialization() { command::execute("onlinegame 1", true); command::execute("xstartprivateparty", true); command::execute("xblive_privatematch 1", true); command::execute("startentitlements", true); } void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype) { if (game::environment::is_sp()) { return; } if (game::Live_SyncOnlineDataFlags(0) != 0) { // initialize the game after onlinedataflags is 32 (workaround) if (game::Live_SyncOnlineDataFlags(0) == 32) { scheduler::once([=]() { command::execute("xstartprivateparty", true); command::execute("disconnect", true); // 32 -> 0 connect_to_party(target, mapname, gametype); }, scheduler::pipeline::main, 1s); return; } else { scheduler::once([=]() { connect_to_party(target, mapname, gametype); }, scheduler::pipeline::main, 1s); return; } } perform_game_initialization(); // exit from virtuallobby reinterpret_cast(0x14020EB90)(); // CL_ConnectFromParty char session_info[0x100] = {}; reinterpret_cast(0x140209360)(0, session_info, &target, mapname.data(), gametype.data()); } void didyouknow_stub(const char* dvar_name, const char* string) { if (!party::sv_motd.empty()) { string = party::sv_motd.data(); } // This function either does Dvar_SetString or Dvar_RegisterString for the given dvar reinterpret_cast(0x1404C39B0)(dvar_name, string); } void disconnect_stub() { if (!game::VirtualLobby_Loaded()) { if (game::CL_IsCgameInitialized()) { game::CL_ForwardCommandToServer(0, "disconnect"); game::CL_WritePacket(0); } game::CL_Disconnect(0); } } utils::hook::detour cl_disconnect_hook; void cl_disconnect_stub(int a1) { clear_sv_motd(); cl_disconnect_hook.invoke(a1); } const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a) { a.mov(rdx, rdi); a.mov(ecx, 2); a.jmp(0x140209DD9); }); } void clear_sv_motd() { sv_motd.clear(); } int get_client_num_by_name(const std::string& name) { for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i) { if (game::mp::g_entities[i].client) { char client_name[16] = {0}; strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name)); game::I_CleanStr(client_name); if (client_name == name) { return i; } } } return -1; } void reset_connect_state() { connect_state = {}; } int get_client_count() { auto count = 0; for (auto i = 0; i < *game::mp::svs_numclients; ++i) { if (game::mp::svs_clients[i].header.state >= 1) { ++count; } } return count; } int get_bot_count() { auto count = 0; for (auto i = 0; i < *game::mp::svs_numclients; ++i) { if (game::mp::svs_clients[i].header.state >= 1 && game::SV_BotIsBot(i)) { ++count; } } return count; } game::netadr_s& get_target() { return connect_state.host; } void connect(const game::netadr_s& target) { if (game::environment::is_sp()) { return; } command::execute("lui_open_popup popup_acceptinginvite", false); connect_state.host = target; connect_state.challenge = utils::cryptography::random::get_challenge(); connect_state.hostDefined = true; network::send(target, "getInfo", connect_state.challenge); } int server_client_count() { return sv_maxclients; } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { return; } // hook disconnect command function utils::hook::jump(0x14020A010, disconnect_stub); // detour CL_Disconnect to clear motd cl_disconnect_hook.create(0x140209EC0, cl_disconnect_stub); if (game::environment::is_mp()) { // show custom drop reason utils::hook::nop(0x140209D5C, 13); utils::hook::jump(0x140209D5C, drop_reason_stub, true); } // enable custom kick reason in GScr_KickPlayer utils::hook::set(0x14032ED80, 0xEB); command::add("reconnect", [](const command::params& argument) { if (!connect_state.hostDefined) { console::info("Cannot connect to server.\n"); return; } if (game::CL_IsCgameInitialized()) { command::execute("disconnect"); command::execute("reconnect"); } else { connect(connect_state.host); } }); command::add("connect", [](const command::params& argument) { if (argument.size() != 2) { return; } game::netadr_s target{}; if (game::NET_StringToAdr(argument[1], &target)) { connect(target); } }); command::add("kickClient", [](const command::params& params) { if (params.size() < 2) { console::info("usage: kickClient , (optional)\n"); return; } if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) { return; } std::string reason; if (params.size() > 2) { reason = params.join(2); } if (reason.empty()) { reason = "EXE_PLAYERKICKED"; } const auto client_num = atoi(params.get(1)); if (client_num < 0 || client_num >= *game::mp::svs_numclients) { return; } scheduler::once([client_num, reason]() { game::SV_KickClientNum(client_num, reason.data()); }, scheduler::pipeline::server); }); command::add("kick", [](const command::params& params) { if (params.size() < 2) { console::info("usage: kick , (optional)\n"); return; } if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) { return; } std::string reason; if (params.size() > 2) { reason = params.join(2); } if (reason.empty()) { reason = "EXE_PLAYERKICKED"; } const std::string name = params.get(1); if (name == "all"s) { for (auto i = 0; i < *game::mp::svs_numclients; ++i) { scheduler::once([i, reason] { game::SV_KickClientNum(i, reason.c_str()); }, scheduler::pipeline::server); } return; } const auto client_num = get_client_num_by_name(name); if (client_num < 0 || client_num >= *game::mp::svs_numclients) { return; } scheduler::once([client_num, reason]() { game::SV_KickClientNum(client_num, reason.c_str()); }, scheduler::pipeline::server); }); scheduler::once([]() { game::Dvar_RegisterString("sv_sayName", "console", game::DVAR_FLAG_NONE); }, scheduler::pipeline::main); command::add("tell", [](const command::params& params) { if (params.size() < 3) { return; } const auto client_num = atoi(params.get(1)); const auto message = params.join(2); const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string; game::engine::SV_GameSendServerCommand(static_cast(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str())); printf("%s -> %i: %s\n", name, client_num, message.c_str()); }); command::add("tellraw", [](const command::params& params) { if (params.size() < 3) { return; } const auto client_num = atoi(params.get(1)); const auto message = params.join(2); game::engine::SV_GameSendServerCommand(static_cast(client_num), game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str())); printf("%i: %s\n", client_num, message.c_str()); }); command::add("say", [](const command::params& params) { if (params.size() < 2) { return; } const auto message = params.join(1); const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string; game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.c_str())); printf("%s: %s\n", name, message.c_str()); }); command::add("sayraw", [](const command::params& params) { if (params.size() < 2) { return; } const auto message = params.join(1); game::engine::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.c_str())); printf("%s\n", message.data()); }); utils::hook::call(0x14048811C, didyouknow_stub); // allow custom didyouknow based on sv_motd network::on("getInfo", [](const game::netadr_s& target, const std::string& data) { utils::info_string info = get_info(); info.set("challenge", data); network::send(target, "infoResponse", info.build(), '\n'); }); network::on("getStatus", [](const game::netadr_s& target, const std::string& data) { std::string player_list; utils::info_string info = get_info(); info.set("challenge", data); const auto* sv_running = game::Dvar_FindVar("sv_running"); if (!sv_running || !sv_running->current.enabled) { return; } for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i) { auto* client = &game::mp::svs_clients[i]; auto* self = &game::mp::g_entities[i]; if (client->header.state < 5) { continue; } if (!self || !self->client) { continue; } if (game::SV_BotIsBot(i)) { continue; } const auto score = game::G_GetClientScore(i); const auto ping = game::SV_GetClientPing(i); const std::string name = game::mp::svs_clients[i].name; player_list.append(std::format("{} {} \"{}\"\n", score, ping, name)); } network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n'); }); if (game::environment::is_dedi()) { return; } network::on("infoResponse", [](const game::netadr_s& target, const std::string& data) { const utils::info_string info(data); server_list::handle_info_response(target, info); if (connect_state.host != target) { return; } if (info.get("challenge") != connect_state.challenge) { const auto* error_msg = "Invalid challenge."; console::error("%s\n", error_msg); game::Com_Error(game::ERR_DROP, "%s", error_msg); return; } const auto gamename = info.get("gamename"); if (gamename != "S1"s) { const auto* error_msg = "Invalid gamename."; console::error("%s\n", error_msg); game::Com_Error(game::ERR_DROP, "%s", error_msg); return; } const auto playmode = info.get("playmode"); if (std::atoi(playmode.data()) != game::Com_GetCurrentCoDPlayMode()) { const auto* error_msg = "Invalid playmode."; console::error("%s\n", error_msg); game::Com_Error(game::ERR_DROP, "%s", error_msg); return; } const auto sv_running = info.get("sv_running"); if (sv_running != "1"s) { const auto* error_msg = "Server not running."; console::error("%s\n", error_msg); game::Com_Error(game::ERR_DROP, "%s", error_msg); return; } const auto mapname = info.get("mapname"); if (mapname.empty()) { const auto* error_msg = "Invalid map."; console::error("%s\n", error_msg); game::Com_Error(game::ERR_DROP, "%s", error_msg); return; } const auto gametype = info.get("gametype"); if (gametype.empty()) { const auto* error_msg = "Invalid gametype."; console::error("%s\n", error_msg); game::Com_Error(game::ERR_DROP, "%s", error_msg); return; } sv_motd = info.get("sv_motd"); try { sv_maxclients = std::stoi(info.get("sv_maxclients")); } catch([[maybe_unused]] const std::exception& ex) { sv_maxclients = 1; } connect_to_party(target, mapname, gametype); }); } }; } REGISTER_COMPONENT(party::component)