s1-scripts-dev/raw/maps/mp/_extrahealth.gsc
2025-05-21 16:23:17 +02:00

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/*
Exo Stim
Author: Keith Evans
Description: A piece of equipment used to give you temporarily increased speed
*/
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
#include maps\mp\gametypes\_hostmigration;
#include maps\mp\perks\_perkfunctions;
#include maps\mp\_snd_common_mp;
CONST_EXTRA_HEALTH_MULTIPLIER = 1.4;
watchExtraHealthUsage() // self = player
{
self notify( "exo_health_taken" ); // Cleans up existing Exo Stim threads.
level endon( "game_ended" );
self endon( "disconnect" );
self endon( "death" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_health_taken" );
if ( !self HasWeapon( "extra_health_mp" ) )
return;
ExtraHealthInit();
self thread MonitorPlayerDeath();
self thread wait_for_game_end();
while ( 1 )
{
self waittill( "exo_ability_activate", weapname );
if ( weapname == "extra_health_mp" )
{
if( !IsAlive( self ) )
{
return;
}
thread tryUseExtraHealth();
}
}
}
ExtraHealthInit() // self = player
{
self.exo_health_on = false;
self BatterySetDischargeScale( "extra_health_mp", 1.0 );
full_energy = self BatteryGetSize( "extra_health_mp" );
if ( self GetTacticalWeapon() == "extra_health_mp" )
{
self SetClientOmnvar( "exo_ability_nrg_req0", 0 );
self SetClientOmnvar( "exo_ability_nrg_total0", full_energy );
self SetClientOmnvar( "ui_exo_battery_level0", full_energy );
}
else if ( self GetLethalWeapon() == "extra_health_mp" )
{
self SetClientOmnvar( "exo_ability_nrg_req1", 0 );
self SetClientOmnvar( "exo_ability_nrg_total1", full_energy );
self SetClientOmnvar( "ui_exo_battery_level1", full_energy );
}
if ( !IsDefined( level.exo_health_le_inactive_vfx ) )
level.exo_health_le_inactive_vfx = LoadFX( "vfx/unique/exo_health_le_inactive" );
if ( !IsDefined( level.exo_health_le_active_vfx ) )
level.exo_health_le_active_vfx = LoadFX( "vfx/unique/exo_health_le_active" );
if ( !IsDefined( level.exo_health_rt_inactive_vfx ) )
level.exo_health_rt_inactive_vfx = LoadFX( "vfx/unique/exo_health_rt_inactive" );
if ( !IsDefined( level.exo_health_rt_active_vfx ) )
level.exo_health_rt_active_vfx = LoadFX( "vfx/unique/exo_health_rt_active" );
wait( 0.05 );
if ( !inVirtualLobby() )
{
// Turn on fx for inactive exo health
PlayFXOnTag( level.exo_health_le_inactive_vfx, self, "J_Shoulder_LE" );
PlayFXOnTag( level.exo_health_rt_inactive_vfx, self, "J_Shoulder_RI" );
}
}
tryUseExtraHealth( ) // self = player
{
self endon( "exo_health_taken" );
//thread PrintHealthToScreen();
if ( self.exo_health_on == true )
{
self thread StopExtraHealth( true );
}
else
{
self thread StartExtraHealth();
}
}
killStimFx() // self == player
{
if ( IsDefined( self.stim_fx_l ) )
{
self.stim_fx_l delete();
self.stim_fx_l = undefined;
}
if ( IsDefined( self.stim_fx_r ) )
{
self.stim_fx_r delete();
self.stim_fx_r = undefined;
}
}
StartExtraHealth() // self = player
{
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_health_taken" );
self endon( "EndExtraHealth" );
// Extra Health
self.exo_health_on = true;
self.maxhealth = int( self.maxhealth * CONST_EXTRA_HEALTH_MULTIPLIER );
self.ignoreRegenDelay = true;
self.healthRegenLevel = .99;
self notify( "damage" );
self BatteryDischargeBegin( "extra_health_mp" );
self maps\mp\_exo_battery::set_exo_ability_hud_omnvar( "extra_health_mp", "ui_exo_battery_toggle", 1 );
self thread maps\mp\_exo_battery::update_exo_battery_hud( "extra_health_mp" );
self thread monitory_health_battery_charge();
// activation sound
self snd_message( "mp_exo_health_activate" );
//swap to active vfx
self killStimFx();
wait( 0.05 );
if ( !self.exo_health_on ) //turned off during wait?
return;
if ( !IsDefined( self.exo_cloak_on ) || self.exo_cloak_on == false )
{
self.stim_fx_l = SpawnLinkedFX( level.exo_health_le_active_vfx, self, "J_Shoulder_LE" );
self.stim_fx_r = SpawnLinkedFX( level.exo_health_rt_active_vfx, self, "J_Shoulder_RI" );
TriggerFX( self.stim_fx_l );
TriggerFX( self.stim_fx_r );
}
//jwells - overlay VFX handled in code so killcam will work
}
StopExtraHealth( should_play_fx ) // self = player
{
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_health_taken" );
if ( !isDefined( self.exo_health_on ) || !self.exo_health_on )
return;
self notify( "EndExtraHealth" );
// If MonitorPlayerDeath() gets called while this function is running, this function will end and MonitorPlayerDeath() will clean up.
self endon( "EndExtraHealth" );
if ( !IsDefined( should_play_fx ) )
{
should_play_fx = true;
}
self.exo_health_on = false;
if ( isdefined ( level.isHorde ) )
{
class = self GetClientOmnvar ( "ui_horde_player_class" );
self.maxhealth = self.classSettings[class]["classhealth"];
}
else
self.maxhealth = int( self.maxhealth / CONST_EXTRA_HEALTH_MULTIPLIER );
if( self.health > self.maxhealth )
self.health = self.maxhealth;
self.healthRegenLevel = undefined;
self BatteryDischargeEnd( "extra_health_mp" );
self maps\mp\_exo_battery::set_exo_ability_hud_omnvar( "extra_health_mp", "ui_exo_battery_toggle", 0 );
self killStimFx();
if ( should_play_fx == true )
{
// deactivation sound
self snd_message( "mp_exo_health_deactivate" );
wait( 0.05 );
if ( !IsDefined( self.exo_cloak_on ) || self.exo_cloak_on == false )
{
self.stim_fx_l = SpawnLinkedFx( level.exo_health_le_inactive_vfx, self, "J_Shoulder_LE" );
self.stim_fx_r = SpawnLinkedFx( level.exo_health_rt_inactive_vfx, self, "J_Shoulder_RI" );
TriggerFX( self.stim_fx_l );
TriggerFX( self.stim_fx_r );
}
}
//jwells - overlay VFX handled in code so killcam will work
}
MonitorPlayerDeath( ) // self = player
{
level endon( "game_ended" );
self endon( "disconnect" );
self waittill_any( "death", "joined_team", "faux_spawn", "exo_health_taken" );
self thread StopExtraHealth( false );
}
monitory_health_battery_charge() // self = player
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_health_taken" );
while ( self.exo_health_on == true )
{
if ( self BatteryGetCharge( "extra_health_mp" ) <= 0 )
{
self thread StopExtraHealth( true );
}
wait( 0.05 );
}
}
take_exo_health() //self = player
{
self notify( "kill_battery" );
self notify( "exo_health_taken" );
self takeWeapon( "extra_health_mp" );
}
give_exo_health() //self = player
{
self giveWeapon( "extra_health_mp" );
self thread watchExtraHealthUsage();
}
wait_for_game_end() // self = player
{
self endon( "death" );
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "faux_spawn" );
self endon( "exo_health_taken" );
level waittill( "game_ended" );
self thread StopExtraHealth( false );
}
/#
PrintHealthToScreen() // self = player
{
self endon("EndExtraHealth");
self endon("death");
self endon( "exo_health_taken" );
while(true)
{
IPrintLnBold(self.health);
wait 1;
}
}
#/