320 lines
9.7 KiB
C++
320 lines
9.7 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "dvars.hpp"
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#include "fastfiles.hpp"
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#include "filesystem.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <version.hpp>
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namespace patches
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{
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namespace
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{
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utils::hook::detour live_get_local_client_name_hook;
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const char* live_get_local_client_name()
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{
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return game::Dvar_FindVar("name")->current.string;
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}
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utils::hook::detour sv_kick_client_num_hook;
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void sv_kick_client_num(const int client_num, const char* reason)
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{
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// Don't kick bot to equalize team balance.
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if (reason == "EXE_PLAYERKICKED_BOT_BALANCE"s)
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{
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return;
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}
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return sv_kick_client_num_hook.invoke<void>(client_num, reason);
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}
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std::string get_login_username()
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{
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char username[UNLEN + 1];
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DWORD username_len = UNLEN + 1;
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if (!GetUserNameA(username, &username_len))
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{
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return "Unknown Soldier";
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}
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return std::string{username, username_len - 1};
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}
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utils::hook::detour com_register_dvars_hook;
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void com_register_dvars_stub()
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{
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if (game::environment::is_mp())
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{
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// Make name save
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game::Dvar_RegisterString("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name.");
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// Disable data validation error popup
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game::Dvar_RegisterInt("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, "");
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}
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return com_register_dvars_hook.invoke<void>();
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}
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game::dvar_t* register_com_maxfps_stub(const char* name, int /*value*/, int /*min*/, int /*max*/, const unsigned int /*flags*/, const char* description)
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{
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return game::Dvar_RegisterInt(name, 0, 0, 1000, game::DVAR_FLAG_SAVED, description);
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}
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game::dvar_t* register_cg_fov_stub(const char* name, float value, float min, float /*max*/, const unsigned int /*flags*/, const char* description)
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{
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return game::Dvar_RegisterFloat(name, value, min, 160, game::DVAR_FLAG_SAVED, description);
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}
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game::dvar_t* register_fovscale_stub(const char* name, float /*value*/, float /*min*/, float /*max*/, unsigned int /*flags*/, const char* desc)
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{
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return game::Dvar_RegisterFloat(name, 1.0f, 0.2f, 5.0f, game::DVAR_FLAG_SAVED, desc);
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}
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int dvar_command_patch() // game makes this return an int and compares with eax instead of al -_-
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{
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const command::params args{};
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if (args.size() <= 0)
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return 0;
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auto* dvar = game::Dvar_FindVar(args.get(0));
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if (dvar)
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{
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if (args.size() == 1)
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{
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const std::string current = game::Dvar_ValueToString(dvar, dvar->current);
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const std::string reset = game::Dvar_ValueToString(dvar, dvar->reset);
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console::info("\"%s\" is: \"%s^7\" default: \"%s^7\"\n", dvar->name, current.data(), reset.data());
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console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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}
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else
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{
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char command[0x1000]{};
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game::Dvar_GetCombinedString(command, 1);
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game::Dvar_SetCommand(args.get(0), command);
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}
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return 1;
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}
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return 0;
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}
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char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
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{
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std::string file_name = filename;
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if (file_name.find(".cfg") == std::string::npos)
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{
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file_name.append(".cfg");
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}
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const auto file = filesystem::file(file_name);
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if (file.exists())
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{
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snprintf(buf, size, "%s\n", file.get_buffer().data());
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return buf;
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}
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return game::DB_ReadRawFile(filename, buf, size);
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}
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void aim_assist_add_to_target_list(void* a1, void* a2)
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{
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if (!dvars::aimassist_enabled->current.enabled)
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return;
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game::AimAssist_AddToTargetList(a1, a2);
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}
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void missing_content_error_stub(int /*mode*/, const char* /*message*/)
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{
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game::Com_Error(game::ERR_DROP, utils::string::va("MISSING FILE\n%s.ff", fastfiles::get_current_fastfile().data()));
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}
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void bsp_sys_error_stub(const char* error, const char* arg1)
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{
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if (game::environment::is_dedi())
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{
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game::Sys_Error(error, arg1);
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}
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else
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{
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scheduler::once([]()
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{
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command::execute("reconnect");
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}, scheduler::pipeline::main, 1s);
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game::Com_Error(game::ERR_DROP, error, arg1);
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}
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}
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void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value)
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{
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if (utils::string::to_lower(dvar) == "cg_fov")
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{
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return;
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}
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// CG_SetClientDvarFromServer
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reinterpret_cast<void(*)(void*, void*, const char*, const char*)>(0x1401BF0A0)(a1, a2, dvar, value);
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}
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utils::hook::detour cmd_lui_notify_server_hook;
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void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
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{
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command::params_sv params{};
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const auto menu_id = atoi(params.get(1));
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const auto client = &game::mp::svs_clients[ent->s.number];
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// 22 => "end_game"
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if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
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{
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return;
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}
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cmd_lui_notify_server_hook.invoke<void>(ent);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// Increment ref-count on these
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LoadLibraryA("PhysXDevice64.dll");
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LoadLibraryA("PhysXUpdateLoader64.dll");
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// Register dvars
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com_register_dvars_hook.create(SELECT_VALUE(0x1402F86F0, 0x1403CF7F0), &com_register_dvars_stub);
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// Unlock fps in main menu
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utils::hook::set<BYTE>(SELECT_VALUE(0x140144F5B, 0x140213C3B), 0xEB);
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// Unlock com_maxfps
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utils::hook::call(SELECT_VALUE(0x1402F8726, 0x1403CF8CA), register_com_maxfps_stub);
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// Unlock cg_fov
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utils::hook::call(SELECT_VALUE(0x1400EF830, 0x140014F66), register_cg_fov_stub);
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// Unlock cg_fovscale
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utils::hook::call(SELECT_VALUE(0x140227599, 0x140014F9B), register_fovscale_stub);
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// Patch Dvar_Command to print out values how CoD4 does it
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utils::hook::jump(SELECT_VALUE(0x1402FB4C0, 0x1403D31C0), dvar_command_patch);
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// Show missing fastfiles
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utils::hook::call(SELECT_VALUE(0x1401817AF, 0x1402742A8), missing_content_error_stub);
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// Allow executing custom cfg files with the "exec" command
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utils::hook::call(SELECT_VALUE(0x1402EE225, 0x1403AF7CD), db_read_raw_file_stub);
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// Fix mouse lag
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utils::hook::nop(SELECT_VALUE(0x14038FAFF, 0x1404DB1AF), 6);
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scheduler::loop([]()
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{
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SetThreadExecutionState(ES_DISPLAY_REQUIRED);
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}, scheduler::pipeline::main);
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if (game::environment::is_sp())
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{
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patch_sp();
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}
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else
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{
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patch_mp();
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}
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}
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static void patch_mp()
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{
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// Use name dvar
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live_get_local_client_name_hook.create(0x1404D47F0, &live_get_local_client_name);
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// Patch SV_KickClientNum
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sv_kick_client_num_hook.create(0x1404377A0, &sv_kick_client_num);
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// block changing name in-game
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utils::hook::set<uint8_t>(0x140438850, 0xC3);
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// patch "Couldn't find the bsp for this map." error to not be fatal in mp
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utils::hook::call(0x14026E63B, bsp_sys_error_stub);
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// client side aim assist dvar
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dvars::aimassist_enabled = game::Dvar_RegisterBool("aimassist_enabled", true, game::DVAR_FLAG_SAVED, "Enables aim assist for controllers");
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utils::hook::call(0x140003609, aim_assist_add_to_target_list);
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// isProfanity
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utils::hook::set(0x14023BDC0, 0xC3C033);
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// disable emblems
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dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE);
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utils::hook::set<uint8_t>(0x140479590, 0xC3); // don't register commands
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// disable elite_clan
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dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
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utils::hook::set<uint8_t>(0x14054AB20, 0xC3); // don't register commands
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// disable codPointStore
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dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE);
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// don't register every replicated dvar as a network dvar
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utils::hook::nop(0x1403534BE, 5); // dvar_foreach
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// Patch "Server is on a different version"
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utils::hook::inject(0x1404398B2, VERSION);
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// prevent servers overriding our fov
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utils::hook::call(0x1401BB782, set_client_dvar_from_server_stub);
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utils::hook::nop(0x1403D1195, 5);
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utils::hook::nop(0x1400FAE36, 5);
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utils::hook::set<uint8_t>(0x14019B9B9, 0xEB);
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// some anti tamper thing that kills performance
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dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ);
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// unlock safeArea_*
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utils::hook::jump(0x140219F5E, 0x140219F67);
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utils::hook::jump(0x140219F80, 0x140219F8E);
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dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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// move chat position on the screen above menu splashes
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dvars::override::register_vector2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
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// allow servers to check for new packages more often
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dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
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// Massively increate timeouts
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dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // Seems unused
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dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // 30 - 0 - 1800
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dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused
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dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800
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game::Dvar_RegisterInt("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, "");
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// Prevent clients from ending the game as non host by sending 'end_game' lui notification
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cmd_lui_notify_server_hook.create(0x1402E9390, cmd_lui_notify_server_stub);
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}
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static void patch_sp()
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{
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}
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};
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}
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REGISTER_COMPONENT(patches::component)
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