42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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main()
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{
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setdvar( "r_reflectionprobefog", "1" );
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setdvar( "r_lightGridEnableTweaks", "1" );
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setdvar( "r_lightGridIntensity", "1.33" );
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//r_gunSightColorEntityScale needs to be set to tune the iron sights color shader (mtl_iron_sights_color).
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//A change was made to fix the brightness, but causes untuned instances to be too bright. This will need to be tuned for every level.
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setdvar( "r_gunSightColorEntityScale", "7" );
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setdvar( "r_gunSightColorNoneScale", "0.8" );
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if( level.currentgen )
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{
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SetDvar("r_intensity", 1.15);
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setdvar("r_brightness", GetDvar("r_brightness") + 0.07);
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}
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// level thread init_caster_rotation();
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}
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/*
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init_caster_rotation()
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{
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caster_rotations = GetEntArray("caster_rotater","targetname");
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array_thread(caster_rotations, ::caster_rotater);
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}
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caster_rotater()
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{
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spin_time = 30*60; //30 minutes should be long enough so it only has to be called once per match
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degrees_per_second = RandomFloatRange(400,450);
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while(1)
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{
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self RotateVelocity( (degrees_per_second,0,0), spin_time);
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wait spin_time;
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}
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}
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*/
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