#pragma once namespace party { void reset_connect_state(); void connect(const game::netadr_s& target); void clear_sv_motd(); int server_client_count(); [[nodiscard]] int get_client_num_by_name(const std::string& name); [[nodiscard]] int get_client_count(); [[nodiscard]] int get_bot_count(); [[nodiscard]] game::netadr_s& get_target(); }