#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;

init()	
{
	level.killstreakWieldWeapons["killstreak_terrace_mp"] = "mp_terrace";
		
	level.killstreakFuncs["mp_terrace"] = ::tryUseKillstreak;
	
	level.mapKillStreak = "mp_terrace";
	level.mapKillstreakPickupString = &"MP_TERRACE_MAP_KILLSTREAK_PICKUP";
}

tryUseKillstreak(lifeId,modules)
{
	modules = ["mp_terrace"];
	return maps\mp\killstreaks\_drone_assault::tryUseAssaultDrone( lifeId, modules );
}
