This commit is contained in:
2025-05-21 16:23:17 +02:00
commit 222e802504
359 changed files with 242229 additions and 0 deletions

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#include maps\mp\agents\_scriptedAgents;
main()
{
self.animSubstate = "none";
self SetTimeOfNextSound();
self.timeOfNextSound += 2000;
self.bIdleHitReaction = false;
self ScrAgentSetGoalPos( self.origin );
self ScrAgentSetOrientMode( "face angle abs", self.angles );
self ScrAgentSetAnimMode( "anim deltas" );
self ScrAgentSetPhysicsMode( "gravity" );
self UpdateState();
}
end_script()
{
if ( IsDefined( self.prevTurnRate ) )
{
self ScrAgentSetMaxTurnSpeed( self.prevTurnRate );
self.prevTurnRate = undefined;
}
}
UpdateState()
{
self endon( "killanimscript" );
self endon( "cancelidleloop" );
while ( true )
{
prevState = self.animSubstate;
nextState = self DetermineState();
if ( nextState != self.animSubstate )
self EnterState( nextState );
self UpdateAngle();
switch ( self.animSubstate )
{
case "idle_combat":
wait( 0.2 );
break;
case "idle_noncombat":
if ( prevState == "none" )
{
//if ( self.moveMode == "run" || self.moveMode == "sprint" )
// self PlaySoundOnMovingEnt( "anml_dog_pants_mp_fast" );
//else
//self PlaySoundOnMovingEnt( "anml_dog_pants_mp_med" );
}
else
{
if ( GetTime() > self.timeOfNextSound )
{
//if ( RandomInt(10) < 4 )
//self PlaySoundOnMovingEnt( "anml_doberman_bark" );
//else
//self PlaySoundOnMovingEnt( "anml_dog_pants_mp_med" );
self SetTimeOfNextSound();
}
}
wait ( 0.5 );
break;
default:
assertmsg( "unknown dog stop state " + self.animSubstate );
wait( 1 );
break;
}
}
}
DetermineState()
{
if ( ShouldAttackIdle() )
return "idle_combat";
else
return "idle_noncombat";
}
EnterState( state )
{
self ExitState( self.animSubstate );
self.animSubstate = state;
PlayIdleAnim();
}
ExitState( prevState )
{
if ( IsDefined( self.prevTurnRate ) )
{
self ScrAgentSetMaxTurnSpeed( self.prevTurnRate );
self.prevTurnRate = undefined;
}
}
PlayIdleAnim()
{
if ( self.animSubstate == "idle_combat" )
self SetAnimState( "attack_idle" );
else
self SetAnimState( "casual_idle" );
}
UpdateAngle()
{
faceTarget = undefined;
if ( IsDefined( self.enemy ) && DistanceSquared( self.enemy.origin, self.origin ) < 1024 * 1024 )
faceTarget = self.enemy;
else if ( IsDefined( self.owner ) && DistanceSquared( self.owner.origin, self.origin ) > 24 * 24 )
faceTarget = self.owner;
if ( IsDefined( faceTarget ) )
{
meToTarget = faceTarget.origin - self.origin;
meToTargetAngles = VectorToAngles( meToTarget );
if ( abs( AngleClamp180( meToTargetAngles[1] - self.angles[1] ) ) > 1 )
self TurnToAngle( meToTargetAngles[1] );
}
}
ShouldAttackIdle()
{
return isdefined( self.enemy )
&& maps\mp\_utility::IsReallyAlive( self.enemy )
&& distanceSquared( self.origin, self.enemy.origin ) < 1000000;
//&& self SeeRecently( self.enemy, 5 );
}
GetTurnAnimState( angleDiff )
{
if ( self ShouldAttackIdle() )
{
if ( angleDiff < -135 || angleDiff > 135 )
return "attack_turn_180";
else if ( angleDiff < 0 )
return "attack_turn_right_90";
else
return "attack_turn_left_90";
}
else
{
if ( angleDiff < -135 || angleDiff > 135 )
return "casual_turn_180";
else if ( angleDiff < 0 )
return "casual_turn_right_90";
else
return "casual_turn_left_90";
}
}
TurnToAngle( desiredAngle )
{
currentAngle = self.angles[1];
angleDiff = AngleClamp180( desiredAngle - currentAngle );
if ( -0.5 < angleDiff && angleDiff < 0.5 )
return;
if ( -10 < angleDiff && angleDiff < 10 )
{
RotateToAngle( desiredAngle, 2 );
return;
}
animState = GetTurnAnimState( angleDiff );
turnAnim = self GetAnimEntry( animState, 0 );
animLength = GetAnimLength( turnAnim );
animAngleDelta = GetAngleDelta3D( turnAnim );
self ScrAgentSetAnimMode( "anim angle delta" );
if ( AnimHasNotetrack( turnAnim, "turn_begin" ) && AnimHasNotetrack( turnAnim, "turn_end" ) )
{
self PlayAnimNUntilNotetrack( animState, 0, "turn_in_place" );
beginTimes = GetNotetrackTimes( turnAnim, "turn_begin" );
endTimes = GetNotetrackTimes( turnAnim, "turn_end" );
turnTime = (endTimes[0] - beginTimes[0]) * animLength;
turnAdjust = AngleClamp180( angleDiff - animAngleDelta[1] );
turnSpeed = abs(turnAdjust) / turnTime / 20;
turnSpeed = turnSpeed * 3.14159 / 180; // radians per frame.
angles = ( 0, AngleClamp180( self.angles[1] + turnAdjust ), 0 );
self.prevTurnRate = self ScrAgentGetMaxTurnSpeed();
self ScrAgentSetMaxTurnSpeed( turnSpeed );
self ScrAgentSetOrientMode( "face angle abs", angles );
self WaitUntilNotetrack( "turn_in_place", "turn_end" );
self ScrAgentSetMaxTurnSpeed( self.prevTurnRate );
self.prevTurnRate = undefined;
self WaitUntilNotetrack( "turn_in_place", "end" );
}
else
{
self.prevTurnRate = self ScrAgentGetMaxTurnSpeed();
turnSpeed = abs( AngleClamp180(angleDiff-animAngleDelta[1]) ) / animLength / 20;
turnSpeed = turnSpeed * 3.14159 / 180;
self ScrAgentSetMaxTurnSpeed( turnSpeed ); // radians per frame.
angles = ( 0, AngleClamp180( desiredAngle - animAngleDelta[1] ), 0 );
self ScrAgentSetOrientMode( "face angle abs", angles );
self PlayAnimNUntilNotetrack( animState, 0, "turn_in_place" );
self ScrAgentSetMaxTurnSpeed( self.prevTurnRate );
self.prevTurnRate = undefined;
}
self ScrAgentSetAnimMode( "anim deltas" );
self PlayIdleAnim();
}
RotateToAngle( desiredAngle, tolerance )
{
if ( abs( AngleClamp180( desiredAngle - self.angles[1] ) ) <= tolerance )
return;
angles = ( 0, desiredAngle, 0 );
self ScrAgentSetOrientMode( "face angle abs", angles );
while ( AngleClamp180( desiredAngle - self.angles[1] ) > tolerance )
wait ( 0.1 );
}
SetTimeOfNextSound()
{
self.timeOfNextSound = GetTime() + 8000 + RandomInt( 5000 );
}
DoHitReaction( hitAngle )
{
self.bLockGoalPos = true;
self.stateLocked = true;
self.bIdleHitReaction = true;
// hitAngle is angle from me to damage
angleDiff = AngleClamp180( hitAngle - self.angles[1] );
if ( angleDiff > 0 )
animIndex = 1; // left
else
animIndex = 0; // right
self notify( "cancelidleloop" );
self ScrAgentSetAnimMode( "anim deltas" );
self ScrAgentSetOrientMode( "face angle abs", self.angles );
self PlayAnimNUntilNotetrack( "stand_pain", animIndex, "stand_pain" );
self.bLockGoalPos = false;
self.stateLocked = false;
self.bIdleHitReaction = false;
self ScrAgentSetOrientMode( "face angle abs", self.angles );
self.animSubstate = "none";
self thread UpdateState();
}
OnDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if ( self.bIdleHitReaction )
return;
hitDirToAngles = VectorToAngles( vDir );
hitAngle = hitDirToAngles[1] - 180;
self DoHitReaction( hitAngle );
}
OnFlashbanged( origin, percent_distance, percent_angle, attacker, teamName, extraDuration )
{
if ( self.bIdleHitReaction )
return;
DoHitReaction( self.angles[1] + 180 );
}

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#include maps\mp\agents\_scriptedAgents;
#include maps\mp\_utility;
main()
{
self endon( "death" );
self endon( "killanimscript" );
assert( IsDefined( self.curMeleeTarget ) );
self.curMeleeTarget endon( "disconnect" );
// get desired end pos.
meToTarget = self.curMeleeTarget.origin - self.origin;
distMeToTarget = Length( meToTarget );
bTestCanMove = true;
if ( distMeToTarget < self.attackOffset )
{
attackPos = self.origin;
bTestCanMove = false;
}
else
{
meToTarget = meToTarget / distMeToTarget;
attackPos = self.curMeleeTarget.origin - meToTarget * self.attackOffset;
}
bLerp = false;
startPos = self.origin + (0,0,30);
endPos = self.curMeleeTarget.origin + (0,0,30);
hitPos = PhysicsTrace( startPos, endPos );
if ( DistanceSquared( hitPos, endPos ) > 1 )
{
self MeleeFailed();
return;
}
if ( bTestCanMove )
bCanMoveToAttackPos = self CanMovePointToPoint( self.origin, attackPos );
else
bCanMoveToAttackPos = true;
animEntry = undefined;
if ( !bCanMoveToAttackPos )
{
bShouldDoExtendedKill = false;
}
else
{
animEntry = self ShouldDoExtendedKill( self.curMeleeTarget );
bShouldDoExtendedKill = IsDefined( animEntry );
}
self.bLockGoalPos = true;
if ( bShouldDoExtendedKill )
{
assert( IsDefined( animEntry ) );
self DoExtendedKill( animEntry );
}
else
{
self DoStandardKill( attackPos, bCanMoveToAttackPos );
}
}
end_script()
{
self ScrAgentSetAnimScale( 1, 1 );
self.bLockGoalPos = false;
}
GetMeleeAnimState()
{
return "attack_run_and_jump";
}
// returns kill direction, if any.
ShouldDoExtendedKill( victim )
{
if( !self.enableExtendedKill )
return undefined;
cMaxHeightDiff = 4;
if ( !IsGameParticipant( victim ) ) // humans only.
return undefined;
if ( self IsProtectedByRiotshield( victim ) )
return undefined;
if ( victim IsJuggernaut() )
return undefined;
victimToMe = self.origin - victim.origin;
if ( abs( victimToMe[2] ) > cMaxHeightDiff )
return undefined;
victimToMe2D = VectorNormalize( (victimToMe[0], victimToMe[1], 0) );
victimFacing = AnglesToForward( victim.angles );
angleToMe = VectorDot( victimFacing, victimToMe2D );
if ( angleToMe > 0.707 )
{
animEntry = 0; // front
snappedVictimToMe = RotateVector( ( 1, 0, 0 ), victim.angles );
}
else if ( angleToMe < -0.707 )
{
animEntry = 1; // back
snappedVictimToMe = RotateVector( (-1, 0, 0), victim.angles );
}
else
{
cross = maps\mp\agents\dog\_dog_think::cross2D( victimToMe, victimFacing );
if ( cross > 0 )
{
animEntry = 3; // right
snappedVictimToMe = RotateVector( (0, -1, 0), victim.angles );
}
else
{
animEntry = 2; // left
snappedVictimToMe = RotateVector( (0, 1, 0), victim.angles );
}
}
if ( animEntry == 1 )
cClearanceRequired = 128;
else
cClearanceRequired = 96;
landPos = victim.origin - cClearanceRequired * snappedVictimToMe;
landPosDropped = self DropPosToGround( landPos );
if ( !IsDefined( landPosDropped ) )
return undefined;
if ( abs( landPosDropped[2] - landPos[2] ) > cMaxHeightDiff )
return undefined;
if ( !self AIPhysicsTracePassed( victim.origin + (0,0,4), landPosDropped + (0,0,4), self.radius, self.height ) )
return undefined;
return animEntry;
}
DoExtendedKill( animEntry )
{
meleeAnimState = "attack_extended";
self DoMeleeDamage( self.curMeleeTarget, self.curMeleeTarget.health, "MOD_MELEE_DOG" );
attackAnim = self GetAnimEntry( meleeAnimState, animEntry );
self thread ExtendedKill_StickToVictim( attackAnim, self.curMeleeTarget.origin, self.curMeleeTarget.angles );
// if ( animEntry == 1 ) // back
// self PlaySoundOnMovingEnt( "mp_dog_attack_quick_back_npc" );
// else
// self PlaySoundOnMovingEnt( "mp_dog_attack_short_npc" );
self PlayAnimNUntilNotetrack( meleeAnimState, animEntry, "attack", "end" );
self notify( "kill_stick" );
self.curMeleeTarget = undefined;
self ScrAgentSetAnimMode( "anim deltas" );
self Unlink();
}
ExtendedKill_StickToVictim( attackAnim, targetOrigin, targetAngles )
{
self endon( "death" );
self endon( "killanimscript" );
self endon( "kill_stick" );
wait( 0.05 ); // must wait for anim to kick in before we can properly calculate our offsets.
assert( IsDefined( self.curMeleeTarget ) );
if ( IsAlive( self.curMeleeTarget ) ) // godmode, etc.
return;
corpse = self.curMeleeTarget GetCorpseEntity();
assert( IsDefined( corpse ) );
self LinkTo( corpse );
self ScrAgentDoAnimRelative( attackAnim, targetOrigin, targetAngles );
}
DoStandardKill( attackPos, bCanMoveToAttackPos )
{
meleeAnimState = self GetMeleeAnimState();
bLerp = false;
if ( !bCanMoveToAttackPos )
{
if ( self AgentCanSeeSentient( self.curMeleeTarget ) )
{
groundPos = self DropPosToGround( self.curMeleeTarget.origin );
if ( IsDefined( groundPos ) )
{
bLerp = true;
attackPos = groundPos; // i'm going to clip the heck through him, but i need a guaranteed safe spot.
}
else
{
self MeleeFailed();
return;
}
}
else
{
self MeleeFailed();
return;
}
}
self.lastMeleeFailedMyPos = undefined;
self.lastMeleeFailedPos = undefined;
attackAnim = self GetAnimEntry( meleeAnimState, 0 );
animLength = GetAnimLength( attackAnim );
meleeNotetracks = GetNotetrackTimes( attackAnim, "dog_melee" );
if ( meleeNotetracks.size > 0 )
lerpTime = meleeNotetracks[0] * animLength;
else
lerpTime = animLength;
self ScrAgentDoAnimLerp( self.origin, attackPos, lerpTime );
self thread UpdateLerpPos( self.curMeleeTarget, lerpTime, bCanMoveToAttackPos );
self PlayAnimNUntilNotetrack( meleeAnimState, 0, "attack", "dog_melee" );
self notify( "cancel_updatelerppos" );
damageDealt = 0;
if( IsDefined( self.curMeleeTarget ) )
damageDealt = self.curMeleeTarget.health;
if( IsDefined( self.meleeDamage ) )
damageDealt = self.meleeDamage;
if( IsDefined( self.curMeleeTarget ) )
self DoMeleeDamage( self.curMeleeTarget, damageDealt, "MOD_IMPACT" );
self.curMeleeTarget = undefined; // dude's dead now, or soon will be.
if ( bLerp )
self ScrAgentSetAnimScale( 0, 1 );
else
self ScrAgentSetAnimScale( 1, 1 );
self ScrAgentSetPhysicsMode( "gravity" );
self ScrAgentSetAnimMode( "anim deltas" );
self WaitUntilNotetrack( "attack", "end" );
}
UpdateLerpPos( enemy, lerpTime, bCanMoveToAttackPos )
{
self endon( "killanimscript" );
self endon( "death" );
self endon( "cancel_updatelerppos" );
enemy endon( "disconnect" );
enemy endon( "death" );
timeRemaining = lerpTime;
interval = 0.05;
while ( true )
{
wait( interval );
timeRemaining -= interval;
if ( timeRemaining <= 0 )
break;
attackPos = GetUpdatedAttackPos( enemy, bCanMoveToAttackPos );
if ( !IsDefined( attackPos ) )
break;
self ScrAgentDoAnimLerp( self.origin, attackPos, timeRemaining );
}
}
GetUpdatedAttackPos( enemy, bCanMove )
{
if ( !bCanMove )
{
droppedPos = self DropPosToGround( enemy.origin );
return droppedPos;
}
else
{
meToTarget = enemy.origin - self.origin;
distMeToTarget = Length( meToTarget );
if ( distMeToTarget < self.attackOffset )
{
return self.origin;
}
else
{
meToTarget = meToTarget / distMeToTarget;
attackPos = enemy.origin - meToTarget * self.attackOffset;
if ( self CanMovePointToPoint( self.origin, attackPos ) )
return attackPos;
else
return undefined;
}
}
}
IsProtectedByRiotshield( enemy )
{
if ( enemy maps\mp\_riotshield::hasRiotShield() )
{
enemyToMe = self.origin - enemy.origin;
meToEnemy = VectorNormalize( ( enemyToMe[0], enemyToMe[1], 0 ) );
enemyFacing = AnglesToForward( enemy.angles );
angleToMe = VectorDot( enemyFacing, enemyToMe );
if ( enemy maps\mp\_riotshield::hasRiotShieldEquipped() )
{
if ( angleToMe > 0.766 )
return true;
}
else
{
if ( angleToMe < -0.766 )
return true;
}
}
return false;
}
DoMeleeDamage( enemy, damage, meansOfDeath )
{
if ( self IsProtectedByRiotshield( enemy ) )
return;
enemy DoDamage( damage, self.origin, self, self, meansOfDeath );
}
MeleeFailed()
{
self.lastMeleeFailedMyPos = self.origin;
self.lastMeleeFailedPos = self.curMeleeTarget.origin;
}

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#include common_scripts\utility;
#include maps\mp\agents\_scriptedAgents;
main()
{
self endon( "killanimscript" );
self.bLockGoalPos = false;
self ScrAgentSetPhysicsMode( "gravity" );
self StartMove();
self ContinueMovement();
}
end_script()
{
self.bLockGoalPos = false;
self CancelAllBut( undefined );
self ScrAgentSetAnimScale( 1, 1 );
}
SetupMovement()
{
self thread WaitForRunWalkChange();
self thread WaitForSharpTurn();
self thread WaitForStop();
//self thread WaitForStopEarly();
//self thread HandleMoveLoopFootsteps();
}
ContinueMovement()
{
self SetupMovement();
self ScrAgentSetAnimMode( "code_move" );
self ScrAgentSetOrientMode( "face motion" );
self ScrAgentSetAnimScale( 1, 1 );
self SetMoveAnim( self.moveMode );
}
SetMoveAnim( moveMode )
{
self SetAnimState( moveMode );
}
WaitForRunWalkChange()
{
self endon( "dogmove_endwait_runwalk" );
curMovement = self.moveMode;
while ( true )
{
if ( curMovement != self.moveMode )
{
self SetMoveAnim( self.moveMode );
curMovement = self.moveMode;
}
wait( 0.1 );
}
}
DoSharpTurn( newDir )
{
lookaheadAngles = VectorToAngles( newDir );
angleDiff = AngleClamp180( lookaheadAngles[1] - self.angles[1] );
angleIndex = GetAngleIndex( angleDiff );
if ( angleIndex == 4 ) // 4 means this turn wasn't sharp enough for me to care. (angle ~= 0)
{
ContinueMovement();
return;
}
animState = "sharp_turn";
turnAnim = self GetAnimEntry( animState, angleIndex );
animAngleDelta = GetAngleDelta( turnAnim );
self ScrAgentSetAnimMode( "anim deltas" );
self ScrAgentSetOrientMode( "face angle abs", ( 0, AngleClamp180( lookaheadAngles[1] - animAngleDelta ), 0 ) );
self PlayAnimNUntilNotetrack( animState, angleIndex, "sharp_turn" );
self ContinueMovement();
}
WaitForSharpTurn()
{
self endon( "dogmove_endwait_sharpturn" );
self waittill( "path_dir_change", newDir );
self CancelAllBut( "sharpturn" );
self DoSharpTurn( newDir );
}
WaitForStop()
{
self endon( "dogmove_endwait_stop" );
self waittill( "stop_soon" );
if ( IsDefined( self.bArrivalsEnabled ) && !self.bArrivalsEnabled )
{
self thread WaitForStop();
return;
}
stopState = self GetStopAnimState();
stopAnim = self GetAnimEntry( stopState.state, stopState.index );
stopDelta = GetMoveDelta( stopAnim );
stopAngleDelta = GetAngleDelta( stopAnim );
goalPos = self GetPathGoalPos();
assert( IsDefined( goalPos ) );
meToStop = goalPos - self.origin;
// not enough room left to play the animation. abort. (i'm willing to squish/scale the anim up to 12 units.)
if ( Length( meToStop ) + 12 < Length( stopDelta ) )
{
self thread WaitForStop();
return;
}
stopData = self GetStopData();
stopStartPos = self CalcAnimStartPos( stopData.pos, stopData.angles[1], stopDelta, stopAngleDelta );
stopStartPosDropped = DropPosToGround( stopStartPos );
if ( !IsDefined( stopStartPosDropped ) )
{
self thread WaitForStop();
return;
}
if ( !self CanMovePointToPoint( stopData.pos, stopStartPosDropped ) )
{
self thread WaitForStop();
return;
}
self CancelAllBut( "stop" );
self thread WaitForPathSetWhileStopping();
self thread WaitForSharpTurnWhileStopping();
if ( DistanceSquared( stopStartPos, self.origin ) > 4 )
{
self ScrAgentSetWaypoint( stopStartPos );
self thread WaitForBlockedWhileStopping();
self waittill( "waypoint_reached" );
self notify( "dogmove_endwait_blockedwhilestopping" );
}
facingDir = goalPos - self.origin;
facingAngles = VectorToAngles( facingDir );
facingYaw = ( 0, facingAngles[1] - stopAngleDelta, 0 );
// scale the anim if necessary, to make sure we end up where we wanted to end up.
scaleFactors = GetAnimScaleFactors( goalPos - self.origin, stopDelta );
self ScrAgentSetAnimMode( "anim deltas" );
self ScrAgentSetOrientMode( "face angle abs", facingYaw, ( 0, facingAngles[1], 0 ) );
self ScrAgentSetAnimScale( scaleFactors.xy, scaleFactors.z );
self PlayAnimNUntilNotetrack( stopState.state, stopState.index, "move_stop" );
self ScrAgentSetGoalPos( self.origin ); // whether i got where i was going, get where i got.
}
WaitForPathSetWhileStopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_pathsetwhilestopping" );
oldGoalPos = self ScrAgentGetGoalPos();
self waittill( "path_set" );
newGoalPos = self ScrAgentGetGoalPos();
if ( DistanceSquared( oldGoalPos, newGoalPos ) < 1 )
{
self thread WaitForPathSetWhileStopping();
return;
}
self notify( "dogmove_endwait_stop" );
self notify( "dogmove_endwait_sharpturnwhilestopping" );
self ContinueMovement();
}
WaitForSharpTurnWhileStopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_sharpturnwhilestopping" );
self waittill( "path_dir_change", newDir );
self notify( "dogmove_endwait_pathsetwhilestopping" );
self notify( "dogmove_endwait_stop" );
self DoSharpTurn( newDir );
}
WaitForBlockedWhileStopping()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_blockedwhilestopping" );
self waittill( "path_blocked" );
self notify( "dogmove_endwait_stop" );
self ScrAgentSetWaypoint( undefined );
}
WaitForStopEarly()
{
self endon( "killanimscript" );
self endon( "dogmove_endwait_stopearly" );
stopAnim = self GetAnimEntry( "move_stop_4", 0 );
stopAnimTranslation = GetMoveDelta( stopAnim );
stoppingDistance = Length( stopAnimTranslation );
offset = self.preferredOffsetFromOwner + stoppingDistance;
offsetSq = offset * offset;
if ( DistanceSquared( self.origin, self.owner.origin ) <= offsetSq )
return;
while ( true )
{
if ( !IsDefined( self.owner ) )
break;
if ( DistanceSquared( self.origin, self.owner.origin ) < offsetSq )
{
stopPos = self LocalToWorldCoords( stopAnimTranslation );
self ScrAgentSetGoalPos( stopPos );
break;
}
wait( 0.1 );
}
}
CancelAllBut( doNotCancel )
{
cleanups = [ "runwalk", "sharpturn", "stop", "pathsetwhilestopping", "blockedwhilestopping", "sharpturnwhilestopping", "stopearly" ];
bCheckDoNotCancel = IsDefined( doNotCancel );
foreach ( cleanup in cleanups )
{
if ( bCheckDoNotCancel && cleanup == doNotCancel )
continue;
self notify( "dogmove_endwait_" + cleanup );
}
}
StartMove()
{
negStartNode = self GetNegotiationStartNode();
if ( IsDefined( negStartNode ) )
goalPos = negStartNode.origin;
else
goalPos = self GetPathGoalPos();
// don't play start if i have no room for the start.
if ( DistanceSquared( goalPos, self.origin ) < 100 * 100 )
return;
lookaheadDir = self GetLookaheadDir();
lookaheadAngles = VectorToAngles( lookaheadDir );
myVelocity = self GetVelocity();
if ( Length2DSquared( myVelocity ) > 16 )
{
myVelocity = VectorNormalize( myVelocity );
if ( VectorDot( myVelocity, lookaheadDir ) > 0.707 )
return; // don't need a start if i'm already moving in the direction i want to move.
}
angleDiff = AngleClamp180( lookaheadAngles[1] - self.angles[1] );
angleIndex = GetAngleIndex( angleDiff );
startAnim = self GetAnimEntry( "move_start", angleIndex );
startAnimTranslation = GetMoveDelta( startAnim );
endPos = RotateVector( startAnimTranslation, self.angles ) + self.origin;
if ( !self CanMovePointToPoint( self.origin, endPos ) )
return;
startAnimAngles = GetAngleDelta3D( startAnim );
self ScrAgentSetAnimMode( "anim deltas" );
if ( 3 <= angleIndex && angleIndex <= 5 )
self ScrAgentSetOrientMode( "face angle abs", ( 0, AngleClamp180( lookaheadAngles[1] - startAnimAngles[1] ), 0 ) );
else
self ScrAgentSetOrientMode( "face angle abs", self.angles );
self.bLockGoalPos = true;
self PlayAnimNUntilNotetrack( "move_start", angleIndex, "move_start" );
self.bLockGoalPos = false;
}
GetStopData()
{
stopData = SpawnStruct();
if ( IsDefined( self.node ) )
{
stopData.pos = self.node.origin;
stopData.angles = self.node.angles;
}
else
{
pathGoalPos = self GetPathGoalPos();
assert( IsDefined( pathGoalPos ) );
stopData.pos = pathGoalPos;
//stopData.angles = self.angles;
stopData.angles = VectorToAngles( self GetLookaheadDir() );
}
return stopData;
}
GetStopAnimState( angle )
{
if ( IsDefined( self.node ) )
{
angleDiff = self.node.angles[1] - self.angles[1];
angleIndex = GetAngleIndex( angleDiff );
}
else
{
angleIndex = 4;
}
result = SpawnStruct();
result.state = "move_stop";
result.index = angleIndex;
return result;
}
CalcAnimStartPos( stopPos, stopAngle, animDelta, animAngleDelta )
{
dAngle = stopAngle - animAngleDelta;
angles = ( 0, dAngle, 0 );
vForward = AnglesToForward( angles );
vRight = AnglesToRight( angles );
forward = vForward * animDelta[0];
right = vRight * animDelta[1];
return stopPos - forward + right;
}
Dog_AddLean()
{
leanFrac = Clamp( self.leanAmount / 25.0, -1, 1 );
if ( leanFrac > 0 )
{
// set lean left( leanFrac );
// set lean right( 0 );
}
else
{
// set lean left( 0 );
// set lean right( 0 - leanFrac );
}
}
HandleFootstepNotetracks( note, animState, animIndex, animTime )
{
if ( true )
return false;
switch ( note )
{
case "footstep_front_left_small":
case "footstep_front_right_small":
case "footstep_back_left_small":
case "footstep_back_right_small":
case "footstep_front_left_large":
case "footstep_front_right_large":
case "footstep_back_left_large":
case "footstep_back_right_large":
{
surfaceType = undefined;
if ( IsDefined( self.surfaceType ) )
{
surfaceType = self.surfaceType;
self.lastSurfaceType = surfaceType;
}
else if ( IsDefined( self.lastSurfaceType ) )
{
surfaceType = self.lastSurfaceType;
}
else
{
surfaceType = "dirt";
}
if ( surfaceType != "dirt" && surfaceType != "concrete" && surfaceType != "wood" && surfaceType != "metal" )
surfaceType = "dirt";
if ( surfaceType == "concrete" ) // code == concrete, sound == cement.
surfaceType = "cement";
//moveType = self.sound_animMoveType;
//if ( !IsDefined( moveType ) )
// moveType = "run";
if ( self.aiState == "traverse" )
moveType = "land";
else if ( self.moveMode == "sprint" )
moveType = "sprint";
else if ( self.moveMode == "fastwalk" )
moveType = "walk";
else
moveType = "run";
self PlaySoundOnMovingEnt( "dogstep_" + moveType + "_" + surfaceType );
if ( IsSubStr( note, "front_left" ) )
{
soundAlias1 = "anml_dog_mvmt_accent";
soundAlias2 = "anml_dog_mvmt_vest";
if ( moveType == "walk" )
suffix = "_npc";
else
suffix = "_run_npc";
self PlaySoundOnMovingEnt( soundAlias1 + suffix );
self PlaySoundOnMovingEnt( soundAlias2 + suffix );
}
}
return true;
}
return false;
}
DoHitReaction( hitAngle )
{
self CancelAllBut( undefined );
self.bLockGoalPos = true;
self.stateLocked = true;
// hitAngle is angle from me to damage
angleDiff = AngleClamp180( hitAngle - self.angles[1] );
if ( angleDiff > 0 )
animIndex = 1; // left
else
animIndex = 0; // right
self ScrAgentSetAnimMode( "anim deltas" );
self ScrAgentSetOrientMode( "face angle abs", self.angles );
self PlayAnimNUntilNotetrack( "run_pain", animIndex, "run_pain" );
self.bLockGoalPos = false;
self.stateLocked = false;
self ContinueMovement();
}
OnDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if ( self.stateLocked )
return;
hitDirToAngles = VectorToAngles( vDir );
hitAngle = hitDirToAngles[1] - 180;
self DoHitReaction( hitAngle );
}
OnFlashbanged( origin, percent_distance, percent_angle, attacker, teamName, extraDuration )
{
if ( self.stateLocked )
return;
DoHitReaction( self.angles[1] + 180 );
}

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#include maps\mp\agents\_scriptedAgents;
CONST_BOT_WALK_FORWARD_UNITS_PER_SECOND = 256;
main()
{
self endon( "killanimscript" );
if ( !IsDefined( level.dogTraverseAnims ) )
InitDogTraverseAnims();
startNode = self GetNegotiationStartNode();
endNode = self GetNegotiationEndNode();
assert( IsDefined( startNode ) && IsDefined( endNode ) );
if( startNode.animscript == "bot_walk_forward" )
{
startToEnd = endNode.origin - startNode.origin;
lerpTime = Length(startToEnd) / CONST_BOT_WALK_FORWARD_UNITS_PER_SECOND;
startToEnd2D = ( startToEnd[0], startToEnd[1], 0);
anglestoEnd = VectorToAngles( startToEnd2D );
self ScrAgentSetOrientMode( "face angle abs", anglestoEnd );
self ScrAgentDoAnimLerp( startNode.origin, endNode.origin, lerpTime );
self ScrAgentSetPhysicsMode( "noclip" );
self PlayAnimForTime( "run", lerpTime );
return;
}
animState = undefined;
animState = level.dogTraverseAnims[ startNode.animscript ];
if ( !IsDefined( animState ) )
{
assertmsg( "no animation for traverse " + startNode.animscript + "@ " + startNode.origin );
return;
}
self.bLockGoalPos = true;
startToEnd = endNode.origin - startNode.origin;
startToEnd2D = ( startToEnd[0], startToEnd[1], 0 );
anglesToEnd = VectorToAngles( startToEnd2D );
self ScrAgentSetOrientMode( "face angle abs", anglesToEnd );
self ScrAgentSetAnimMode( "anim deltas" );
traverseAnim = self GetAnimEntry( animState, 0 );
codeMoveNotetracks = GetNotetrackTimes( traverseAnim, "code_move" );
if ( codeMoveNotetracks.size > 0 )
moveDelta = GetMoveDelta( traverseAnim, 0, codeMoveNotetracks[0] );
else
moveDelta = GetMoveDelta( traverseAnim, 0, 1 );
scaleFactors = GetAnimScaleFactors( startToEnd, moveDelta );
self ScrAgentSetPhysicsMode( "noclip" );
// the end node is higher than the start node.
if ( startToEnd[2] > 0 )
{
if ( moveDelta[2] > 0 )
{
jumpStartNotetracks = GetNotetrackTimes( traverseAnim, "traverse_jump_start" );
if ( jumpStartNotetracks.size > 0 )
{
xyScale = 1;
zScale = 1;
if ( Length2DSquared( startToEnd2D ) < 0.8 * 0.8 * Length2DSquared( moveDelta ) )
xyScale = 0.4;
if ( startToEnd[2] < 0.75 * moveDelta[2] )
zScale = 0.5;
self ScrAgentSetAnimScale( xyScale, zScale );
self PlayAnimNUntilNotetrack( animState, 0, "traverse", "traverse_jump_start" );
jumpEndNotetracks = GetNotetrackTimes( traverseAnim, "traverse_jump_end" );
assert( jumpEndNotetracks.size > 0 );
jumpStartMoveDelta = GetMoveDelta( traverseAnim, 0, jumpStartNotetracks[0] );
jumpEndMoveDelta = GetMoveDelta( traverseAnim, 0, jumpEndNotetracks[0] );
xyScale = 1;
zScale = 1;
currentToEnd = endNode.origin - self.origin;
animToEnd = moveDelta - jumpStartMoveDelta;
if ( Length2DSquared( currentToEnd ) < 0.75 * 0.75 * Length2DSquared( animToEnd ) )
xyScale = 0.75;
if ( currentToEnd[2] < 0.75 * animToEnd[2] )
zScale = 0.75;
animJumpEndToEnd = moveDelta - jumpEndMoveDelta;
scaledAnimJumpEndToEnd = ( animJumpEndToEnd[0] * xyScale, animJumpEndToEnd[1] * xyScale, animJumpEndToEnd[2] * zScale );
worldAnimJumpEndToEnd = RotateVector( scaledAnimJumpEndToEnd, anglesToEnd );
nodeJumpEndPos = endNode.origin - worldAnimJumpEndToEnd;
animJumpStartToJumpEnd = jumpEndMoveDelta - jumpStartMoveDelta;
worldAnimJumpStartToJumpEnd = RotateVector( animJumpStartToJumpEnd, anglesToEnd );
currentToNodeJumpEnd = nodeJumpEndPos - self.origin;
scaleFactors = GetAnimScaleFactors( currentToNodeJumpEnd, worldAnimJumpStartToJumpEnd, true);
self ScrAgentSetAnimScale( scaleFactors.xy, scaleFactors.z );
self WaitUntilNotetrack( "traverse", "traverse_jump_end" );
self ScrAgentSetAnimScale( xyScale, zScale );
self WaitUntilNotetrack( "traverse", "code_move" );
}
else
{
self ScrAgentSetAnimScale( scaleFactors.xy, scaleFactors.z );
self PlayAnimNUntilNotetrack( animState, 0, "traverse" );
}
}
else
{ // can't do negative scale. use lerp.
gravityOnNotetracks = GetNotetrackTimes( traverseAnim, "gravity on" );
if ( gravityOnNotetracks.size > 0 )
{
targetEntPos = startNode GetTargetEntPos();
if ( IsDefined( targetEntPos ) )
{
startToTarget = targetEntPos - self.origin;
targetToEnd = endNode.origin - targetEntPos;
startDelta = GetMoveDelta( traverseAnim, 0, gravityOnNotetracks[0] );
scaleFactors = self GetAnimScaleFactors( startToTarget, startDelta );
self ScrAgentSetAnimScale( scaleFactors.xy, scaleFactors.z );
self PlayAnimNUntilNotetrack( animState, 0, "traverse", "gravity on" );
endDelta = GetMoveDelta( traverseAnim, gravityOnNotetracks[0], 1 );
scaleFactors = self GetAnimScaleFactors( targetToEnd, endDelta );
self ScrAgentSetAnimScale( scaleFactors.xy, scaleFactors.z );
self WaitUntilNotetrack( "traverse", "code_move" );
return;
}
}
animLength = GetAnimLength( traverseAnim );
self ScrAgentDoAnimLerp( startNode.origin, endNode.origin, animLength );
self PlayAnimNUntilNotetrack( animState, 0, "traverse" );
}
}
else
{
gravityOnNotetracks = GetNotetrackTimes( traverseAnim, "gravity on" );
if ( gravityOnNotetracks.size > 0 )
{
self ScrAgentSetAnimScale( scaleFactors.xy, 1 );
self PlayAnimNUntilNotetrack( animState, 0, "traverse", "gravity on" );
gravityOnMoveDelta = GetMoveDelta( traverseAnim, 0, gravityOnNotetracks[0] );
zAnimDelta = gravityOnMoveDelta[2] - moveDelta[2];
if ( abs( zAnimDelta ) > 0 )
{
zMeToEnd = self.origin[2] - endNode.origin[2];
zScale = zMeToEnd / zAnimDelta;
assert( zScale > 0 );
self ScrAgentSetAnimScale( scaleFactors.xy, zScale );
animrate = Clamp( 2 / zScale, 0.5, 1 );
norestart = animState + "_norestart";
self SetAnimState( norestart, 0, animrate );
}
self WaitUntilNotetrack( "traverse", "code_move" );
}
else
{
self ScrAgentSetAnimScale( scaleFactors.xy, scaleFactors.z );
animrate = Clamp( 2 / scaleFactors.z, 0.5, 1 );
jumpEndNotetracks = GetNotetrackTimes( traverseAnim, "traverse_jump_end" );
if ( jumpEndNotetracks.size > 0 )
{
self PlayAnimNAtRateUntilNotetrack( animState, 0, animrate, "traverse", "traverse_jump_end" );
norestart = animState + "_norestart";
self SetAnimState( norestart, 0, 1 );
self WaitUntilNotetrack( "traverse", "code_move" );
}
else
{
self PlayAnimNUntilNotetrack( animState, 0, "traverse" );
}
}
self ScrAgentSetAnimScale( 1, 1 );
}
}
end_script()
{
self ScrAgentSetAnimScale( 1, 1 );
self.bLockGoalPos = false;
}
GetTargetEntPos()
{
if ( IsDefined( self.targetEntPos ) )
return self.targetEntPos;
targetEnt = GetEnt( self.target, "targetname" );
if ( !IsDefined( targetEnt ) )
return undefined;
self.targetEntPos = targetEnt.origin;
targetEnt delete();
return self.targetEntPos;
}
InitDogTraverseAnims()
{
level.dogTraverseAnims = [];
level.dogTraverseAnims[ "hjk_tree_hop" ] = "traverse_jump_over_24";
level.dogTraverseAnims[ "jump_across_72" ] = "traverse_jump_over_24";
level.dogTraverseAnims[ "wall_hop" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "window_2" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "wall_over_40" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "wall_over" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "window_divethrough_36" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "window_over_40" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "window_over_quick" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "jump_up_80" ] = "traverse_jump_up_70";
level.dogTraverseAnims[ "jump_standing_80" ] = "traverse_jump_up_70";
level.dogTraverseAnims[ "jump_down_80" ] = "traverse_jump_down_70";
level.dogTraverseAnims[ "jumpdown_96" ] = "traverse_jump_down_70";
level.dogTraverseAnims[ "jump_up_40" ] = "traverse_jump_up_40";
level.dogTraverseAnims[ "jump_down_40" ] = "traverse_jump_down_40";
level.dogTraverseAnims[ "step_up" ] = "traverse_jump_up_24";
level.dogTraverseAnims[ "step_up_24" ] = "traverse_jump_up_24";
level.dogTraverseAnims[ "step_down" ] = "traverse_jump_down_24";
level.dogTraverseAnims[ "jump_down" ] = "traverse_jump_down_24";
level.dogTraverseAnims[ "jump_across" ] = "traverse_jump_over_36";
level.dogTraverseAnims[ "jump_across_100" ] = "traverse_jump_over_36";
}

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