38 lines
799 B
C++
38 lines
799 B
C++
#pragma once
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#include <xsk/gsc/engine/s1_pc.hpp>
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namespace gsc
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{
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extern void* func_table[0x1000];
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#pragma pack(push, 1)
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struct dev_map_instruction
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{
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std::uint32_t codepos;
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std::uint16_t line;
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std::uint16_t col;
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};
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struct dev_map
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{
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std::uint32_t num_instructions;
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dev_map_instruction instructions[1];
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};
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#pragma pack(pop)
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struct devmap_entry
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{
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const std::uint8_t* bytecode;
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std::size_t size;
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std::string script_name;
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std::vector<dev_map_instruction> devmap;
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};
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void add_devmap_entry(std::uint8_t*, std::size_t, const std::string&, xsk::gsc::buffer);
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void clear_devmap();
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void scr_error(const char* error);
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void override_function(const std::string& name, game::BuiltinFunction func);
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void add_function(const std::string& name, game::BuiltinFunction function);
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}
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