51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include "structs.hpp"
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namespace dvars
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{
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extern game::dvar_t* aimassist_enabled;
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extern game::dvar_t* con_inputBoxColor;
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extern game::dvar_t* con_inputHintBoxColor;
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extern game::dvar_t* con_outputBarColor;
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extern game::dvar_t* con_outputSliderColor;
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extern game::dvar_t* con_outputWindowColor;
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extern game::dvar_t* con_inputDvarMatchColor;
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extern game::dvar_t* con_inputDvarValueColor;
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extern game::dvar_t* con_inputDvarInactiveValueColor;
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extern game::dvar_t* con_inputCmdMatchColor;
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extern game::dvar_t* g_playerCollision;
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extern game::dvar_t* g_playerEjection;
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extern game::dvar_t* bg_surfacePenetration;
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extern game::dvar_t* pm_bouncing;
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extern game::dvar_t* g_dump_scripts;
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extern game::dvar_t* g_gravity;
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extern game::dvar_t* g_speed;
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extern game::dvar_t* g_elevators;
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extern game::dvar_t* g_log;
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extern game::dvar_t* jump_height;
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extern game::dvar_t* jump_ladderPushVel;
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extern game::dvar_t* player_sustainAmmo;
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* sv_cheats;
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extern game::dvar_t* com_developer;
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extern game::dvar_t* com_developer_script;
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extern game::dvar_t** fs_gameDirVar;
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std::string get_dvar_string(const std::string& dvar);
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bool get_dvar_bool(const std::string& dvar);
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std::string dvar_get_vector_domain(int components, const game::dvar_limits& domain);
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std::string dvar_get_domain(game::dvar_type type, const game::dvar_limits& domain);
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}
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