8 lines
211 B
C++
8 lines
211 B
C++
#pragma once
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namespace game::engine
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{
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void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...);
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void SV_GameSendServerCommand(char clientNum, svscmd_type type, const char* text);
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}
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