chore: disable killcams if attacker is a bot
	
		
			
	
		
	
	
		
	
		
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	lint / Lint GSC files (push) Successful in 28s
				
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		| @@ -765,7 +765,7 @@ playerkilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v | ||||
|     if ( var_4 != "MOD_SUICIDE" && !( !isdefined( var_1 ) || var_1.classname == "trigger_hurt" || var_1.classname == "worldspawn" || var_1 == var_2 ) ) | ||||
|         recordfinalkillcam( 5.0, var_2, var_1, var_30, var_31, var_32, var_5, var_12, var_8, var_4, "normal", var_33 ); | ||||
|  | ||||
|     if ( maps\mp\gametypes\_killcam::killcamvalid( var_2, var_24 ) ) | ||||
|     if ( maps\mp\gametypes\_killcam::killcamvalid( var_2, var_1, var_24 ) ) | ||||
|     { | ||||
|         var_35 = maps\mp\gametypes\_playerlogic::timeuntilspawn( 1 ); | ||||
|         var_36 = maps\mp\gametypes\_gamelogic::timeuntilroundend(); | ||||
| @@ -793,7 +793,7 @@ playerkilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v | ||||
|  | ||||
|         if ( isdefined( self.streamweapons ) && self.streamweapons.size > 0 ) | ||||
|         { | ||||
|             while ( maps\mp\gametypes\_killcam::killcamvalid( var_2, var_24 ) && isplayer( self ) && isplayer( var_1 ) && !self hasloadedcustomizationplayerview( var_1, self.streamweapons ) && gettime() < var_39 ) | ||||
|             while ( maps\mp\gametypes\_killcam::killcamvalid( var_2, var_1, var_24 ) && isplayer( self ) && isplayer( var_1 ) && !self hasloadedcustomizationplayerview( var_1, self.streamweapons ) && gettime() < var_39 ) | ||||
|                 waitframe(); | ||||
|         } | ||||
|  | ||||
| @@ -804,7 +804,7 @@ playerkilled_internal( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, v | ||||
|     self.respawntimerstarttime = gettime(); | ||||
|     var_41 = gettime() >= var_39; | ||||
|  | ||||
|     if ( maps\mp\gametypes\_killcam::killcamvalid( var_2, var_24 ) && !var_41 ) | ||||
|     if ( maps\mp\gametypes\_killcam::killcamvalid( var_2, var_1, var_24 ) && !var_41 ) | ||||
|     { | ||||
|         var_42 = !( maps\mp\_utility::getgametypenumlives() && !var_2.pers["lives"] ); | ||||
|         var_35 = maps\mp\gametypes\_playerlogic::timeuntilspawn( 1 ); | ||||
| @@ -1229,20 +1229,23 @@ getkillcambuffertime() | ||||
|     return 15; | ||||
| } | ||||
|  | ||||
| finalkillcamvalid( var_0, var_1, var_2, var_3 ) | ||||
| finalkillcamvalid( victim, attacker, timegameended, timerecorded ) | ||||
| { | ||||
|     var_4 = isdefined( var_0 ) && isdefined( var_1 ) && !maps\mp\_utility::practiceroundgame(); | ||||
|     valid = isdefined( victim ) && isdefined( attacker ) && !maps\mp\_utility::practiceroundgame() && !isai( attacker ); | ||||
|  | ||||
|     if ( var_4 ) | ||||
|     if ( valid ) | ||||
|     { | ||||
|         var_5 = getkillcambuffertime(); | ||||
|         var_6 = var_2 - var_3; | ||||
|         // if the killcam happened longer than killCamBufferTime seconds ago, don't show it | ||||
|         killcambuffertime = getkillcambuffertime(); | ||||
|         killcamoffsettime = timegameended - timerecorded; | ||||
|  | ||||
|         if ( var_6 <= var_5 ) | ||||
|             return 1; | ||||
|         if ( killcamoffsettime <= killcambuffertime ) | ||||
|         { | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     return 0; | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| endfinalkillcam() | ||||
|   | ||||
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