Files
s1-mod/src/client/component/discord.cpp
2024-01-15 12:14:55 +01:00

168 lines
4.3 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include "network.hpp"
#include "party.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/cryptography.hpp>
#include <discord_rpc.h>
namespace discord
{
namespace
{
DiscordRichPresence discord_presence;
void join_game(const char* join_secret)
{
game::Cbuf_AddText(0, utils::string::va("connect %s\n", join_secret));
}
void join_request(const DiscordUser* request)
{
#ifdef _DEBUG
console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
#endif
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
}
void update_discord()
{
Discord_RunCallbacks();
auto* dvar = game::Dvar_FindVar("virtualLobbyActive");
if (!game::CL_IsCgameInitialized() || (dvar && dvar->current.enabled == 1))
{
discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
dvar = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (dvar && dvar->current.enabled == 1)
{
discord_presence.state = "Firing Range";
}
else
{
discord_presence.state = "Main Menu";
}
discord_presence.partySize = 0;
discord_presence.partyMax = 0;
discord_presence.startTimestamp = 0;
}
else
{
if (game::environment::is_sp()) return;
const auto* gametype = game::UI_GetGameTypeDisplayName(game::Dvar_FindVar("ui_gametype")->current.string);
const auto* map = game::UI_GetMapDisplayName(game::Dvar_FindVar("ui_mapname")->current.string);
discord_presence.details = utils::string::va("%s on %s", gametype, map);
// get server host name
auto* const host_name = reinterpret_cast<char*>(0x141646CC4);
utils::string::strip(host_name, host_name, std::strlen(host_name) + 1);
// get number of clients in game
auto clients = reinterpret_cast<int*>(0x1414CC290);
int clientsNum = *clients;
discord_presence.partySize = clientsNum;
if (game::Dvar_FindVar("name") && !strcmp(host_name, game::Dvar_FindVar("name")->current.string)) // host_name == name, most likely private match
{
discord_presence.state = "Private Match";
discord_presence.partyMax = game::Dvar_FindVar("sv_maxclients")->current.integer;
}
else
{
discord_presence.state = host_name;
discord_presence.partyMax = party::server_client_count();
std::hash<game::netadr_s> hash_fn;
static const auto nonce = utils::cryptography::random::get_integer();
const auto& address = party::get_target();
discord_presence.partyId = utils::string::va("%zu", hash_fn(address) ^ nonce);
discord_presence.joinSecret = network::net_adr_to_string(address);
}
if (!discord_presence.startTimestamp)
{
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
}
}
Discord_UpdatePresence(&discord_presence);
}
}
class component final : public component_interface
{
public:
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
DiscordEventHandlers handlers;
ZeroMemory(&handlers, sizeof(handlers));
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = join_game;
handlers.spectateGame = nullptr;
handlers.joinRequest = join_request;
Discord_Initialize("1117777088301240350", &handlers, 1, nullptr);
scheduler::once([]
{
scheduler::once(update_discord, scheduler::pipeline::main);
scheduler::loop(update_discord, scheduler::pipeline::main, 15s);
}, scheduler::pipeline::main);
initialized_ = true;
}
void pre_destroy() override
{
if (!initialized_)
{
return;
}
Discord_Shutdown();
}
private:
bool initialized_ = false;
static void ready(const DiscordUser* /*request*/)
{
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
console::info("Discord: Ready\n");
Discord_UpdatePresence(&discord_presence);
}
static void errored(const int error_code, const char* message)
{
console::error("Discord: Error (%i): %s\n", error_code, message);
}
};
}
#ifndef DEV_BUILD
REGISTER_COMPONENT(discord::component)
#endif