#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_gamelogic;
#include maps\mp\bots\_bots_util;
#include maps\mp\bots\_bots_strategy;
#include maps\mp\bots\_bots_personality;
#include maps\mp\bots\_bots_gametype_common;

main()
{
	setup_callbacks();
}

setup_callbacks()
{
	level.agent_funcs["player"]["think"] = maps\mp\bots\_bots_gametype_ctf::bot_ctf_think;
}