main() { replacefunc( maps\mp\_utility::getlastlivingplayer, ::getlastlivingplayer_stub ); replacefunc( maps\mp\gametypes\common_sd_sr::ononeleftevent, ::ononeleftevent_stub ); // gitea#5 workaround replacefunc( maps\mp\gametypes\_killcam::killcamvalid, ::killcamvalid_stub ); } getlastlivingplayer_stub( team ) { live_player = undefined; foreach ( player in level.players ) { if ( isdefined( team ) && player.team != team ) continue; if ( !maps\mp\_utility::isreallyalive( player ) && !player maps\mp\gametypes\_playerlogic::mayspawn() ) continue; assertex( !isdefined( live_player ), "getLastLivingPlayer() found more than one live player on team." ); live_player = player; } return live_player; } ononeleftevent_stub( team ) { if ( level.bombexploded || level.bombdefused ) return; last_player = maps\mp\_utility::getlastlivingplayer( team ); if ( !isdefined( last_player ) ) return; last_player thread maps\mp\gametypes\common_sd_sr::givelastonteamwarning(); } killcamvalid_stub( victim, attacker, dokillcam ) { return dokillcam && level.killcam && !( isdefined( victim.cancelkillcam ) && victim.cancelkillcam ) && game[ "state" ] == "playing" && !victim maps\mp\_utility::isusingremote() && !level.showingfinalkillcam && !isai( victim ) && !isai( attacker ); }