#include #include "loader/component_loader.hpp" #include namespace survival { namespace { const char* get_commandline_stub() { static std::string commandline{}; if (commandline.empty()) { commandline = GetCommandLineA(); const auto real_mode = game::environment::get_real_mode(); if (real_mode == launcher::mode::survival) { commandline += " +survival 01"; } else if (real_mode == launcher::mode::zombies) { commandline += " +zombiesMode 01"; } } return commandline.data(); } } class component final : public component_interface { public: void* load_import(const std::string& library, const std::string& function) override { if (function == "GetCommandLineA") { return get_commandline_stub; } return nullptr; } }; } REGISTER_COMPONENT(survival::component)