maint(ui_scripts): remove whitespaces and reorganize files (#5)
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test / Test on Linux (push) Successful in 6s
Co-authored-by: Wanted <wanted@no-reply@alterware.dev> Co-committed-by: Wanted <wanted@no-reply@alterware.dev>
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@ -2,97 +2,5 @@ if (game:issingleplayer() or not Engine.InFrontend()) then
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return
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end
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local MPLobbyPublic = LUI.mp_menus.MPLobbyPublic
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function StartButtonAction(f2_arg0, f2_arg1)
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Engine.SetDvarInt("party_minplayers", 1)
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end
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function StartButtonText(f5_arg0, f5_arg1)
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f5_arg0:processEvent({
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name = "refresh_disabled"
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})
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f5_arg0:setText(Engine.Localize("@LUA_MENU_START_GAME"))
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end
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function OnLeaveLobby(f6_arg0)
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LUI.MarketingPanel.ClearViewedMessages({
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LUI.MarketingLocation.Lobby
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})
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LUI.FlowManager.RequestLeaveMenu(f6_arg0)
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end
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function OnGameSetup(f10_arg0, f10_arg1)
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LUI.FlowManager.RequestAddMenu(f10_arg0, "gamesetup_menu_main", true, f10_arg1.controller, false)
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end
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function menu_xboxlive_lobby(f7_arg0, f7_arg1)
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local f7_local0 = false
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if not Engine.IsZombiesMode() and Engine.GetDvarBool("ui_opensummary") then
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f7_local0 = true
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end
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if Engine.IsZombiesMode() then
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ZombiesUpdateMapBkg()
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end
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local f7_local1 = LUI.MPLobbyBase.new(f7_arg0, {
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menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
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has_match_summary = true,
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has_new_item_usage_widget = true
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}, true)
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f7_local1:setClass(LUI.MPLobbyPublic)
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if Engine.IsMultiplayer() then
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f7_local1:AddReadyUpButton("pt_AliensReadyUpPublicInUse", StartButtonAction, false, StartButtonText)
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end
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if Engine.IsCoreMode() then
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f7_local1:AddNewItemsWidget()
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f7_local1:AddCACButton()
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f7_local1:AddCAOButton()
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f7_local1:AddArmoryButton()
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end
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f7_local1:AddOptionsButton()
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if not f7_local1:CheckAddMapAndMarketingPanels(f7_local0) then
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f7_local1:registerEventHandler("CheckAddMapAndMarketingPanels", function(element, event)
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LUI.MPLobbyPublic.CheckAddMapAndMarketingPanels(element, f7_local0)
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end)
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local self = LUI.UITimer.new(100, "CheckAddMapAndMarketingPanels")
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self.id = "MPLobbyPublic_add_map_timer"
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f7_local1.mapTimer = self
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f7_local1:addElement(self)
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end
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f7_local1:registerEventHandler("exit_public_lobby", OnLeaveLobby)
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f7_local1:registerEventHandler("player_joined", Cac.PlayerJoinedEvent)
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f7_local1:registerEventHandler("loadout_request", Cac.PlayerJoinedEvent)
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Lobby.EnteredLobby()
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if f7_local0 then
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LUI.InventoryUtils.ProcessLootExpiration()
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end
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return f7_local1
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end
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LUI.MenuBuilder.m_types_build["menu_xboxlive_lobby"] = menu_xboxlive_lobby
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LUI.FlowManager.RegisterMenuStack("menu_xboxlive_lobby", function()
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if Engine.IsCoreMode() and Playlist.GetPreselectedCategoryClass() ~= 8 then
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return {
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"mp_main_menu",
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"menu_xboxlive",
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"FindGameMenu",
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"FindGameSubMenu"
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}
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else
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return {
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"mp_main_menu",
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"menu_xboxlive",
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"FindGameMenu"
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}
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end
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end)
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VLobby.InitMenuMode("menu_xboxlive_lobby", VirtualLobbyModes.LUI_MODE_LOBBY, function()
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if LUI.MPLobbyBase.UseReadyUp then
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Lobby.ClearLocalReadyUpFlag()
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end
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local f10_local0 = PersistentBackground.StackFunc(nil)
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f10_local0()
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end, LUI.MPLobbyBase.CollectGarbage)
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LUI.FlowManager.RegisterStackResumeBehaviour("menu_xboxlive_lobby", PersistentBackground.StackFunc(nil))
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require("menu_xboxlive")
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require("menu_xboxlive_lobby")
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