init
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163
ui_scripts/hud_info/hud.lua
Normal file
163
ui_scripts/hud_info/hud.lua
Normal file
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local mphud = require("LUI.mp_hud.MPHud")
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local barheight = 18
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local textheight = 13
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local textoffsety = barheight / 2 - textheight / 2
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function createinfobar()
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local infobar = LUI.UIElement.new({
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left = 180,
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top = 5,
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height = barheight,
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width = 70,
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leftAnchor = true,
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topAnchor = true
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})
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infobar:registerAnimationState("hud_on", {
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alpha = 1
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})
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infobar:registerAnimationState("hud_off", {
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alpha = 0
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})
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return infobar
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end
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function populateinfobar(infobar)
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elementoffset = 0
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if (Engine.GetDvarBool("cg_infobar_fps")) then
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infobar:addElement(infoelement({
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label = "FPS: ",
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getvalue = function()
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return game:getfps()
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end,
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width = 70,
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interval = 100
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}))
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end
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if (Engine.GetDvarBool("cg_infobar_ping")) then
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infobar:addElement(infoelement({
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label = "Latency: ",
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getvalue = function()
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return game:getping() .. " ms"
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end,
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width = 115,
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interval = 100
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}))
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end
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end
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function infoelement(data)
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local container = LUI.UIElement.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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width = data.width,
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left = elementoffset
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})
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elementoffset = elementoffset + data.width + 10
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local background = LUI.UIImage.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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rightAnchor = true,
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color = {
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r = 0.3,
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g = 0.3,
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b = 0.3,
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},
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material = RegisterMaterial("distort_hud_bkgnd_ui_blur")
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})
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local labelfont = RegisterFont("fonts/bodyFontBold", textheight)
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local label = LUI.UIText.new({
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left = 5,
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top = textoffsety + 1,
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font = labelfont,
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height = textheight,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.8,
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g = 0.8,
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b = 0.8,
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}
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})
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label:setText(data.label)
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local _, _, left = GetTextDimensions(data.label, labelfont, textheight)
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local value = LUI.UIText.new({
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left = left + 5,
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top = textoffsety,
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font = RegisterFont("fonts/bodyFont", textheight),
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height = textheight + 1,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.6,
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g = 0.6,
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b = 0.6,
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}
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})
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value:addElement(LUI.UITimer.new(data.interval, "update"))
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value:setText(data.getvalue())
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value:addEventHandler("update", function()
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value:setText(data.getvalue())
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end)
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container:addElement(background)
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container:addElement(label)
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container:addElement(value)
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return container
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end
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local updatehudvisibility = mphud.updateHudVisibility
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mphud.updateHudVisibility = function(a1, a2)
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updatehudvisibility(a1, a2)
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local root = Engine.GetLuiRoot()
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local menus = root:AnyActiveMenusInStack()
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local infobar = root.infobar
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if (not infobar) then
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return
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end
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if (menus) then
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infobar:animateToState("hud_off")
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else
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infobar:animateToState("hud_on")
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end
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end
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local mphud = LUI.MenuBuilder.m_types_build["mp_hud"]
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LUI.MenuBuilder.m_types_build["mp_hud"] = function()
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local hud = mphud()
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if (Engine.InFrontend()) then
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return hud
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end
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local infobar = createinfobar()
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local root = Engine.GetLuiRoot()
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root.infobar = infobar
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populateinfobar(infobar)
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root:registerEventHandler("update_hud_infobar_settings", function()
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infobar:removeAllChildren()
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populateinfobar(infobar)
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end)
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hud.static:addElement(infobar)
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return hud
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end
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