/* maps\mp\[mapname]_lighting.gsc script for mp level-scripting */ main() { setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.33 ); //r_gunSightColorEntityScale needs to be set to tune the iron sights color shader (mtl_iron_sights_color). //A change was made to fix the brightness, but causes untuned instances to be too bright. This will need to be tuned for every level. setdvar( "r_gunSightColorEntityScale", "7" ); setdvar( "r_gunSightColorNoneScale", "0.8" ); }